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		<title>Flash Tutorial &#8211; Top Bluish Preloader</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/flash-tutorial-top-bluish-preloader</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/flash-tutorial-top-bluish-preloader#comments</comments>
		<pubDate>Sat, 03 Apr 2010 11:10:44 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.tikier.com/?p=802</guid>
		<description><![CDATA[In this thoroughly explained, detailed lesson, I will show you how to create a really cool bluish preloader with percent using the action script code and some special flash tips and tricks. Using this lesson, you will also learn how to design bluish preloader, how to convert any object into a movie clip symbol, how [...]


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<div>
<p>In this thoroughly explained, detailed lesson, I will  show you how to create a really cool bluish preloader with percent using  the action script code and some special flash tips and tricks. Using  this lesson, you will also learn how to design bluish preloader, how to  convert any object into a movie clip symbol, how to use Free Transform  Tool (Q) and much much more!</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.flashfridge.com/img/212924_swf.gif" alt="" /></p>
<p><span id="more-802"></span></p>
<p><strong>Step  1</strong></p>
<p>Create a new document in Flash. Set the movie's width  to 300 and movie's height to 200.</p>
<p><strong><br />
<script type="text/javascript">// <![CDATA[
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// ]]&gt;</script><script src="http://s3.buysellads.com/1243263/1243263.js?v=1270335483000" type="text/javascript"></script><!-- div.bsap_1243263 {width:100%;display:block;} div.bsap_1243263 a{width:300px;} div.bsap_1243263 a img{padding:0;} div.bsap_1243263 a em{font-style:normal;} div.bsap_1243263 a{display:block;font-size:11px;color:#888;font-family:verdana,sans-serif;margin:0 4px 10px 0;text-align:center;text-decoration:none;overflow:hidden;} div.bsap_1243263 img{border:0;clear:right;} div.bsap_1243263 a.adhere{color:#666;font-weight:bold;font-size:12px;border:1px solid #ccc;background:#e7e7e7;text-align:center;} div.bsap_1243263 a.adhere:hover{border:1px solid #999;background:#ddd;color:#333;} div.bsap_1243263 a.adhere{width:300px;height:250px;line-height:2000%;} html>body div.bsap_1243263 a.adhere{width:298px;height:248px;} div.bsap_1243263 img.s{height:0;width:0;}div#bsap_1243263 {width:100%;display:block;} div#bsap_1243263 a{width:300px;} div#bsap_1243263 a img{padding:0;} div#bsap_1243263 a em{font-style:normal;} div#bsap_1243263 a{display:block;font-size:11px;color:#888;font-family:verdana,sans-serif;margin:0 4px 10px 0;text-align:center;text-decoration:none;overflow:hidden;} div#bsap_1243263 img{border:0;clear:right;} div#bsap_1243263 a.adhere{color:#666;font-weight:bold;font-size:12px;border:1px solid #ccc;background:#e7e7e7;text-align:center;} div#bsap_1243263 a.adhere:hover{border:1px solid #999;background:#ddd;color:#333;} div#bsap_1243263 a.adhere{width:300px;height:250px;line-height:2000%;} html>body div#bsap_1243263 a.adhere{width:298px;height:248px;} div#bsap_1243263 img.s{height:0;width:0;} --><script id="bsap_js" src="http://s3.buysellads.com/ac/bsa.js?v=1270335484000" type="text/javascript"></script></strong></p>
<p><strong><br />
Step 2</strong></p>
<p>Double  click on layer1 to rename its name in preloader.Then, take the Oval  Tool (O), go to the Properties Panel belwo the stage and choose the  Following options:</p>
<p>a) Enter #1F63AB for the stroke color<br />
b)  Enter #B3C3D5 for the fill color<br />
c) Select Solid as the type of  outline, with the line thickness set to 4.<br />
d) Turn on the Stroke  hinting option to get rid of any blurry edges while drawing.</p>
<p><img src="http://www.flashfridge.com/img/3922657_image.gif" alt="" /></p>
<p>After  that, draw a "circle" about 88x88 pixels. See the picture below.</p>
<p><img src="http://www.flashfridge.com/img/402951_img2.gif" alt="" /></p>
<p><strong>Step  3</strong></p>
<p>While the "circle" is still selected, press F8 key  (Convert to Symbol) to convert this "circle" into a Movie Clip Symbol.</p>
<p><img src="http://www.flashfridge.com/img/32952_img3.gif" alt="" /></p>
<p><strong>Step  4</strong></p>
<p>Double-click on the movie clip on stage with the  Selection tool (V), or choose right click and Edit in Place.You should  now be inside the movie clip.</p>
<p><img src="http://www.flashfridge.com/img/362952_img4a.gif" alt="" /></p>
<p><strong>Step  5</strong></p>
<p>Then, select only the Fill area of "circle ", without  stroke, press Ctrl+x key (Cut), create a new layer (layer2), click on  the first frame and press Ctrl+Shift+V (Paste in Place).</p>
<p><strong>Step  6</strong></p>
<p>Go back on layer 1, click on frame 100 and press F5.  After that, lock layer1, select layer2 and press F8 key (Convert to  Symbol) to convert it into a Movie Clip Symbol.See the picture below.</p>
<p><img src="http://www.flashfridge.com/img/242953_img5.gif" alt="" /></p>
<p><strong>Step  7</strong></p>
<p>Click on frame 100 of layer2 and press F5 key. Go  back on frame 1, choose right click and Copy Frmaes. Then, create a new  layer above layer 2 and  name it mask. Click on the first frame, choose  right click and Paste Frames.</p>
<p>After that, lock and hide layer2  and select the mask layer. click on the first frame, take the Free  Transform Tool (Q), and decrease the "circle" maximal. Look at the  picture below!</p>
<p><img src="http://www.flashfridge.com/img/442915_img6.gif" alt="" /></p>
<p><strong>Step  8</strong></p>
<p>Take the Selection Tool(V),select a "circle" that you  have just decreased and go to the Properties Panel below the stage. On  the right, you will see the Color menu. Select Alpha in it and put it  down to 0%.</p>
<p><strong>Step 9</strong></p>
<p>Click on frame 100 and  press F6. Then,take the Selection Tool (V) again, select the "circle"  and increase it like it shown on the picture below.</p>
<p><img src="http://www.flashfridge.com/img/192916_img7.gif" alt="" /></p>
<p><strong>Step  10</strong></p>
<p>Go back on frame1 and in Properties Panel (Ctrl+F3),  for Tween choose Motion.</p>
<p><strong>Step 11</strong></p>
<p>Select  mask layer and convert it to a mask by right-clicking on the mask layer  and selecting Mask.</p>
<p><img src="http://www.flashfridge.com/img/512916_img8.gif" alt="" /></p>
<p><strong>Step  12</strong></p>
<p>Create a new layer above the mask layer and name it  percent.</p>
<p><strong>Step 13</strong></p>
<p>Take the Text Tool (T)  and in the Properties Panel (Ctrl+F3) below the stage, choose the  following options:</p>
<p>a) Select a Dynamic Text field.<br />
b) Select a  Trebuchet MS font<br />
c) Choose 14 as font size and bold it.<br />
d)  Select #1A50B8 as color<br />
f) As the rendering option, select Use device  fonts.</p>
<p><img src="http://www.flashfridge.com/img/302917_img8a.gif" alt="" /></p>
<p>Then,  somewhere beneath the "circle" type 99%. See the picture below.</p>
<p><img src="http://www.flashfridge.com/img/452917_img9.gif" alt="" /></p>
</div>
<div>
<p><strong>Step 14</strong></p>
<p>While the "type" (99%) is still  selected, go to the Properties Panel below the stage, and for Var: type  progress. See the picture below.</p>
<p><img src="http://www.flashfridge.com/img/382918_img10.gif" alt="" /></p>
<p><strong>Step  15</strong></p>
<p>Then, take the Selection Tool (V), click once on  the  "preloader" to select it and enter the following Action Script code  inside the Actions panel:</p>
</div>
<pre class="actionscript">onClipEvent (load) {
total = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
percent = int(loaded/total*100);
progress = ""+percent+"%";
gotoAndStop(percent);
if (loaded == total) {
_root.gotoAndPlay(2);
}
} </pre>
<p><strong>Step 16</strong></p>
<p>While the "preloader" is still selected,  go to the Properties Panel below the stage, choose Filters &gt; plus  icon &gt; Bevel, and choose the following options from the picture  below.</p>
<p><img src="http://www.flashfridge.com/img/182919_img10a.gif" alt="" /></p>
<p>Then,  click again on plus icon, choose Gradient Glow and set the options from  the picture below.</p>
<p><img src="http://www.flashfridge.com/img/412919_img10b.gif" alt="" /></p>
<p>Now you  get this:</p>
<p><img src="http://www.flashfridge.com/img/532919_img10c.gif" alt="" /></p>
<p><strong>Step  17</strong></p>
<p>Create a new layer above preloader layer and name it  loading.</p>
<p><strong>Step 18</strong></p>
<p>Take the Text Tool  (T), go to the Properties Panel below the stage and choose Static Text.  Then, type above the preloader loading. See the picture below</p>
<p><img src="http://www.flashfridge.com/img/532920_img11.gif" alt="" /></p>
<p><strong>Step  19</strong></p>
<p>While the text ("loading") is still selected, press  F8 key and convert it into a Movie Clip Symbol.</p>
<p><img src="http://www.flashfridge.com/img/372920_img12.gif" alt="" /></p>
<p><strong>Step  20</strong></p>
<p>Double-click on the movie clip on stage with the  Selection tool (V), or choose right click and Edit in Place.</p>
<p><img src="http://www.flashfridge.com/img/142921_img13.gif" alt="" /></p>
<p><strong>Step  21</strong></p>
<p>After that, press F6 key (Keyframe), six times.</p>
<p><img src="http://www.flashfridge.com/img/392921_img14.gif" alt="" /></p>
<p><strong>Step  22</strong></p>
<p>Click on every second frame, and after that, press  delete key on the keyboard.See the picture below.</p>
<p><img src="http://www.flashfridge.com/img/552921_img15.gif" alt="" /></p>
<p><strong>Step  23</strong></p>
<p>Go back on the main scene (Scene1),Take the  Selection Tool (V) and click once on the "loading" text to select it.  Then, go to the Properties Panel, choose Filters &gt; plus icon &gt;  Bevel and set the following options:</p>
<p><img src="http://www.flashfridge.com/img/132922_img16.gif" alt="" /></p>
<p><strong>Step  24</strong></p>
<p>Create a new layer above the loading layer and name  it picture.</p>
<p><strong>Step 25</strong></p>
<p>Click on frame 2, and  press F6 key. Then, go to the A.S.Panel (F9), and enter this code  inside the Action Panel:</p>
<p>stop();</p>
<p><strong>Step 26</strong></p>
<p>Then,  while you're still on frame 2, choose File &gt; Import &gt; Import to  Stage (Ctrl+R) and Import any picture.</p>
<p>That's it!</p>
<p>Enjoy!</p>
<h2><a href="http://blog.tikier.com/demos/TopBluishPreloader.rar"><strong>Download  source file (.fla)</strong></a></h2>


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		<title>Combine Renders and Light Effects for Awesome Results &#8211; Photoshop Tutorial</title>
		<link>http://blog.tikier.com/tutorials/photoshop/combine-renders-and-light-effects-for-awesome-results-photoshop-tutorial</link>
		<comments>http://blog.tikier.com/tutorials/photoshop/combine-renders-and-light-effects-for-awesome-results-photoshop-tutorial#comments</comments>
		<pubDate>Fri, 02 Apr 2010 13:08:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[photoshop]]></category>
		<category><![CDATA[abstract artworks]]></category>
		<category><![CDATA[art mask]]></category>
		<category><![CDATA[brush]]></category>
		<category><![CDATA[D.  I]]></category>
		<category><![CDATA[D.  This]]></category>
		<category><![CDATA[epic piece]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[liquify]]></category>
		<category><![CDATA[pen tool]]></category>
		<category><![CDATA[photoshop tools]]></category>
		<category><![CDATA[Step]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=777</guid>
		<description><![CDATA[Abstract artworks often combine renders, stock photos and simple techniques in Photoshop to create professional results.  However, understanding symmetry, composition, lighting and the tools in Photoshop can take awhile to learn, and practice is required. In this tutorial, we are going to extract the ability of Photoshop tools to make an epic piece of digital [...]


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<p><img class="alignleft size-full wp-image-778" src="http://blog.tikier.com/wp-content/uploads/2010/04/200thumb3.jpg" alt="" width="148" height="141" />Abstract artworks often combine renders, stock photos and simple  techniques in Photoshop to create professional results.  However,  understanding symmetry, composition, lighting and the tools in Photoshop  can take awhile to learn, and practice is required.</p>
<p>In this tutorial, we are going to extract the ability of Photoshop  tools to make an epic piece of digital art.  We’ll look at how to  manipulate a pre-made render into the composition, as well as how to  utilize blending modes, gradients and the liquify tool to achieve a  brilliant abstract result.</p>
<p><span id="more-777"></span></p>
<p>You’ll learn a variety of techniques and useful tips to use in your  own compositions, so let’s get started!</p>
<h3>Tools Required:</h3>
<ul>
<li>Adobe Photoshop</li>
</ul>
<h3>Final Image Preview:</h3>
<p><a target="_blank" href="http://design.creativefan.com/files/2010/03/image-42.jpg"><img title="image-42" src="http://design.creativefan.com/files/2010/03/image-42.jpg" alt="" width="496" height="653" /></a></p>
<h3>Step 1:</h3>
<p>To start, create new canvas sized at 994×1312 pixels, and fill it  with black.  Next, create a new layer, and go to  Filter-&gt;Render-&gt;Clouds.  Duplicate this layer, and then merge the  two layers.  Set your blending options to Luminosity and reduce the  opacity to 21% and the fill to 13%.<br />
<img title="image-1" src="http://design.creativefan.com/files/2010/03/image-1.jpg" alt="" width="496" height="658" /></p>
<p>Next, we need our subject.  For this piece, I’ll be using this mask,  located here: <a target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/lured2stock.deviantart.com');" href="http://lured2stock.deviantart.com/art/Mask-1-2777188" target="_blank">http://lured2stock.deviantart.com/art/Mask-1-2777188</a><br />
Extract it from the background, in this case I just rendered it with the  pen tool.  Paste it into your document and arrange it where you want.   There are a few rough edges, so I decided to do some enhancements to  make it look better.</p>
<p><img title="image-2" src="http://design.creativefan.com/files/2010/03/image-2.jpg" alt="" width="443" height="661" /><br />
First, I applied smart blur to the mask.  Go to Filter-&gt;Blur-&gt;  Smart Blur, and apply the following settings: Radius: 3, Threshold 34.7,  Quality: Medium, Mode: Normal.</p>
<p><img title="image-3" src="http://design.creativefan.com/files/2010/03/image-36.jpg" alt="" width="290" height="446" /><br />
After applying this blur, I also adjusted the brightness and contrast.   To do this, go to Layers-&gt;New Adjustment Layer, and apply the  following settings: Brightness: 61, Contrast: -28<br />
Resize it and erase the upper part using soft brush, to create a fading  effect (see before and after below).<br />
<img title="image-4" src="http://design.creativefan.com/files/2010/03/image-41.jpg" alt="" width="332" height="150" /></p>
<p>Here you can see the before and after, and how our effects helped  bring out the image.<br />
<img title="image-5" src="http://design.creativefan.com/files/2010/03/image-51-499x373.jpg" alt="" width="499" height="373" /></p>
<p>So, now you should have what I have below:<br />
<img title="image-6" src="http://design.creativefan.com/files/2010/03/image-61.jpg" alt="" width="498" height="657" /></p>
<h3>Step 2:</h3>
<p>The ‘hair’ part of this mask is a render from Cinema4D.  I only used  one C4D for this tutorial, and manipulated it to get the result.  You <a href="http://blog.tikier.com/wp-content/uploads/2010/04/c4d.png" target="_blank">can get it here.</a> Grab the rendered C4D and put it in  to our canvas.<br />
<img title="image-7" src="http://design.creativefan.com/files/2010/03/image-71-500x645.jpg" alt="" width="500" height="645" /><br />
<img title="image-8" src="http://design.creativefan.com/files/2010/03/image-81.jpg" alt="" width="498" height="657" /></p>
<p>Next, I desaturated the render.</p>
<p><img title="image-9" src="http://design.creativefan.com/files/2010/03/image-91.jpg" alt="" width="495" height="655" /><br />
After desaturating the c4d, I applied some technique to make it flow  around.  To do this, I used the liquify tool.  Open the liquify shortcut  command (ctrl+shift+x) or go to Filter&gt;Liquify.<br />
In applying liquify, first you must have concept of what are going to  make. Just play around  liquify preset.  I only used the forward warp  tool, set the brush size to 150 and leave all the rest to default.<br />
<img title="image-10" src="http://design.creativefan.com/files/2010/03/image-101-500x357.jpg" alt="" width="500" height="357" /><br />
<img title="image-11" src="http://design.creativefan.com/files/2010/03/image-111-500x357.jpg" alt="" width="500" height="357" /><br />
I came up with this and I’m comfortable of this outcome.  So I  duplicated and flip it horizontally for a symmetric effect.<br />
<img title="image-12" src="http://design.creativefan.com/files/2010/03/image-121-500x657.jpg" alt="" width="500" height="657" /><br />
<img title="image-13" src="http://design.creativefan.com/files/2010/03/image-131.jpg" alt="" width="496" height="653" /><br />
I decided to add more hair volume, so grab the render again and open  again the liquify preset.  Just be creative and be patient, be willing  to undo your changes if you don’t like the result.  Erase some unwanted  parts according to your liking.  Resize it to be a bit smaller, which  will help with the effect.   Again, just experiment.<br />
<img title="image-14" src="http://design.creativefan.com/files/2010/03/image-141.jpg" alt="" width="493" height="654" /><br />
<img title="image-15" src="http://design.creativefan.com/files/2010/03/image-151.jpg" alt="" width="494" height="652" /><br />
<img title="image-16" src="http://design.creativefan.com/files/2010/03/image-161.jpg" alt="" width="496" height="652" /><br />
To add some more visual impact again, I used the same process but this  time I didn’t apply desaturate to the C4D.  This allowed the image to be  colorful. I put the colored C4D layers in the middle, under the smaller  render.<br />
<img title="image-17" src="http://design.creativefan.com/files/2010/03/image-171.jpg" alt="" width="494" height="653" /></p>
<h3>Step 3:</h3>
<p>We are on to the coloring process, so first I used a nebula stock  shown below:<br />
<a target="_blank" href="http://design.creativefan.com/files/2010/03/nebula.jpg"><img title="image-18" src="http://design.creativefan.com/files/2010/03/image-181-500x538.jpg" alt="" width="500" height="538" /></a><br />
Grab the nebula stock to our canvas, and set the blending option to  ‘linear dodge’.<br />
<img title="image-19" src="http://design.creativefan.com/files/2010/03/image-191.jpg" alt="" width="498" height="655" /><br />
After I erased the unwanted parts, I just duplicated it and flipped  horizontally to place it on the other side.<br />
<img title="image-20" src="http://design.creativefan.com/files/2010/03/image-201-500x583.jpg" alt="" width="500" height="583" /><br />
<img title="image-21" src="http://design.creativefan.com/files/2010/03/image-21.jpg" alt="" width="498" height="656" /><br />
Now, we will add soft lights.  Create a new layer under the colored c4d  layers.  Fill it with black and set the blending options to linear  dodge.  With the soft brush 400px size, I chose three colors to blend. (  #ff9c00)( #00e4ff)( #ff00fc)  Next, I blurred it, by going to  Filter&gt;Blur&gt;Gaussian Blur with a radius to 10px.  Be sure to  follow this process to make it like mine.<br />
<img title="image-22" src="http://design.creativefan.com/files/2010/03/image-221.jpg" alt="" width="497" height="655" /></p>
<h3>Step 4:</h3>
<p>Create new layer again under the c4d layers. Fill it with black and  set the blending options to linear dodge again.  Grab the rectangular  marquee tool put some gradient on it of color ( #00fff6) to  transparent.  Duplicate it and place it diagonally, erasing the hard  edges using soft brush.  Follow the image below to duplicate it and  place it on the other side.<br />
<img title="image-23" src="http://design.creativefan.com/files/2010/03/image-231-500x523.jpg" alt="" width="500" height="523" /><br />
<img title="image-24" src="http://design.creativefan.com/files/2010/03/image-241.jpg" alt="" width="492" height="649" /><br />
Using pen tool we will draw an illustration then stroke it with  simulated pressure with 3px brush. Just like what we did before,  again  the rectangular marquee tool follow the same process but we will using  this color ( #fc00ff).  After that duplicate again and flip it  horizontally.<br />
<img title="image-25" src="http://design.creativefan.com/files/2010/03/image-251.jpg" alt="" width="367" height="603" /><br />
<img title="image-26" src="http://design.creativefan.com/files/2010/03/image-261.jpg" alt="" width="494" height="364" /><br />
<img title="image-27" src="http://design.creativefan.com/files/2010/03/image-271-499x427.jpg" alt="" width="499" height="427" /><br />
<img title="image-28" src="http://design.creativefan.com/files/2010/03/image-281.jpg" alt="" width="494" height="653" /></p>
<h3>Step 5:</h3>
<p>We will add more lights. Create new layer again, fill it with black  and set it to linear dodge. Using the rectangular marquee tool again we  will make a selection like this:<br />
<img title="image-29" src="http://design.creativefan.com/files/2010/03/image-291.jpg" alt="" width="382" height="592" /><br />
Grab the gradient tool and set to this color (# 0000ff) to transparent.<br />
<img title="image-30" src="http://design.creativefan.com/files/2010/03/image-301-499x470.jpg" alt="" width="499" height="470" /><br />
<img title="image-31" src="http://design.creativefan.com/files/2010/03/image-311.jpg" alt="" width="445" height="558" /><br />
After that, erase some parts using a soft brush, duplicate it, resize  and place it to the desired position.  I also added a pen tool stroke  below it.<br />
<img title="image-32" src="http://design.creativefan.com/files/2010/03/image-321.jpg" alt="" width="442" height="617" /><br />
<img title="image-33" src="http://design.creativefan.com/files/2010/03/image-331.jpg" alt="" width="482" height="642" /><br />
Add more effects, this time using elliptical marquee tool and gradients,  just like our previous layers set it to linear dodge.<br />
<img title="image-34" src="http://design.creativefan.com/files/2010/03/image-341.jpg" alt="" width="467" height="632" /><br />
After erasing erase some parts and after adding more by duplicating and  resizing it, make some small particles using a brush, and use an Outer  Glow blending mode to give it a nice glow.  Duplicate it and flip it to  the other side to continue the symmetrical appearance.<br />
<img title="image-35" src="http://design.creativefan.com/files/2010/03/image-352.jpg" alt="" width="404" height="550" /><br />
<img title="image-36" src="http://design.creativefan.com/files/2010/03/image-361.jpg" alt="" width="497" height="650" /><br />
<img title="image-37" src="http://design.creativefan.com/files/2010/03/image-37.jpg" alt="" width="490" height="647" /></p>
<h3>Step 6:</h3>
<p>We are almost finished. We will add small particles spashing around.   To do that, we’ll use the same nebula stock as the previous tutorial.<br />
<a target="_blank" href="http://design.creativefan.com/files/2010/03/image-38.jpg"><img title="image-38" src="http://design.creativefan.com/files/2010/03/image-38-500x406.jpg" alt="" width="500" height="406" /></a><br />
Paste it onto our canvas and set the blending mode to linear dodge.   Just play around in placing the stock.<br />
<img title="image-39" src="http://design.creativefan.com/files/2010/03/image-39-500x657.jpg" alt="" width="500" height="657" /><br />
<img title="image-40" src="http://design.creativefan.com/files/2010/03/image-40.jpg" alt="" width="494" height="654" /><br />
I added some of this color ( #ff7200) to make it more dramatic.  Create  new layer, fill with black and set to linear dodge and paint the color  using a soft brush.<br />
<img title="image-41" src="http://design.creativefan.com/files/2010/03/image-411.jpg" alt="" width="492" height="650" /></p>
<h3>Conclusion:</h3>
<p>Try to check your layer arrangements, as it is important in order to  make it more realistic.  When making light effects, the blending option  linear dodge is our main weapon here as well as the stock photos.  The  symmetrical appearance helps the visual appeal, and creativity and  patience leads to a successful artwork.  After a few minor adjustments, I  came up with this.  Thanks for reading and drop some comments below.   Hope you learned something new in this tutorial.<br />
<a target="_blank" href="http://design.creativefan.com/files/2010/03/image-421.jpg"><img title="image-42" src="http://design.creativefan.com/files/2010/03/image-421.jpg" alt="" width="496" height="653" /></a></p>
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		<item>
		<title>Glowing neon playback control buttons</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons-2</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons-2#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:51:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[color mixer]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[paint bucket tool]]></category>
		<category><![CDATA[pencil icon]]></category>
		<category><![CDATA[playback control]]></category>
		<category><![CDATA[rectangle tool]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=761</guid>
		<description><![CDATA[In this easy lesson made for Flash 8 professional I will show you how to create a set of cool, neon glow playback control buttons easily. No other applications will be used to create these buttons, because Flash has so much power on its own! You will see: How to use the basic shapes to [...]


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<p>In this easy lesson made for <strong>Flash 8 professional</strong> I  will show you how to create a set of cool, neon glow playback control  buttons easily. No other applications will be used to create these  buttons, because Flash has so much power on its own! You will see:</p>
<ul>
<li>How to use the basic shapes to create the ones you need,</li>
<li>How to use the great blending filters in Flash 8 pro,</li>
<li>How to combine multiple filters and objects stacked upon one  another, and some more.</li>
</ul>
<p>You can see the example of the sleek buttons below.</p>
<p><object id="fm_neon-glow-playback-controls_1035278374" width="460" height="170" data="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" name="fm_neon-glow-playback-controls_1035278374" type="application/x-shockwave-flash"></object><span id="more-761"></span></p>
<h3>Preliminary steps — setting the background</h3>
<p>1 Open a new Flash document. Choose <strong>Modify  &gt; Document</strong> (shortcut: <strong>Ctrl+J</strong>). Select <strong>black</strong> as document background  color. Click <strong>OK</strong>.</p>
<p>2 Select the Rectangle tool <strong>(R)</strong>.  <strong>Turn off the stroke color</strong> by clicking on the little  pencil icon and then the small red-striped square at the bottom of the  Tools panel: <img src="http://www.flashexplained.com/img/menus/gn/gn_001.gif" alt="The  outline (stroke) color has been blocked." width="38" height="18" />.</p>
<p>3 Make sure that both the <strong>Object  drawing</strong> and <strong>Snap to objects</strong> options are turned  off: <img src="http://www.flashexplained.com/img/menus/gn/gn_002.gif" alt="The icons that manage the object drawing and snapping to objects." width="37" height="18" />.</p>
<p>4 Click the <strong>Set Corner Radius</strong> icon (<img src="http://www.flashexplained.com/img/menus/gn/gn_003.gif" alt="Setting the corner radius for the rectangle tool." width="18" height="18" />) and enter <strong>6</strong> in the window that will show  up, click <strong>OK</strong>. This is done in order to have rectangles  with round corners.</p>
<p>5 Draw a flat color (any color will do) <strong>410  by 120 pixel</strong> rectangle.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_004.gif" alt="An elongated rectangle with rounded corners." width="431" height="138" /></p>
<p>6 Select the Paint Bucket tool <strong>(K)</strong>.  Go to the <strong>Color Mixer</strong> panel (opened by default — you  can always find it in the top right part of the Flash working space). Do  the following (see numbers in the screenshot below):</p>
<ol>
<li>Click on the <strong>paint bucket</strong> icon to select the fill  color.</li>
<li>In the <strong>Type</strong> menu, select <strong>Linear</strong>.</li>
<li>Click <strong>once</strong> on the small colored square found on the  bottom right.</li>
<li>In the <strong>color code</strong> field, enter the hex code <strong>#2E70AA</strong> (that’s a zero, not the letter O).</li>
<li>Set the <strong>Alpha</strong> property for this color to <strong>34%</strong>.</li>
<li>Set the same color for the <strong>left square</strong>, but set its  <strong>Alpha</strong> to <strong>100%</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_005.gif" alt="Creating a linear gradient." width="213" height="112" /></p>
<p>7 Press and <strong>hold Shift</strong>, <strong>click</strong> near the rectangle’s top and drag your mouse down until the rectangle’s  bottom. Release your mouse button, and there is your nice gradient!</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_006.gif" alt="Filling the rectangle with the linear gradient." width="431" height="138" /></p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_007.gif" alt="The rectangle is filled with the nice blue gradient." width="431" height="138" /></p>
<p><a target="_blank" href="http://flashexplained.com/menus-interfaces/glowing-neon-playback-control-buttons/#container">Top  of page</a></p>
<h3>Creating the glowing outer ring</h3>
<p>8 Lock the current layer and call it <em>background</em>.  Create a new layer and call it <em> buttons</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_008.gif" alt="A new layer on the scene in Flash." width="216" height="64" /></p>
<p>9 Select the Oval tool <strong>(O)</strong>.  Go to the Property inspector and make the following selections: <strong>block</strong> the <strong>fill</strong> color, select any <strong> flat</strong> color for the <strong>stroke</strong> (outline) color, set the line type   to <strong>Solid</strong> and choose <strong>3</strong> for <strong>line  thickness</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_009.gif" alt="Selecting the options of the Oval tool." width="296" height="57" /></p>
<p>10 Somewhere over the rectangle, draw a  ring (it is a circle, but because of the line thickness and lack of  fill, it looks like a ring). Make it <strong>70 by 70 pixels</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_010.gif" alt="The ring-circle drawn on stage." width="88" height="88" /></p>
<p>11 <strong>Select the ring</strong> by  clicking on it with the Selection tool <strong>(V)</strong>, if it isn’t  already selected. Go to the <strong>Color Mixel</strong> panel and  click on the <strong>pencil icon</strong> to select the <strong>Stroke  color</strong> (<img src="http://www.flashexplained.com/img/menus/gn/gn_011.gif" alt="The  Stroke color icon." width="12" height="12" />). In the <strong>Type</strong> menu, choose <strong>Linear</strong> exactly like you did for the fill  color previously. Add <strong>two more color squares</strong> to the  gradient by simply clicking anywhere between the two existing ones. You  should have <strong>four</strong> of them in total, with the following  color values, positioned like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_012.gif" alt="The linear gradient for the ring." width="200" height="62" /></p>
<p>Note: all the four squares should have their alpha set to 100%  (complete opaqueness). The ring will now look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_013.gif" alt="The outline ring colored with a linear gradient." width="90" height="90" /></p>
<p>I have hidden the <em>background</em> layer to work more easily and  so that you can more clearly see the various steps.</p>
<p>12 Select the Gradient Transform tool <strong>(F)</strong>.  Click on the ring to select it. <strong>Rotate</strong> the gradient by  <strong>90°</strong>. To successfully do this, make sure that Snapping  to Objects is turned on (<strong>View &gt; Snapping &gt; Snap to Objects</strong>).  Then, press and hold <strong>Shift</strong>, click on the white circle  handle and start moving your mouse clockwise.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_014.gif" alt="Rotating the outline gradient." width="226" height="108" /></p>
<p>13 While the ring is selected, press <strong>F8</strong> (or select <strong>Modify &gt; Convert to Symbol</strong>)  to make a  symbol out of it. Name it <em>outer ring</em>. Select <strong>Movie clip</strong> as type and be sure to select the <strong>registration</strong> point  in the middle (see screenshot below):</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_015.gif" alt="Converting a drawn shape into a symbol." width="273" height="118" /></p>
<p>Click <strong>OK</strong>. This choice for the registration point  will make it easier to align the elements inside the button later.</p>
<p>14 Click on the <strong>Filters</strong> tab in the Properties panel (see no. <strong>1</strong> in screenshot  below). Click on the plus icon <strong>(2)</strong> and select the <strong>Glow</strong> filter. Make the adjustements as follows:</p>
<ol>
<li><strong>Blur X and Y</strong>: 8</li>
<li><strong>Strength</strong>: 260%</li>
<li><strong>Quality</strong>: High.</li>
<li><strong>Color</strong>: #ADE2FC.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_016.gif" alt="The glow filter and its options in Flash." width="377" height="132" /></p>
<p>Leave the <strong>Knockout</strong> and <strong>Inner glow</strong> options unchecked. You will get a nice glow for your outer ring:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_017.gif" alt="The glowing outer ring made in Flash." width="102" height="102" /></p>
<h3>Making the main button circle</h3>
<p>15 Select the ring again and press <strong>F8</strong> again, while leaving the same registration point as previously and  Movie clip as type of symbol. Call the new symbol <em>play button</em> and click OK.</p>
<p>16 <strong>Double-click</strong> on the  newly made <em>play button</em> symbol to enter inside it. Call the  first layer <em>outer ring</em> and <strong>lock</strong> it. That’s  where the ring that you have just created resides. Make <strong>a new  layer</strong> above it and call it <em>circle</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_018.gif" alt="A new layer inside the play button symbol." width="245" height="93" /></p>
<p>17 Select the Oval tool <strong>(O)</strong> again. Go down to the Properties panel. Set <strong> #B0E2FD</strong> for the outline color and <strong>#3A5274</strong> for the fill color.  Select <strong>Solid</strong> as line type and a thickness of <strong>2</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_019.gif" alt="The circle's properties defined in the Properties panel." width="298" height="50" /></p>
<p>18 Draw a <strong>54 by 54 pixel</strong> circle on the stage, anywhere.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_020.gif" alt="The new circle made on the stage in Flash." width="70" height="70" /></p>
<p>19 <strong>Select</strong> the circle (<strong>both</strong> the outline and the fill). Open the <strong>Align panel</strong> by  selecting <strong>Window &gt; Align</strong>. Turn <strong>on</strong> the <strong>To stage</strong> button <strong>(1)</strong>. Click the  align <strong>horizontal</strong> center <strong>(2)</strong> and align <strong>vertical</strong> center <strong>(3)</strong> buttons.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_021.gif" alt="Aligning the circle to the movie clip's middle center point." width="206" height="130" /></p>
<p>The circle will now be perfectly aligned with the <em>play button</em> movie clip’s registration point and also with the ring below it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_022.gif" alt="The circle centered exactly on the center of the play button." width="90" height="90" /></p>
<p>20 Choose the Selection tool <strong>(V)</strong> and click on the <strong>fill</strong> of the circle <strong>once</strong> to select it. Press <strong>Ctrl+C</strong> to copy it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_023.gif" alt="Selecting a vector fill shape." width="90" height="90" /></p>
<p>21 <strong>Lock</strong> the current layer  and call it <em>circle</em>. Make a new layer above it and call it <em> circle overlay</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_024.gif" alt="The third layer inside the movie clip." width="214" height="83" /></p>
<p>22 Select <strong>Edit &gt; Paste in Place</strong> to paste the circle you copied two steps earlier  exactly on the same  position, but inside this new layer.</p>
<p>23 The copy of the circle fill will be  selected by default after pasting. Go to the <strong>Color Mixer</strong> panel. Click on the <strong>paint bucket</strong> icon to select the  fill color. In the <strong>Type</strong> menu, select <strong>Linear</strong>.  Make the following gradient:</p>
<ul>
<li>You should have  <strong>three</strong> color squares, one in the  middle and one on each end of the gradient.</li>
<li>Each square’s color should be <strong>white</strong>.</li>
<li>The <strong>alpha</strong> factor of squares on each end should be <strong>41%</strong>.  The middle one’s should be set to <strong>3%</strong>.</li>
</ul>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_025.gif" alt="A new gradient for the circle overlay." width="201" height="62" /></p>
<p>24 Use the Gradient Transform tool <strong>(F)</strong> to <strong>rotate the gradient by 90°</strong>, just like before. The  final result should look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_026.gif" alt="The circle's overlay gives a nice shiny effect." width="90" height="90" /></p>
<h3>Creating the play icon</h3>
<p>25 Lock the <em>circle overlay</em> layer,  make a new layer above it and call it <em>icon</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_027.gif" alt="The icon layer will be host to the play icon." width="219" height="103" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  <strong>Block</strong> the stroke color. Set the fill color to <strong>#3A5274</strong>.  Draw a <strong>33 by 33 pixel</strong>square anywhere on the stage.</p>
<p>27 Turn on the <strong>Snap to Objects</strong> option and use the Selection tool <strong>(V)</strong> to create a  triangle out of the rectangle. Do it like this (follow the image  sequence below):</p>
<ol>
<li>Bring the cursor close to the square’s <strong>upper right</strong> corner.</li>
<li><strong>Click</strong> and start <strong>dragging down</strong>,  until you reach the middle of square’s height. <strong>Release</strong> your mouse button.</li>
<li>Repeat the same thing for the <strong>lower right</strong> corner of  the square, this time dragging the corner <strong>towards the point</strong> you just made in the previous move. Once near, the corner will snap  into place. Release the mouse and there is your triangle.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_028.gif" alt="Making a triangle out of a square in Flash." width="251" height="46" /></p>
<p>28 <strong>Click</strong> on the triangle  to <strong>select</strong> it. Go to the Property inspector and type <strong>27</strong> in the <strong>W</strong> (width) field. There! You have a good-looking  play button now. The screenshots below show the difference in size  before and after the width of the triangle was modified.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_029.gif" alt="Reducing the width of a vector shape." width="254" height="51" /></p>
<p>29 Center the triangle inside the button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_030.gif" alt="The play icon is centered inside the button now." width="90" height="90" /></p>
<p>30 Select the Ink bottle tool <strong>(S)</strong>.  In the Properties panel, choose <strong>Solid</strong> as type and set  the thickness to <strong>4</strong>. Click anywhere on the triangle to  give it an outline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_031.gif" alt="A border was added to the triangle." width="200" height="90" /></p>
<p>31 Choose the Selection tool <strong>(V)</strong>.  <strong>Double-click</strong> on the triangle’s border to select it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_032.gif" alt="Selecting the outline of the triangle." width="90" height="90" /></p>
<p>32 Press <strong>Ctrl+X</strong> to cut the  outline.</p>
<p>33 <strong>Lock</strong> the <em>icon</em> layer. Make a new layer <strong>below</strong> it and call it <em>icon  outline</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_033.gif" alt="The icon outline layer is inserted." width="219" height="123" /></p>
<p>34 Select <strong>Edit &gt; Paste in Place</strong> to place the icon border here, right below the icon itself.</p>
<p>35 <strong>Lock</strong> the <em>icon  outline</em> layer and <strong>unlock</strong> the <em>icon</em> layer. <strong>Select</strong> the triangle inside it.</p>
<p>36 Hit <strong>F8</strong> to convert it  into a symbol. Call it <em>play icon</em> and click <strong>OK</strong>.</p>
<p>37 The new <em>play icon</em> movie clip  will be selected by default. Go to the Properties panel and click on the  <strong>Filters</strong> tab to set the blending options for this  symbol. Choose the <strong>Glow</strong> filter and tweak it like this:</p>
<ol>
<li><strong>Blur X and Y</strong>: 6</li>
<li><strong>Strength</strong>: 240%</li>
<li><strong>Quality</strong>: Medium</li>
<li><strong>Color</strong>: #ACE0FD</li>
<li><strong>Inner glow</strong> must be turned <strong>on</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_034.gif" alt="The glow for the play icon and its parameters." width="368" height="109" /></p>
<p>And — ta-daa — here’s the final result, with the background:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_035.jpg" alt="The glowing neon blue play button is complete now." width="120" height="120" /></p>
<p>Now ain’t it cool? This blue neon glow looks soooo good  ! Let me show you now how to easily  duplicate theis button and create a stop button out of it.</p>
<h3>Creating the glowing stop button from the play button</h3>
<p>38 Go back to the main scene by clicking on  the <strong>Scene 1</strong> link.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_036.gif" alt="Back to the main scene in Flash." width="217" height="40" /></p>
<p>39 Open the Library by selecting <strong>Window  &gt; Library</strong>.</p>
<p>40 <strong>Right-click</strong> on the <em>play  button</em> in the Library and select <strong>Duplicate</strong> from  the pop-up menu. The Duplicate Symbol window ill appear. Just change the  symbol’s name to <em>stop button</em> and click <strong>OK</strong>.</p>
<p>Repeat the same thing with the <em>play icon</em> symbol: <strong>duplicate</strong> it and call the new symbol <em>stop icon</em>. You will have fice  symbols (all of them movie clips) in the Library now: the <em>outer ring</em> which is present in both the <em>play button</em> and <em>stop button</em> symbols, as well as <em>play icon</em> and <em>stop icon</em> for each  respective symbol. Let me show you now how to make the modifications.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_037.gif" alt="The Library in Flash with its symbols." width="192" height="119" /></p>
<p>41 <strong>Double-click</strong> on the <em>stop  button</em> symbol inside the Library to enter inside it. <strong>Unlock</strong> its <em>icon</em> layer.</p>
<p>42 Click <strong>once</strong> on the <em>play  icon</em> that is inside it, to select it.</p>
<p>43 Go to the Properties panel  and click  the <strong>Swap</strong> button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_038.gif" alt="The button for swapping symbols in Flash." width="128" height="45" /></p>
<p>44 The Swap Symbol window will show up. All  the symbols that you made in your Flash document so far are displayed  here — exactly as they appear in the Library. <strong>Select</strong> the <em>stop icon</em> symbol and click <strong>OK</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_039.gif" alt="Swapping symbols in Flash!" width="199" height="141" /></p>
<p>Although this movie clip symbol looks exactly the same as the <em>play  icon</em>, you know that this is the <em>stop icon</em> in fact. Flash  informs you of this by displaying the name of the currently selected  symbol in the Properties panel:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_040.gif" alt="The name of the symbol as seen in Flash." width="129" height="17" /></p>
<p>45 Now, <strong>double-click</strong> the <em>stop  icon</em> movie clip on the stage to enter inside it. <strong>Erase</strong> the triangle and draw a <strong>28 by 28 pixel</strong> borderless  square in its place. I have made the square smaller, because if it had  the dimensions of the triangle, it would come too close to the circle’s  border and that wouldn’t look so good. Oh, yes: the color of the square  should be the same as triangle’s: <strong>#3A5274</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_041.jpg" alt="The square inside the stop neon button." width="90" height="90" /></p>
<p>46 Click on the <em>stop button</em> link  to go back to the movie clip’s timeline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_042.gif" alt="Back to the button's timeline." width="231" height="41" /></p>
<p>47 Align the icon in relation to the movie  clip’s center.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_043.jpg" alt="The new stop icon aligned inside the movie clip symbol." width="90" height="90" /></p>
<p>48 <strong>Lock</strong> the <em>icon</em> layer. <strong>Unlock</strong> the <em>icon outline</em> layer. <strong>Erase</strong> the outline triangle that is inside it.</p>
<p>49 Draw a rectangle here, <strong>without a  fill</strong>, and make it the same size as the icon above it: <strong>28  by 28 pixels</strong>. the line should have the same thickness as  before (<strong>4</strong>) and the same color (<strong>#3A5274</strong>).  <strong>Align</strong> it like you did with the icon. It should look  like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_044.jpg" alt="The modification is finished: here is the new stop icon." width="90" height="90" /></p>
<p>And finally, here are both the play and stop neon glow buttons, side  by side:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_045.jpg" alt="The glow neon buttons done entirely in Flash!" width="224" height="120" /></p>
<p>They look awesome! And there was no need at all to use Photoshop! The  pause, fast forward and rewind buttons can be made easily now — you  know now the easy principle of duplicating symbols. Just make smaller  triangles for the rewind button and make two rectangles for the pause  button. Nothing easier than that.</p>
<p>A single button that you just made has a file size of only <strong>439  bytes</strong>! The same button made in Photoshop would have a file  size ten times bigger than the one made in Flash! Still, it is much  easier to create a neon  effect in Photoshop than it is in Flash.</p>
<p>Hope you liked this tutorial.</p>
<p><a href="http://blog.tikier.com/demos/neon-glow-playback-controls.zip">Download  the source file for this lesson</a></p>


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		<title>How To Create A Sparkle Trend Advertisement – Photoshop Tutorial</title>
		<link>http://blog.tikier.com/tutorials/photoshop/how-to-create-a-sparkle-trend-advertisement-%e2%80%93-photoshop-tutorial</link>
		<comments>http://blog.tikier.com/tutorials/photoshop/how-to-create-a-sparkle-trend-advertisement-%e2%80%93-photoshop-tutorial#comments</comments>
		<pubDate>Tue, 30 Mar 2010 11:58:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[photoshop]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[Chuck Anderson]]></category>
		<category><![CDATA[Don]]></category>
		<category><![CDATA[extreme step]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[glow effects]]></category>
		<category><![CDATA[gradient background]]></category>
		<category><![CDATA[gradient color]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[magnetic lasso]]></category>
		<category><![CDATA[Step]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=729</guid>
		<description><![CDATA[In this tutorial I explore how to create a stunning ad in the sparkle/glow trend. I am pulling inspiration from one of the coolest ad designers around, Chuck Anderson, a.k.a. NoPattern. A lot of people are wondering how he creates his light and glow effects in his ads. I’ll show you how to create a [...]


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			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_brick-red" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fblog.tikier.com%252Ftutorials%252Fphotoshop%252Fhow-to-create-a-sparkle-trend-advertisement-%2525e2%252580%252593-photoshop-tutorial%22%2C%20%22shorturl%22%3A%20%22http%3A%2F%2Fbit.ly%2F8YIBwn%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22How%20To%20Create%20A%20Sparkle%20Trend%20Advertisement%20%E2%80%93%20Photoshop%20Tutorial%22%20%7D);"></div>
<p>In this tutorial I explore how to create a stunning ad in the  sparkle/glow trend. I am pulling inspiration from one of the coolest ad  designers around, Chuck Anderson, a.k.a. NoPattern. A lot of people are  wondering how he creates his light and glow effects in his ads. I’ll  show you how to create a light effect similar to NoPattern’s style in  this easy to follow tutorial!</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/main-header.jpg"><img title="main-header" src="http://theprodesigner.com/wp-content/uploads/2010/03/main-header.jpg" alt="" width="550" height="250" /></a></p>
<p><span id="more-729"></span></p>
<p>The first thing is finding a  great image to suit what you are advertising, here I just grabbed  something off istockphoto of a snowboarder, as I will base this tutorial  on a fictional ski brand, “Bluesky Extreme”.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/1.jpg"><img title="1" src="http://theprodesigner.com/wp-content/uploads/2010/03/1.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 1: </strong>First off  start a new document, 1500×2000 pixels, and make a new layer with a  black background. Next paste your image/photo into the middle of the a  new layer and select the background layer by double clicking the black  background and select ‘Gradient Overlay’ in the Layer Style window.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/0.jpg"><img title="0" src="http://theprodesigner.com/wp-content/uploads/2010/03/0.jpg" alt="" width="550" height="282" /></a></p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/2.jpg"><img title="2" src="http://theprodesigner.com/wp-content/uploads/2010/03/2.jpg" alt="" width="550" height="282" /></a></p>
<p>With the bottom color try and match  the bottom most blue of the snowboarder’s background and likewise for  the top gradient color select the top most blue.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/31.jpg"><img title="3" src="http://theprodesigner.com/wp-content/uploads/2010/03/31.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 2:</strong> With the  eraser tool (E) set to a soft/blurred edge, size 250 and 30% opacity,  erase the hard edges of the snowboarder image so it blends in with the  gradient background. Don’t be afraid of rubbing over the snow bits.  Don’t erase the left hard snow edge as this will be extended out later.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/4.jpg"><img title="4" src="http://theprodesigner.com/wp-content/uploads/2010/03/4.jpg" alt="" width="550" height="282" /></a></p>
<p>With the hard edge select your  Smudge tool (R) and brush the edge of the snow out towards the edge of  the canvas so it is being extended out of the page in a blurred motion.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/5.jpg"><img title="5" src="http://theprodesigner.com/wp-content/uploads/2010/03/5.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 3: </strong>Next add  the text with the text tool (T). I’ve used a font called “Rockwell Extra  Bold”. Here I have rotated the two pieces of text so that they are  sitting on top of the snowboarder’s arm.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/6.jpg"><img title="6" src="http://theprodesigner.com/wp-content/uploads/2010/03/6.jpg" alt="" width="550" height="282" /></a></p>
<p>Mask out the text so that it is  hidden from over his head, to do this hide the text layers to make it  easier to select around the snowboarder, now select the magnetic  lasso(L) and go around the guys head and arm (anywhere that contacts the  text).</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/7.jpg"><img title="7" src="http://theprodesigner.com/wp-content/uploads/2010/03/7.jpg" alt="" width="550" height="282" /></a></p>
<p>Now invert select the selection  (ctrl+shift+I), and select the layer that overlaps the image and press  the “Add Layer Mask” button, this button is located at the bottom of  your layers palette as shown below.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/8.jpg"><img title="8" src="http://theprodesigner.com/wp-content/uploads/2010/03/8.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 4: </strong>Now comes  the fun part; adding the glow and sparkle effects!  First off let’s give  the canvas a bit of colour.</p>
<p>Make a new layer (ctrl+shift+N) and  dab on three or four bright colors with a large soft brush – here I have  used purple, aqua and yellow, as these are complementary colors with  the snowboarders clothing. Set the layer to ‘Overlay’ when you have  finished adding the color to the layer.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/9.jpg"><img title="9" src="http://theprodesigner.com/wp-content/uploads/2010/03/9.jpg" alt="" width="550" height="282" /></a></p>
<p>Next add a glow around the text by  double clicking on the layer and add an ‘Outer Glow’, leave everything  as the default but change the color to suit and increase the size so  that it glows out from the text to the amount you want.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/10.jpg"><img title="10" src="http://theprodesigner.com/wp-content/uploads/2010/03/10.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 5:</strong> Create a  new layer with filled black background, then go to Filter &gt; Noise  &gt; Add Noise. Select an amount of less than 5%, with the Gaussian and  Monochromatic options selected. Then change the blending mode to Screen  and adjust the Levels (ctrl+L) of black and white points to create a  textured grain. Next use a big soft eraser to remove sections of the  grain background so it’s not so uniform.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/11.jpg"><img title="11" src="http://theprodesigner.com/wp-content/uploads/2010/03/11.jpg" alt="" width="550" height="282" /></a></p>
<p>Now to get the little star bursts  brushes, download this handy brush set ‘Star Brushes’ (URL:  http://qbrushes.net/objects/star-brushe/).</p>
<p>Next set up the brushes  to use by loading it to your brushes palette and select a star brush  from the pack and turn down the size, also adjust the spacing to 1000%.  In the Shape Dynamics tab, change the Size Jitter to full and Minimum  Diameter to 0%. In the Scattering tab, change to Scatter full.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/12.jpg"><img title="12" src="http://theprodesigner.com/wp-content/uploads/2010/03/12.jpg" alt="" width="550" height="282" /></a></p>
<p>Paint some stars in areas you  wished highlighted; adjust the brush size between strokes to give a  wider range of sizes. Next add a green glow around the stars.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/13.jpg"><img title="13" src="http://theprodesigner.com/wp-content/uploads/2010/03/13.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 6:</strong> Now for  the glow lines.  Add a new layer, draw a spot of white using a soft  brush. Then with the select marquee tool (M) select half and delete.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/14.jpg"><img title="14" src="http://theprodesigner.com/wp-content/uploads/2010/03/14.jpg" alt="" width="550" height="282" /></a></p>
<p>Press ctrl+T to transform the  semi-circle into a streak of light, squash and rotate to the angle you  want.  Here I have positioned it to represent movement lines along the  snowboarder.</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/15.jpg"><img title="15" src="http://theprodesigner.com/wp-content/uploads/2010/03/15.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 7:</strong> Now clone  the streak, this can be done easily by selecting the layer and then  pressing down ALT and moving the streak over to create a new copy of it.  <ins datetime="2010-03-15T20:01" cite="mailto:Liz"> </ins>Do this a few  times overlapping where needed to create a nice effect!</p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/16.jpg"><img title="16" src="http://theprodesigner.com/wp-content/uploads/2010/03/16.jpg" alt="" width="550" height="282" /></a></p>
<p><strong>Step 8:</strong> Now that  the ad is done you can add in any other necessary information to finish  it off!  <em><strong>So here below is the final result:</strong></em></p>
<p><a target="_blank" href="http://maxcdn.theprodesigner.com/wp-content/uploads/2010/03/snowboarder-ad-final.jpg"><img title="snowboarder-ad-final" src="http://theprodesigner.com/wp-content/uploads/2010/03/snowboarder-ad-final.jpg" alt="" width="550" height="598" /></a></p>
<h3>To sum it all up…</h3>
<p>Creating  this sparkle effect is easy to achieve.  With the right composition and  colors you can transform something dull to something fantastic! The  sample PSD included is a smaller version of 500px, with a water mark  placed over the istock image, as it is copyrighted, but you can see how  the layers work together to create these effects.</p>
<h1 style="text-align: center;"><a href="http://blog.tikier.com/demos/snowboarder-ad-final-small.zip">DOWNLOAD THE PSD FILE</a></h1>


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		<title>Making an interactive country map</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/making-an-interactive-country-map</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/making-an-interactive-country-map#comments</comments>
		<pubDate>Tue, 30 Mar 2010 11:01:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[country map]]></category>
		<category><![CDATA[country names]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[map of human body]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[pen tool]]></category>
		<category><![CDATA[visual elements]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=700</guid>
		<description><![CDATA[In this lesson, I will show you have to make a very useful and widely used element: an interactive map. Whether it be a country map, like the case is here, or an anatomical map of human body, city plan, an engine schema, etc., the method applied is the same. It is very simple, as [...]


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<p>In this lesson, I will show you have to make a very useful and widely  used element: an interactive map. Whether it be a country map, like the  case is here, or an anatomical map of human body, city plan, an engine  schema, etc., the method applied is the same. It is very simple, as  you’ll soon see.</p>
<p><span id="more-700"></span></p>
<p>Click the buttons on the right side of the map situated below and see  what do they show you.</p>
<p><object id="fm_interactive_map_104505947" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_interactive_map_104505947" /><param name="src" value="http://www.flashexplained.com/img/design/media/interactive_map.swf" /><embed id="fm_interactive_map_104505947" type="application/x-shockwave-flash" width="480" height="400" src="http://www.flashexplained.com/img/design/media/interactive_map.swf" name="fm_interactive_map_104505947"></embed></object></p>
<p>Slick, isn’t it? Yet so simple. The above is just an example of a  map, which you’ll be making in this tutorial. Otherwise, if need be, you  can make it a lot more complex, with additional data, more information  and so on.</p>
<p>But if I made just that, this tutorial would never reach an end.  You’ll understand the main concepts you need to know while making an  interactive map, graph or diagram. That’s what counts! More complex maps  and diagrams need just more time and dedication to make, that’s all. So  let’s start!</p>
<h3>Setting up the map’s sections</h3>
<p>To spare you the work that needs to be done first, the actual  drawings – countries, borders, cities, you can download it below. This  is just so that you can get up to speed in time.</p>
<p>Download the <a target="_blank" href="blog.tikier.com/demos/interactive_map_start.zip">starting  source FLA with maps</a> for this tutorial.</p>
<p>Save the file in a folder you’ll reserve for this lesson and unpack  it. Open the source .fla file. You’ll see many layers in it. All this  maps were made in the following way:</p>
<p>You must import the image of a map into Flash. After that, you lock  the layer with it, make a new layer above it and trace the map –  borders, countries, provinces and so on, using either the Line tool <strong>(N)</strong> or the Pen tool <strong>(P)</strong>, whichever is easier for you. And  that’s it, you get to work. There’s no special trick, you just draw and  draw until you’ve got your vector map in Flash</p>
<p>1 All the layers you see in the source file  should be locked. If they are not, lock them now.</p>
<p><img title="The layers in the starting source file." src="http://www.flashexplained.com/img/design/icm/icm_001.gif" alt="The  layers in the starting source file." width="233" height="214" /></p>
<p>The top three layers, namely – <em>title</em>, <em>scale</em> and <em>country  names</em> contain only visual elements that won’t be manipulated. So  you can forget about them altogether. If you’d like to know what do they  contain, just click on the small dot beneath the eye on each layer, and  you’ll see the content of that layer being hidden on the scene.</p>
<p>2 Unlock the <em>cities</em> layer. Do this  by clicking on the small padlock icon found on it. Click on the layers  first (and only) keyframe. The keyframe will become black, thus making  you know that it is selected.</p>
<p>Once you did this, all the content of that keyframe becomes selected.  Which is just what you need! You will turn those dots representing  cities and their accompanying names into a movie clip symbol. You’ll  need to do that so that you can make the cities appear and disappear at a  click of a user’s mouse.</p>
<p>3 Hit <strong>F8</strong> or select <strong>Modify  &gt; Convert to Symbol</strong>. In the window that appears, select  Movie clip as type, call it <em>cities on the map</em> and click OK.</p>
<p>4 Now, without unselecting this movie clip  you just created, go to the Properties panel. On its left side, enter  the Instance name for this movie clip: call it <em>cities</em>. Hit <strong>Enter</strong> on your keyboard to confirm.</p>
<p><img title="Instance name assignment for a Movie clip." src="http://www.flashexplained.com/img/design/icm/icm_003.gif" alt="Instance name assignment for a Movie clip." width="168" height="74" /></p>
<p>Lock this layer (<em>cities</em>). You just prepared this section of  the map for manipulation via ActionScript. Later, thanks to the Instance  name you just assigned to this movie clip, you’ll be able to make it  invisible, and then appear at a click of a button.</p>
<p>5 Repeat the same procedure for the  provinces’ borders. Unlock the <em>provinces</em> layer. Click on its  first and only keyframe to select its contents.</p>
<p><img title="Selecting the contents of a keyframe." src="http://www.flashexplained.com/img/design/icm/icm_004.gif" alt="Selecting the contents of a keyframe." width="232" height="43" /></p>
<p>6 Hit <strong>F8</strong> to convert the  selected drawings into a symbol. Again, just like you did before, select  Movie clip as type and call the symbol <em>provinces on the map</em>.  Click OK.</p>
<p>7 In the Properties panel, give this movie  clip the Instance name <em>provinces</em>.</p>
<p><img title="Instance name of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_005.gif" alt="Instance name of a movie clip." width="168" height="74" /></p>
<p>Lock this layer.</p>
<p>You will now make the section that shows the country’s population  density. As you can see in the example at the beginning of this  tutorial, this portion of the map fades in slowly once the “Pop density”  button is clicked. This is really easy to make – you will be creating a  simple fade-in motion tween animation.</p>
<h3>Creating the animation for the population density section of the map</h3>
<p>8 Unlock the  <em> pop density</em> layer. Click on its first keyframe to select all  of its contents.</p>
<p>9 Press <strong>F8</strong> to open the  Convert to Symbol window. Select Movie clip as type. Call it <em>population  density animation</em>. Click OK.</p>
<p>10 Double-click this newly created movie  clip on the stage to enter inside it. If you look above the stage now,  you’ll see that you are currently working inside the <em>population  density animation</em> movie clip.</p>
<p><img title="Timeline of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_006.gif" alt="Timeline of a movie clip." width="352" height="80" /></p>
<p>11 Click on the first keyframe of <em>Layer  1</em>. You have just selected the population density graphics again,  but you are now doing this inside the movie clip.</p>
<p>12 Select <strong>Modify &gt; Convert to  Symbol</strong>, choose Movie clip as type and call it <em>population  density map</em>. Click OK. You won’t assign an Instance name to this  movie clip because you will only make it move – you’ll make a motion  tween with it.</p>
<p>Why a movie clip animated inside a movie clip? It makes the whole  movie easier to work with. So, this animation serves to make the  population density graphic fade in slowly.</p>
<p>If you did that on the main timeline, you would have to extend the  duration of every other layer so that you maintain all the other  elements visible all the time. And that is just unnecessary work. By  having the animation inside a movie clip, you can control it  independently of the main timeline which a lot more practical and easier  to maintain.</p>
<p>Imagine that you had to change the fade-in animation because your  client wanted it slower or faster, or because you’d maybe just decided  to change it when all the other parts were finished. You would then have  to go back and change the duration of all the other layers, which is  really just a waste of time. I am sure that you understand the benefits  of having an animation inside a movie clip symbol, like in this project  you’re working on</p>
<p>13 So, still inside the <em>population  density animation</em> movie clip, right-click on the frame 30 and  select Insert Keyframe in the menu that appears.</p>
<p><img title="Inserting a Keyframe in a layer." src="http://www.flashexplained.com/img/design/icm/icm_007.gif" alt="Inserting a Keyframe in a layer." width="409" height="158" /></p>
<p>14 Right-click anywhere on the gray area  between the two keyframes (1 and 30) and select Create Motion Tween. If  you did everything right up to this point, a continuous arrow on magenta  background will appear.</p>
<p><img title="A motion tween animation on the timeline." src="http://www.flashexplained.com/img/design/icm/icm_008.gif" alt="A  motion tween animation on the timeline." width="281" height="80" /></p>
<p>15 Go back to the first keyframe (frame 1).  Click on it. Next, click on the <em>population density map</em> movie  clip on the scene, once. The movie clip icon will appear on the left  side of the Properties panel, indicating that you selected the movie  clip proper, and not a frame.</p>
<p>16 Now, on the right side of the Properties  panel, go to the Color menu.</p>
<p>Select the Alpha option and bring it down to zero.</p>
<p><img title="Alpha property of a movie clip set to zero." src="http://www.flashexplained.com/img/design/icm/icm_009.gif" alt="Alpha property of a movie clip set to zero." width="248" height="33" /></p>
<p>You have just created the animation which makes the population graph  appear from complete invisibility to total opaqueness. Try it! Just  press <strong>Enter</strong> and you’ll see the playhead go.</p>
<p>17 Lock this layer. Call it <em>graphics</em>.  Create a new layer and call it <em>actions</em>. Lock this layer, too.  You can insert ActionScript code inside a layer  even when it’s locked.</p>
<p><img title="The layers inside a movie clip symbol." src="http://www.flashexplained.com/img/design/icm/icm_010.gif" alt="The  layers inside a movie clip symbol." width="273" height="72" /></p>
<p>18 Click on the first keyframe of the <em>actions</em> layer to select it.</p>
<p>19 Select <strong>Window &gt; Actions</strong> to open the Actions panel. Type in the following code:</p>
<p>stop();</p>
<p>The <code>stop();</code> action is necessary here, because without  it, the animation would begin playing. All the animations in Flash are  playing infinitely in a loop, unless stopped with ActionScript. And you  don’t want the animation to start unless a user pressed the button which  shows the population density on the map.</p>
<p>You also need to stop the animation once it reaches the end, when the  population density graph is fully opaque. Otherwise, it would continue  playing again. That means it would reach the first frame again, read the  <code>stop();</code> action and stop right there, where the graph isn’t  visible at all.</p>
<p>20 So, right-click on frame 30 of this  layer, exactly above the last keyframe of the <em>graphics</em> layer  below it and select Insert Keyframe.</p>
<p><img title="A second keyframe inserted inside the actions layer." src="http://www.flashexplained.com/img/design/icm/icm_011.gif" alt="A  second keyframe inserted inside the actions layer." width="296" height="72" /></p>
<p>21 Press <strong>F9</strong> to open the  Actions panel. Again, insert a stopping command here:</p>
<p>stop();</p>
<p>There! Now you have just finished the preparation for this section of  your interactive map. Nice. Let’s move on</p>
<p>22 Go back to the main scene by clicking on  its link, just above the layers.</p>
<p><img title="Returning to the main scene." src="http://www.flashexplained.com/img/design/icm/icm_012.gif" alt="Returning to the main scene." width="232" height="51" /></p>
<p>Save your document if you haven’t yet! The saving saves your nerves  if the power sudenly goes out. Do this frequently!</p>
<p>23 Select the movie clip containing the  animation you just made by clicking once on it. Hey! But you can’t see  it! Since this movie clip has exactly the same surface as the map of  Croatia beneath it, just click anywhere inside Croatia’s borders and  you’ll select it. You will see a blue rectangular frame appear, which  represents the movie clip.</p>
<p>24 In the Properties panel, give this movie  clip the Instance name <em>popDensity</em>.</p>
<p><img title="Instance name assignment." src="http://www.flashexplained.com/img/design/icm/icm_013.gif" alt="Instance name assignment." width="168" height="74" /></p>
<p>Lock the <em>pop density</em> layer. There! You can now proceed to  create the elements which will enable user interaction with the map.</p>
<h3>Creating the invisible buttons for the map’s user interface</h3>
<p>See the <em>button labels</em> layer? That’s where the names of the  various map features and sections are situated, like cities, provinces,  etc. I put these labels on a separate layer, rather then make separate  buttons from each label.</p>
<p>Why? Because it’s much easier to create an invisible button and just  duplicate it. It saves a lot of time. And if you ever need to change a  label, you just change the text, you don’t need to change a whole  button. You will now make the invisible buttons.</p>
<p>25 Create a new layer above the <em>button  labels</em> layer and call it <em>buttons</em>.</p>
<p><img title="Creating a layer for buttons." src="http://www.flashexplained.com/img/design/icm/icm_014.gif" alt="Creating a layer for buttons." width="238" height="92" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  Select any colors whatsoever, they aren’t important at all, because you  are creating an invisible button. In the Options portion of the Tools  panel, be sure that the Snap to Objects option is turned off. You can  check that by looking at the little magnet icon – it should look the  same as on the image below.</p>
<p><img src="http://www.flashexplained.com/img/design/icm/icm_015.gif" alt="The Snap to Objects option turned off." width="49" height="71" /></p>
<p>27 Draw a rectangle just above the “cities”  link label.</p>
<p><img title="Drawing a rectangle." src="http://www.flashexplained.com/img/design/icm/icm_016.gif" alt="Drawing a rectangle." width="74" height="52" /></p>
<p>28 Select the rectangle you just drew,  complete with the outline. Do that by using the Selection tool <strong>(V)</strong>.</p>
<p>29 Select <strong>Modify &gt; Convert to  Symbol</strong>. This time, select Button as type. Call it <em>invisible  button</em> and click OK.</p>
<p>30 Double-click on the button you just made  on the stage to enter inside it. You will see its specific timeline     appear.</p>
<p><img title="Button symbol timeline." src="http://www.flashexplained.com/img/design/icm/icm_018.gif" alt="Button symbol timeline." width="247" height="81" /></p>
<p>You’ll see in a moment that making an invisible button is extremely  simple to do.</p>
<p>The Up, Over and Down keyframes correspond to the states when the  button isn’t being interacted with, the mouse is over the button and the  button is clicked, respectively.</p>
<p>The last keyframe – Hit – designates the clickable area of a button.  This area can be bigger or smaller then the visible button itself. So,  to have an invisible button, all you have to do is having just an area  drawn in the Hit state, with all the others empty.</p>
<p>31<strong> </strong>Click on the Up  keyframe and drag it to the Hit state. That’s it! Cool, isn’t it?</p>
<p><img title="Creating an invisible button." src="http://www.flashexplained.com/img/design/icm/icm_019.gif" alt="Creating an invisible button." width="163" height="222" /></p>
<p>32 Click on the <em>Scene 1</em> link to  return to the main scene.</p>
<p><img title="Going back to the main scene." src="http://www.flashexplained.com/img/design/icm/icm_020.gif" alt="Going back to the main scene." width="127" height="45" /></p>
<p>33 Your invisible button will be  represented by a transparent turquoise rectangle. Click on it once to  select the button. Go to the Properties panel and give this button an  Instance name. Call it <em>cities_btn</em>.</p>
<p><img title="Instance name of a button." src="http://www.flashexplained.com/img/design/icm/icm_021.gif" alt="Instance name of a button." width="168" height="74" /></p>
<p>34 Click on the button once again (one  click, not double-click, you don’t want to enter inside it!) to select  it. Well, the button is already selected, but you’re inside the Instance  name field in the Properties panel. You need to copy the button, that’s  why you need to click on it.</p>
<p>Press <strong>Ctrl+C</strong> to copy it. Press <strong>Ctrl+Shift+V</strong> or select <strong>Edit &gt; Paste in Place</strong> to paste this  button in place.</p>
<p>Use the <strong>down arrow</strong> key to move this newly made copy  down, until it comes over the next link label – provinces.</p>
<p><img title="The original invisible button and its copy." src="http://www.flashexplained.com/img/design/icm/icm_022.gif" alt="The  original invisible button and its copy." width="75" height="52" /></p>
<p>35 With this new button still selected,  choose the Free Transform tool <strong>(Q)</strong>. Handles for  manipulating the button will appear.</p>
<p>Hold <strong>Alt</strong> and start dragging on the right-side  handle.</p>
<p><img title="Using the Free Transform tool on the button." src="http://www.flashexplained.com/img/design/icm/icm_023.gif" alt="Using the Free Transform tool on the button." width="76" height="52" /></p>
<p>Make it enough big so that it covers the whole “provinces” label.</p>
<p><img title="The invisible buttons covering the labels beneath." src="http://www.flashexplained.com/img/design/icm/icm_024.gif" alt="The  invisible buttons covering the labels beneath." width="75" height="52" /></p>
<p>36 There is one more change to be made – an  important one. When you copied the button, the new copy retained every  aspect of the original, not just the looks, but the Instance name also!  And you can’t have two same Instance names in Flash.</p>
<p>So, click on the new invisible button you just finished resizing,  once, and go to the Propertis panel. Erase the old Instance name and  call it <em>provinces_btn</em>.</p>
<p><img title="Changing the Instance name of a button." src="http://www.flashexplained.com/img/design/icm/icm_025.gif" alt="Changing the Instance name of a button." width="168" height="74" /></p>
<p>37 Repeat the <strong>steps 34</strong> through <strong>36</strong>. Make a copy of the button again, place it  above the “pop. density” label and resize it. Also, don’t forget to  change its Instance name. Call it <em>popDensity_btn</em>.</p>
<p><img title="Three invisible buttons." src="http://www.flashexplained.com/img/design/icm/icm_026.gif" alt="Three invisible buttons." width="81" height="58" /></p>
<p>You have just finished this part of the map’s interface. The next  step is to make obvious to the user what sections and graphs on the map  are turned on and which are hidden. Remember, always be as user-friendly  as possible!</p>
<p>Before continuing, lock the <em>buttons</em> layer.</p>
<h3>Designing the map’s sections and graphs visibility icons</h3>
<p>38 Create a new layer above the <em>buttons</em> layer and call it <em> displayed</em>.</p>
<p><img title="Making a new layer for elements of the interface." src="http://www.flashexplained.com/img/design/icm/icm_027.gif" alt="Making a new layer for elements of the interface." width="233" height="75" /></p>
<p>39 Zoom in on the interface area to work  more easily. Be sure to see the area between the buttons and the map –  that’s where you’ll be placing the visibility icons.</p>
<p><img title="The interface area zoomed in." src="http://www.flashexplained.com/img/design/icm/icm_028.gif" alt="The  interface area zoomed in." width="252" height="164" /></p>
<p>40 Select the Line tool<strong> (N)</strong>.  In the Properties panel, choose black as color and enter 1.5 as line  thickness.</p>
<p><img title="Setting the line properties." src="http://www.flashexplained.com/img/design/icm/icm_029.gif" alt="Setting the line properties." width="283" height="34" /></p>
<p>41 Draw a small diagonal line, then, once  you’ve released the mouse, don’t move it, just draw a new one, so that  the two are connected. You should make a little “checked” sign.</p>
<p><img title="Drawing a small check sign." src="http://www.flashexplained.com/img/design/icm/icm_030.gif" alt="Drawing a small check sign." width="221" height="140" /></p>
<p>If you find it difficult to draw, because maybe the tool snaps to  nearby objects, turn off the Snap to Objects option in the Tools panel  (the little magnet at the panel’s bottom).</p>
<p>42 Select the little icon you just made  (both lines) and hit <strong>F8</strong> to convert it to a symbol.  Select movie clip as type and call it <em>displayed</em>.</p>
<p>43 Now, double-click on the Zoom tool in  the Tools panel to bring the zoom factor back to 100%.</p>
<p><img title="The Zoom tool selected." src="http://www.flashexplained.com/img/design/icm/icm_031.gif" alt="The  Zoom tool selected." width="66" height="41" /></p>
<p>44 Make two copies of the <em>displayed</em> movie clip and place them on the left side of the “provinces” and “pop.  density” labels, respectively.</p>
<p><img title="All the icons indicating elements visibility in place." src="http://www.flashexplained.com/img/design/icm/icm_032.gif" alt="All  the icons indicating elements visibility in place." width="126" height="58" /></p>
<p>45 Click once on the topmost <em>displayed</em> movie clip, go to the Properties panel and give it the Instance name <em>displayedCities</em>.</p>
<p><img title="Instance name of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_033.gif" alt="Instance name of a movie clip." width="168" height="74" /></p>
<p>46 Repeat the same thing with the remaining  two <em>displayed</em> movie clips. Give them the Instance names <em>displayedProvinces</em> and <em>displayedPopDensity</em>.</p>
<p>Lock the <em>displayed</em> layer.</p>
<p>Ta-daa! You just finished the design part for your interactive  country map. The only thing that remains now is some simple ActionScript  that will enable use interaction with the map.</p>
<h3>Entering the ActionScript that powers the map’s interface</h3>
<p>47 Create a new layer above all the others  and call it <em>actions</em>. Lock it.</p>
<p>48 Select the layer’s first keyframe and  press <strong>F9</strong> to open the Actions panel.</p>
<p>49 Enter the following ActionScript code  inside:</p>
<pre class="brush:javascript">cities._visible = false;
provinces._visible = false;
popDensity._visible = false;
displayedCities._visible = false;
displayedProvinces._visible = false;
displayedPopDensity._visible = false;
cities_btn.onPress = function() {
if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
}
provinces_btn.onPress = function() {
if (provinces._visible == false) {
provinces._visible = true;
displayedProvinces._visible = true;
} else {
provinces._visible = false;
displayedProvinces._visible = false;
}
}
popDensity_btn.onPress = function() {
if (popDensity._visible == false) {
popDensity._visible = true;
popDensity.play();
displayedPopDensity._visible = true;
} else {
popDensity._visible = false;
popDensity.gotoAndStop(1);
displayedPopDensity._visible = false;
}
}
</pre>
<p>Hit <strong>Ctrl+Enter</strong> to test your movie. Click on the  map’s sections buttons, turn different map features on and off. Marvel  at your creation!  OK, let me explain you what makes this map  work.</p>
<h3>The ActionScript code explained</h3>
<p>The first section is quite simple. It makes invisible all the  sections of the map (except the base map layout, with the countries),  and the little “checked” signs that show if a section is visible or not.</p>
<pre class="brush:javascript">cities._visible = false;
provinces._visible = false;
popDensity._visible = false;
displayedCities._visible = false;
displayedProvinces._visible = false;
displayedPopDensity._visible = false;
</pre>
<p>The first keyword of every line is the Instance name that belogns to a  particular movie clip. Remember, you named them all previously. The  second keyword, <code>_visible</code>, defines the visibility of a movie  clip or a button. This property’s only possible values are <code>true</code> or <code>false</code>. They are self-explanatory.</p>
<p>The ActionScript code for the first button (<code>cities_btn</code>)  is what comes next.  It says what will happen when this button gets  pressed.</p>
<pre class="brush:javascript">cities_btn.onPress = function() {
if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
}
</pre>
<p>The <code>onPress</code> event is what happens when a user presses  this button with the mouse. So the line</p>
<pre class="brush:javascript">cities_btn.onPress = function() {
</pre>
<p>says that a function will be executed once this event (<code>onPress</code>)  occurs. When a function gets executed, what is in fact executed is all  the code found within its curly braces: <code>{</code> and <code>}</code>.  And this code is an <code>if/else</code> statement:</p>
<pre class="brush:javascript">if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
</pre>
<p>I will now explain you this classic and widely used programming  concept. The first line sets a condition:</p>
<pre class="brush:javascript">if (cities._visible == false) {
</pre>
<p>Translated from ActionScript into English, this line literally says  this: if the condition within the parentheses is true, execute the code  within the first pair of curly braces. So, it says that the <code>_visible</code> property of the <code>cities</code> movie clip must equal <code>false</code> for the condition to be fulfilled.</p>
<p>Is it set to <code>false</code>? Yes it is. You did it by writing the  first portion of code, when you made invisible all the map’s sections.  So, the condition turns out to be true and the code within the first  pair of curly braces gets executed:</p>
<pre class="brush:javascript">cities._visible = true;
displayedCities._visible = true;
</pre>
<p>This code sets the <code>_visible</code> property of the <code>cities</code> and <code>displayedCities</code> movie clips to <code>true</code>. What  effectively happens then is, when a user has clicked the <code>cities_btn</code> button, the cities appear on the map, and the little check mark appears  near the clicked button.</p>
<p>If the condition didn’t turn out to be true, the code between the  first pair of curly braces would be completely ignored and skipped as if  it wasn’t there at all. What would be executed in that case is the  following:</p>
<pre class="brush:javascript">} else {
cities._visible = false;
displayedCities._visible = false;
}
</pre>
<p>The <code>else</code> keyword means if the condition between the  parentheses (<code>cities._visible == false</code>) isn’t fulfilled, the  code between the second pair of curly braces gets executed. This code  makes the cities on the map invisible again, and its mathcing “checked”  icon.</p>
<p>So what this <code>if/else</code> statement creates is in fact an on  and off switching mechanism. A user presses the button in question, if  the cities aren’t visible on the map, they appear. Once they are  visible, when the same user clicks on the button again, the <code>if</code> gets ignored, the <code>else</code> gets executed and the cities are  made invisible again.</p>
<p>The code for the <code>provinces_btn</code> button is exactly the  same, only the Instance names differ – this shows and hides Croatia’s  provinces borders on the map.</p>
<pre class="brush:javascript">provinces_btn.onPress = function() {
if (provinces._visible == false) {
provinces._visible = true;
displayedProvinces._visible = true;
} else {
provinces._visible = false;
displayedProvinces._visible = false;
}
}
</pre>
<p>The code for the last button is a little bit different from the  previous ones. In addition for setting the visibilty of the population  density graph on and off, it also sets it in motion.</p>
<pre class="brush:javascript">popDensity_btn.onPress = function() {
if (popDensity._visible == false) {
popDensity._visible = true;
popDensity.play();
displayedPopDensity._visible = true;
} else {
popDensity._visible = false;
popDensity.gotoAndStop(1);
displayedPopDensity._visible = false;
}
}
</pre>
<p>If you remember, back in step  8 you made the fade-in animation inside the <em>population density  animation</em> movie clip. Then you stopped it with ActionScript. So,  once this movie clip is made visible, it is also set in motion so that  its animation unrolls and the population graph on the map fades in  slowly.</p>
<pre class="brush:javascript">popDensity.play();
</pre>
<p>In the <code>else</code> portion of the code, which gets executed  only when the <code>popDensity</code> movie clip’s <code>_visible</code> property is set to <code>true</code>, the movie clip is sent back to  its first frame and stopped there, so that it can fade in again when  requested.</p>
<pre class="brush:javascript">popDensity.gotoAndStop(1);
</pre>
<h3>Some points  to keep in mind when creating an interactive map</h3>
<p>Before you start drawing a map in Flash, it is useful to be aware of  some important things:</p>
<ul>
<li>Make the country shown on the map stick out from the rest. A good  method to make this is to color the other countries on the map with the  same, but faded out color. Also, make the other countries’ names  visible, but not too much – use a faded color here, too. See the image  below for explanation – I used these colors in the map you just worked  on in this tutorial.</li>
</ul>
<p><img title="Chart showing the comparison between the main country and  other countries colors." src="http://www.flashexplained.com/img/design/icm/icm_034.gif" alt="Chart showing the comparison between the main country and other  countries colors." width="286" height="239" /></p>
<ul>
<li>Don’t use pure black for country borders and land/sea border. If I  made that, the map would have looked messy and the black would stick out  too much, diverting attention from the map as a whole. Use an  intermediate shade of grey.</li>
<li>When the population density (or any similar statistical map) shows,  you should also include a scale that explains what each color means. Red  are the most heavily populated areas, but you must write that. I didn’t  include it not to make this tutorial too long. Just put a scale with  colors and explanations in the <em>population density animation</em> movie clip, on a separate layer. It would be good that if it appeared  somewhere below the interface buttons.</li>
<li>Your map can have many sections and graphs. Just be sure to make the  interface intuitive and easy to use.</li>
<li>Be aware of the scale you’re working in. Don’t clog your map with  unnecessary information – for example, in the map found on top of this  page, putting in some subregional borders – like counties or city  territorial limits would make no sense at all. Or every local road –  this kind of information is reserved for local, more detailed maps.</li>
</ul>
<p>With that said, enjoy creating an interactive country, city, or any  other kind of map! It is really a very useful element of a website,  which can help the visitors to a particular site a lot, be it for  finding the exact location of a small business office, getting a quick  overview of a country or anything else! And guess what – the interactive  map you just made is only 16 KB in size! That map doesn’t need a  preloader even for slower modem connections!</p>
<p>Oh, yes, and if you want to know more on Croatia, visit the Croatian Tourist Board’s website.  There is a map similar to this one there, if you click on the  “Destinations” link once you choose your language. Believe me, it isn’t  much more complex than this one. And the effect is great, being very  clear and intuitive also. You just learned how to make a  professional-looking map in Flash! Cool!</p>
<p>Before you set off to create your own maps and plans, look at the  expanded example I made. Roll your mouse over the westernmost region,  and click on it! You’ll find the source for this example available for  download below.</p>
<p><object id="fm_interactive_map_expanded_1443721808" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_interactive_map_expanded_1443721808" /><param name="src" value="http://www.flashexplained.com/img/design/media/interactive_map_expanded.swf" /><embed id="fm_interactive_map_expanded_1443721808" type="application/x-shockwave-flash" width="480" height="400" src="http://www.flashexplained.com/img/design/media/interactive_map_expanded.swf" name="fm_interactive_map_expanded_1443721808"></embed></object></p>
<p><a href="http://blog.tikier.com/demos/interactive_map_complete.zip">Download  this lesson’s zipped source FLA file.</a></p>
<p><a href="http://blog.tikier.com/demos/interactive_map_expanded.zip">Also,  you can download the source for the expanded version.</a></p>
<p>﻿</p>


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		<title>Design a Hot and Sparkling, Firery Text Effect in Photoshop</title>
		<link>http://blog.tikier.com/tutorials/photoshop/design-a-hot-and-sparkling-firery-text-effect-in-photoshop</link>
		<comments>http://blog.tikier.com/tutorials/photoshop/design-a-hot-and-sparkling-firery-text-effect-in-photoshop#comments</comments>
		<pubDate>Tue, 16 Mar 2010 16:17:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[photoshop]]></category>
		<category><![CDATA[background layer]]></category>
		<category><![CDATA[brush]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[contour]]></category>
		<category><![CDATA[drop shadow]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[filter effects]]></category>
		<category><![CDATA[follo]]></category>
		<category><![CDATA[inner glow]]></category>
		<category><![CDATA[inner shadow]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[opacity]]></category>
		<category><![CDATA[outer glow]]></category>
		<category><![CDATA[Step]]></category>
		<category><![CDATA[step 3]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[totorial]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=371</guid>
		<description><![CDATA[In this tutorial, I will show you the steps I took to create this Hot and Sparkling, Firery Text Effect in Photoshop. Have a try! The point I would like to emphasise in the totorial is how you can achive great result by simply mixing the layer blending options and apply various filter effects. Here [...]


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<div class="topsy_widget_data topsy_theme_brick-red" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fblog.tikier.com%252Ftutorials%252Fphotoshop%252Fdesign-a-hot-and-sparkling-firery-text-effect-in-photoshop%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22Design%20a%20Hot%20and%20Sparkling%2C%20Firery%20Text%20Effect%20in%20Photoshop%22%20%7D);"></div>
<p>In this tutorial, I will show you the steps I took to create this Hot  and Sparkling, Firery Text Effect in Photoshop. Have a try!</p>
<p>The point I would like to emphasise in the totorial is how you can  achive great result by simply mixing the layer blending options and  apply various filter effects.</p>
<p>Here is a preview of the final image for this toturial: (click to  enlarge)</p>
<p><img title="sparkle-fire-text-flattened" src="http://www.psdvault.com/wp-content/uploads/2010/03/sparkle-fire-text-flattened-500x250.jpg" alt="" width="500" height="250" /></p>
<p><span id="more-371"></span></p>
<p>To complete this tutorial, you will need the following stocks:</p>
<p><a target="_blank" href="http://www.dafont.com/gothical.font" target="_blank">Font</a></p>
<p>OK let’s get started!</p>
<h3>Step 1</h3>
<p>Create a new document sized 1200px * 600px, fill the background layer  with black colour and create a new layer on top of it, grab a soft  round white brush and do a single click on the position as shown below:</p>
<p><img title="1 brush" src="http://www.psdvault.com/wp-content/uploads/2010/03/1-brush-500x250.jpg" alt="" width="500" height="250" /></p>
<p>Resize this new layer with the Ctrl + T free transform tool to the  lower half of the canvas, as shown below:</p>
<p><img title="1 resize" src="http://www.psdvault.com/wp-content/uploads/2010/03/1-resize-500x250.jpg" alt="" width="500" height="250" /></p>
<p>Name this layer as “back light bottom” and reduce the opacity around  20%, duplicate this layer once and move the duplicated layer up a bit,  increase the opacity of the duplicated layer to 40%, we’ll have the  following layered effect:</p>
<p><img title="1 effect" src="http://www.psdvault.com/wp-content/uploads/2010/03/1-effect2-499x251.jpg" alt="" width="499" height="251" /></p>
<h3>Step 2</h3>
<p>Use the font we downloaded, type some texts on top of the previous  layers, a shown below:</p>
<p><img title="2 type" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-type1-499x219.jpg" alt="" width="499" height="219" /></p>
<p>Apply the following layer blending options to this layer:</p>
<p>Drop Shadow</p>
<p><img title="2 drop sha" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-drop-sha-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Inner Shadow</p>
<p><img title="2 inner sha" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-inner-sha-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Outer Glow</p>
<p><img title="2 outer glow" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-outer-glow-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Inner Glow</p>
<p><img title="2 inner glow" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-inner-glow-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Bevel and Emboss</p>
<p><img title="2 bevel" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-bevel-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Contour</p>
<p><img title="2 contour" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-contour-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Color Overlay</p>
<p><img title="2 col over" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-col-over-500x350.jpg" alt="" width="500" height="350" /></p>
<p>Stroke</p>
<p><img title="2 stroke" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-stroke-500x350.jpg" alt="" width="500" height="350" /></p>
<p>And you will  have the following effect so far:</p>
<p><img title="2 effect" src="http://www.psdvault.com/wp-content/uploads/2010/03/2-effect2-500x250.jpg" alt="" width="500" height="250" /></p>
<h3>Step 3</h3>
<p>Now we have the base text, let’s add some sparkles around the text.  You may achieve this effect through filters but I prefer using a dynamic  brush. Let’s grab a 3px soft brush, apply the following brush dynamics  to it:</p>
<p>Shape Dynamics</p>
<p><img title="3 sha dyn" src="http://www.psdvault.com/wp-content/uploads/2010/03/3-sha-dyn.jpg" alt="" width="413" height="459" /></p>
<p>Scattering</p>
<p><img title="3 scattering" src="http://www.psdvault.com/wp-content/uploads/2010/03/3-scattering.jpg" alt="" width="410" height="453" /></p>
<p>Save the brushset as we will be using it later on in the tutorial.</p>
<p>Now let’s create a new layer called “sparks” and use this brushset  and paint  some dots around the text, as shown below:</p>
<p><img title="3 paint" src="http://www.psdvault.com/wp-content/uploads/2010/03/3-paint-500x168.jpg" alt="" width="500" height="168" /></p>
<p>Let’s spice up the effect by adding some motions into the text.  Duplicate the “sparks” layer once, apply the following motion blur  settings to it:</p>
<p><img title="3 mo blur" src="http://www.psdvault.com/wp-content/uploads/2010/03/3-mo-blur.jpg" alt="" width="309" height="347" /></p>
<p>And you will have the following effect so far:</p>
<p><img title="3 effect" src="http://www.psdvault.com/wp-content/uploads/2010/03/3-effect-500x210.jpg" alt="" width="500" height="210" /></p>
<p>You can see so far we have just laying the fundation of the text  effect. We will be adding more effect to it in the next few steps to  touch things up.</p>
<h3>Step 4</h3>
<p>Create a new layer on top of all other layers called “cloud”, load  the selection of the original text layer by Ctrl + left-clicking the  thumbnail image on the layer palette of the text layer.</p>
<p>Render some cloud inside the selection on the new layer via the cloud  filter:</p>
<p><img title="4 render cloud" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-render-cloud-500x190.jpg" alt="" width="500" height="190" /></p>
<p>Change the blending mode of the new cloud layer to “linear light” and  drop the opacity to 80%, add the following layer mask to it:</p>
<p><img title="4 cloud mask" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-cloud-mask-500x246.jpg" alt="" width="500" height="246" /></p>
<p>And you will have the following effect so far:</p>
<p><img title="4 effect 1" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-effect-1-500x183.jpg" alt="" width="500" height="183" /></p>
<p>Now here is an interesting trick: create a new layer called “cloud  overlay”, firstly we render the whole layer with cloud, as shown below:</p>
<p><img title="4 cloud 2" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-cloud-2-499x246.jpg" alt="" width="499" height="246" /></p>
<p>Then we use the free transform tool to resize this cloud overlay  layer to around the same size as the text layer:</p>
<p><img title="4 cloud resize" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-cloud-resize-500x245.jpg" alt="" width="500" height="245" /></p>
<p>Change the blending mode of the cloud overlay light to “Pin Light”  and drop the opacity to 50%, duplicate it once and you will have the  following effect:</p>
<p><img title="4 cloud pin light" src="http://www.psdvault.com/wp-content/uploads/2010/03/4-cloud-pin-light-500x244.jpg" alt="" width="500" height="244" /></p>
<h3>Step 5</h3>
<p>Now we add a new color balance adjustment layer to give the text some  colour boost, with the following settings:</p>
<p><img title="5 col sha" src="http://www.psdvault.com/wp-content/uploads/2010/03/5-col-sha1.jpg" alt="" width="437" height="224" /></p>
<p><img title="5 col mid" src="http://www.psdvault.com/wp-content/uploads/2010/03/5-col-mid1.jpg" alt="" width="437" height="224" /></p>
<p><img title="5 col hig" src="http://www.psdvault.com/wp-content/uploads/2010/03/5-col-hig1.jpg" alt="" width="437" height="224" /></p>
<p>And you will have the following effect so far:</p>
<p><img title="5 effect" src="http://www.psdvault.com/wp-content/uploads/2010/03/5-effect2-500x203.jpg" alt="" width="500" height="203" /></p>
<p>You can see by simply adding a new adjustment layer, we give the text  a great look (not yet finished, though).</p>
<h3>Step 6</h3>
<p>Now we can create a new layer on top of the two background bottom  light layers, call the layer “dots” and use the custom brushset we made  for the sparkles in Step 3, adjust the brush tip size to be a bigger  one, keep the colour as White, paint some small dots around the text:</p>
<p><img title="6 paint small dots" src="http://www.psdvault.com/wp-content/uploads/2010/03/6-paint-small-dots-499x199.jpg" alt="" width="499" height="199" /></p>
<p>You can always paint some big dots (with a lower flow and opacity  settings), as shown below:</p>
<p><img title="6 paint big dots" src="http://www.psdvault.com/wp-content/uploads/2010/03/6-paint-big-dots-499x234.jpg" alt="" width="499" height="234" /></p>
<p>You can see because of the colour balance adjustment layer we used,  those dots will become red hot automatically.</p>
<h3>Step 7</h3>
<p>Now we can add some more splashing effect to the text. Remember we  created a “Sparkle” layer below with tiny dots? We can duplicate that  layer once, apply the following Radial Blur settings to the duplicated  layer:</p>
<p><img title="7 radial blur" src="http://www.psdvault.com/wp-content/uploads/2010/03/7-radial-blur.jpg" alt="" width="311" height="234" /></p>
<p>On the same layer, apply the following “Add noise” filter to it:</p>
<p><img title="7 noise" src="http://www.psdvault.com/wp-content/uploads/2010/03/7-noise.jpg" alt="" width="316" height="390" /></p>
<p>Resize the layer to a smaller size and position it to the centre:</p>
<p><img title="7 resize" src="http://www.psdvault.com/wp-content/uploads/2010/03/7-resize-500x268.jpg" alt="" width="500" height="268" /></p>
<p>Duplicate this layer a few more times, move the duplicated layer  around, resize them to various shapes for variety, and you will have the  following effect:</p>
<p><img title="7 drag" src="http://www.psdvault.com/wp-content/uploads/2010/03/7-drag-500x255.jpg" alt="" width="500" height="255" /></p>
<p><img title="7 effect" src="http://www.psdvault.com/wp-content/uploads/2010/03/7-effect1-500x255.jpg" alt="" width="500" height="255" /></p>
<h3>Step 8</h3>
<p>We’re nearly there! We can flatten the image first (remember to save  the layered one in a seperate file in case you want to go back),  duplicate the background layer twice.</p>
<p>On the first duplicated layer, apply the following Smart Sharpen  Filter to it:</p>
<p><img title="8 smart sharpen" src="http://www.psdvault.com/wp-content/uploads/2010/03/8-smart-sharpen.jpg" alt="" width="308" height="449" /></p>
<p>On the second duplicate layer, apply the following</p>
<p><img title="8 sprayed strokes" src="http://www.psdvault.com/wp-content/uploads/2010/03/8-sprayed-strokes-500x338.jpg" alt="" width="500" height="338" /></p>
<p>and the following mask to it:</p>
<p><img title="8 mask" src="http://www.psdvault.com/wp-content/uploads/2010/03/8-mask1-500x255.jpg" alt="" width="500" height="255" /></p>
<p>and you will have the following final effect: (click to enlarge)</p>
<p><img title="sparkle-fire-text-flattened" src="http://www.psdvault.com/wp-content/uploads/2010/03/sparkle-fire-text-flattened-500x250.jpg" alt="" width="500" height="250" /></p>
<p>Ok that’s it for this tutorial! Of course you can alter the colour  and add more effect it. Experiment and practices make you better.</p>


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		<title>Glowing neon playback control buttons</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:51:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[alpha property]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[color mixer]]></category>
		<category><![CDATA[corner radius]]></category>
		<category><![CDATA[document background]]></category>
		<category><![CDATA[hex code]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[neon glow]]></category>
		<category><![CDATA[paint bucket tool]]></category>
		<category><![CDATA[pencil icon]]></category>
		<category><![CDATA[playback control]]></category>
		<category><![CDATA[rectangle tool]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[Select]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[triangle]]></category>

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		<description><![CDATA[In this easy lesson made for Flash 8 professional I will show you how to create a set of cool, neon glow playback control buttons easily. No other applications will be used to create these buttons, because Flash has so much power on its own! You will see: How to use the basic shapes to [...]


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<p>In this easy lesson made for <strong>Flash 8 professional</strong> I  will show you how to create a set of cool, neon glow playback control  buttons easily. No other applications will be used to create these  buttons, because Flash has so much power on its own! You will see:</p>
<ul>
<li>How to use the basic shapes to create the ones you need,</li>
<li>How to use the great blending filters in Flash 8 pro,</li>
<li>How to combine multiple filters and objects stacked upon one  another, and some more.</li>
</ul>
<p><span id="more-356"></span></p>
<p>You can see the example of the sleek buttons below.</p>
<p><object id="fm_neon-glow-playback-controls_1810666019" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="460" height="170" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_neon-glow-playback-controls_1810666019" /><param name="src" value="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" /><embed id="fm_neon-glow-playback-controls_1810666019" type="application/x-shockwave-flash" width="460" height="170" src="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" name="fm_neon-glow-playback-controls_1810666019"></embed></object></p>
<h3>Preliminary steps — setting the background</h3>
<p>1 Open a new Flash document. Choose <strong>Modify  &gt; Document</strong> (shortcut: <strong>Ctrl+J</strong>). Select <strong>black</strong> as document background  color. Click <strong>OK</strong>.</p>
<p>2 Select the Rectangle tool <strong>(R)</strong>.  <strong>Turn off the stroke color</strong> by clicking on the little  pencil icon and then the small red-striped square at the bottom of the  Tools panel: <img src="http://www.flashexplained.com/img/menus/gn/gn_001.gif" alt="The  outline (stroke) color has been blocked." width="38" height="18" />.</p>
<p>3 Make sure that both the <strong>Object  drawing</strong> and <strong>Snap to objects</strong> options are turned  off: <img src="http://www.flashexplained.com/img/menus/gn/gn_002.gif" alt="The icons that manage the object drawing and snapping to objects." width="37" height="18" />.</p>
<p>4 Click the <strong>Set Corner Radius</strong> icon (<img src="http://www.flashexplained.com/img/menus/gn/gn_003.gif" alt="Setting the corner radius for the rectangle tool." width="18" height="18" />) and enter <strong>6</strong> in the window that will show  up, click <strong>OK</strong>. This is done in order to have rectangles  with round corners.</p>
<p>5 Draw a flat color (any color will do) <strong>410  by 120 pixel</strong> rectangle.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_004.gif" alt="An elongated rectangle with rounded corners." width="431" height="138" /></p>
<p>6 Select the Paint Bucket tool <strong>(K)</strong>.  Go to the <strong>Color Mixer</strong> panel (opened by default — you  can always find it in the top right part of the Flash working space). Do  the following (see numbers in the screenshot below):</p>
<ol>
<li>Click on the <strong>paint bucket</strong> icon to select the fill  color.</li>
<li>In the <strong>Type</strong> menu, select <strong>Linear</strong>.</li>
<li>Click <strong>once</strong> on the small colored square found on the  bottom right.</li>
<li>In the <strong>color code</strong> field, enter the hex code <strong>#2E70AA</strong> (that’s a zero, not the letter O).</li>
<li>Set the <strong>Alpha</strong> property for this color to <strong>34%</strong>.</li>
<li>Set the same color for the <strong>left square</strong>, but set its  <strong>Alpha</strong> to <strong>100%</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_005.gif" alt="Creating a linear gradient." width="213" height="112" /></p>
<p>7 Press and <strong>hold Shift</strong>, <strong>click</strong> near the rectangle’s top and drag your mouse down until the rectangle’s  bottom. Release your mouse button, and there is your nice gradient!</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_006.gif" alt="Filling the rectangle with the linear gradient." width="431" height="138" /></p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_007.gif" alt="The rectangle is filled with the nice blue gradient." width="431" height="138" /></p>
<h3>Creating the glowing outer ring</h3>
<p>8 Lock the current layer and call it <em>background</em>.  Create a new layer and call it <em> buttons</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_008.gif" alt="A new layer on the scene in Flash." width="216" height="64" /></p>
<p>9 Select the Oval tool <strong>(O)</strong>.  Go to the Property inspector and make the following selections: <strong>block</strong> the <strong>fill</strong> color, select any <strong> flat</strong> color for the <strong>stroke</strong> (outline) color, set the line type   to <strong>Solid</strong> and choose <strong>3</strong> for <strong>line  thickness</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_009.gif" alt="Selecting the options of the Oval tool." width="296" height="57" /></p>
<p>10 Somewhere over the rectangle, draw a  ring (it is a circle, but because of the line thickness and lack of  fill, it looks like a ring). Make it <strong>70 by 70 pixels</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_010.gif" alt="The ring-circle drawn on stage." width="88" height="88" /></p>
<p>11 <strong>Select the ring</strong> by  clicking on it with the Selection tool <strong>(V)</strong>, if it isn’t  already selected. Go to the <strong>Color Mixel</strong> panel and  click on the <strong>pencil icon</strong> to select the <strong>Stroke  color</strong> (<img src="http://www.flashexplained.com/img/menus/gn/gn_011.gif" alt="The  Stroke color icon." width="12" height="12" />). In the <strong>Type</strong> menu, choose <strong>Linear</strong> exactly like you did for the fill  color previously. Add <strong>two more color squares</strong> to the  gradient by simply clicking anywhere between the two existing ones. You  should have <strong>four</strong> of them in total, with the following  color values, positioned like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_012.gif" alt="The linear gradient for the ring." width="200" height="62" /></p>
<p>Note: all the four squares should have their alpha set to 100%  (complete opaqueness). The ring will now look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_013.gif" alt="The outline ring colored with a linear gradient." width="90" height="90" /></p>
<p>I have hidden the <em>background</em> layer to work more easily and  so that you can more clearly see the various steps.</p>
<p>12 Select the Gradient Transform tool <strong>(F)</strong>.  Click on the ring to select it. <strong>Rotate</strong> the gradient by  <strong>90°</strong>. To successfully do this, make sure that Snapping  to Objects is turned on (<strong>View &gt; Snapping &gt; Snap to Objects</strong>).  Then, press and hold <strong>Shift</strong>, click on the white circle  handle and start moving your mouse clockwise.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_014.gif" alt="Rotating the outline gradient." width="226" height="108" /></p>
<p>13 While the ring is selected, press <strong>F8</strong> (or select <strong>Modify &gt; Convert to Symbol</strong>)  to make a  symbol out of it. Name it <em>outer ring</em>. Select <strong>Movie clip</strong> as type and be sure to select the <strong>registration</strong> point  in the middle (see screenshot below):</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_015.gif" alt="Converting a drawn shape into a symbol." width="273" height="118" /></p>
<p>Click <strong>OK</strong>. This choice for the registration point  will make it easier to align the elements inside the button later.</p>
<p>14 Click on the <strong>Filters</strong> tab in the Properties panel (see no. <strong>1</strong> in screenshot  below). Click on the plus icon <strong>(2)</strong> and select the <strong>Glow</strong> filter. Make the adjustements as follows:</p>
<ol>
<li><strong>Blur X and Y</strong>: 8</li>
<li><strong>Strength</strong>: 260%</li>
<li><strong>Quality</strong>: High.</li>
<li><strong>Color</strong>: #ADE2FC.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_016.gif" alt="The glow filter and its options in Flash." width="377" height="132" /></p>
<p>Leave the <strong>Knockout</strong> and <strong>Inner glow</strong> options unchecked. You will get a nice glow for your outer ring:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_017.gif" alt="The glowing outer ring made in Flash." width="102" height="102" /></p>
<h3>Making the main button circle</h3>
<p>15 Select the ring again and press <strong>F8</strong> again, while leaving the same registration point as previously and  Movie clip as type of symbol. Call the new symbol <em>play button</em> and click OK.</p>
<p>16 <strong>Double-click</strong> on the  newly made <em>play button</em> symbol to enter inside it. Call the  first layer <em>outer ring</em> and <strong>lock</strong> it. That’s  where the ring that you have just created resides. Make <strong>a new  layer</strong> above it and call it <em>circle</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_018.gif" alt="A new layer inside the play button symbol." width="245" height="93" /></p>
<p>17 Select the Oval tool <strong>(O)</strong> again. Go down to the Properties panel. Set <strong> #B0E2FD</strong> for the outline color and <strong>#3A5274</strong> for the fill color.  Select <strong>Solid</strong> as line type and a thickness of <strong>2</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_019.gif" alt="The circle's properties defined in the Properties panel." width="298" height="50" /></p>
<p>18 Draw a <strong>54 by 54 pixel</strong> circle on the stage, anywhere.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_020.gif" alt="The new circle made on the stage in Flash." width="70" height="70" /></p>
<p>19 <strong>Select</strong> the circle (<strong>both</strong> the outline and the fill). Open the <strong>Align panel</strong> by  selecting <strong>Window &gt; Align</strong>. Turn <strong>on</strong> the <strong>To stage</strong> button <strong>(1)</strong>. Click the  align <strong>horizontal</strong> center <strong>(2)</strong> and align <strong>vertical</strong> center <strong>(3)</strong> buttons.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_021.gif" alt="Aligning the circle to the movie clip's middle center point." width="206" height="130" /></p>
<p>The circle will now be perfectly aligned with the <em>play button</em> movie clip’s registration point and also with the ring below it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_022.gif" alt="The circle centered exactly on the center of the play button." width="90" height="90" /></p>
<p>20 Choose the Selection tool <strong>(V)</strong> and click on the <strong>fill</strong> of the circle <strong>once</strong> to select it. Press <strong>Ctrl+C</strong> to copy it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_023.gif" alt="Selecting a vector fill shape." width="90" height="90" /></p>
<p>21 <strong>Lock</strong> the current layer  and call it <em>circle</em>. Make a new layer above it and call it <em> circle overlay</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_024.gif" alt="The third layer inside the movie clip." width="214" height="83" /></p>
<p>22 Select <strong>Edit &gt; Paste in Place</strong> to paste the circle you copied two steps earlier  exactly on the same  position, but inside this new layer.</p>
<p>23 The copy of the circle fill will be  selected by default after pasting. Go to the <strong>Color Mixer</strong> panel. Click on the <strong>paint bucket</strong> icon to select the  fill color. In the <strong>Type</strong> menu, select <strong>Linear</strong>.  Make the following gradient:</p>
<ul>
<li>You should have  <strong>three</strong> color squares, one in the  middle and one on each end of the gradient.</li>
<li>Each square’s color should be <strong>white</strong>.</li>
<li>The <strong>alpha</strong> factor of squares on each end should be <strong>41%</strong>.  The middle one’s should be set to <strong>3%</strong>.</li>
</ul>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_025.gif" alt="A new gradient for the circle overlay." width="201" height="62" /></p>
<p>24 Use the Gradient Transform tool <strong>(F)</strong> to <strong>rotate the gradient by 90°</strong>, just like before. The  final result should look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_026.gif" alt="The circle's overlay gives a nice shiny effect." width="90" height="90" /></p>
<h3>Creating the play icon</h3>
<p>25 Lock the <em>circle overlay</em> layer,  make a new layer above it and call it <em>icon</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_027.gif" alt="The icon layer will be host to the play icon." width="219" height="103" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  <strong>Block</strong> the stroke color. Set the fill color to <strong>#3A5274</strong>.  Draw a <strong>33 by 33 pixel</strong>square anywhere on the stage.</p>
<p>27 Turn on the <strong>Snap to Objects</strong> option and use the Selection tool <strong>(V)</strong> to create a  triangle out of the rectangle. Do it like this (follow the image  sequence below):</p>
<ol>
<li>Bring the cursor close to the square’s <strong>upper right</strong> corner.</li>
<li><strong>Click</strong> and start <strong>dragging down</strong>,  until you reach the middle of square’s height. <strong>Release</strong> your mouse button.</li>
<li>Repeat the same thing for the <strong>lower right</strong> corner of  the square, this time dragging the corner <strong>towards the point</strong> you just made in the previous move. Once near, the corner will snap  into place. Release the mouse and there is your triangle.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_028.gif" alt="Making a triangle out of a square in Flash." width="251" height="46" /></p>
<p>28 <strong>Click</strong> on the triangle  to <strong>select</strong> it. Go to the Property inspector and type <strong>27</strong> in the <strong>W</strong> (width) field. There! You have a good-looking  play button now. The screenshots below show the difference in size  before and after the width of the triangle was modified.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_029.gif" alt="Reducing the width of a vector shape." width="254" height="51" /></p>
<p>29 Center the triangle inside the button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_030.gif" alt="The play icon is centered inside the button now." width="90" height="90" /></p>
<p>30 Select the Ink bottle tool <strong>(S)</strong>.  In the Properties panel, choose <strong>Solid</strong> as type and set  the thickness to <strong>4</strong>. Click anywhere on the triangle to  give it an outline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_031.gif" alt="A border was added to the triangle." width="200" height="90" /></p>
<p>31 Choose the Selection tool <strong>(V)</strong>.  <strong>Double-click</strong> on the triangle’s border to select it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_032.gif" alt="Selecting the outline of the triangle." width="90" height="90" /></p>
<p>32 Press <strong>Ctrl+X</strong> to cut the  outline.</p>
<p>33 <strong>Lock</strong> the <em>icon</em> layer. Make a new layer <strong>below</strong> it and call it <em>icon  outline</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_033.gif" alt="The icon outline layer is inserted." width="219" height="123" /></p>
<p>34 Select <strong>Edit &gt; Paste in Place</strong> to place the icon border here, right below the icon itself.</p>
<p>35 <strong>Lock</strong> the <em>icon  outline</em> layer and <strong>unlock</strong> the <em>icon</em> layer. <strong>Select</strong> the triangle inside it.</p>
<p>36 Hit <strong>F8</strong> to convert it  into a symbol. Call it <em>play icon</em> and click <strong>OK</strong>.</p>
<p>37 The new <em>play icon</em> movie clip  will be selected by default. Go to the Properties panel and click on the  <strong>Filters</strong> tab to set the blending options for this  symbol. Choose the <strong>Glow</strong> filter and tweak it like this:</p>
<ol>
<li><strong>Blur X and Y</strong>: 6</li>
<li><strong>Strength</strong>: 240%</li>
<li><strong>Quality</strong>: Medium</li>
<li><strong>Color</strong>: #ACE0FD</li>
<li><strong>Inner glow</strong> must be turned <strong>on</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_034.gif" alt="The glow for the play icon and its parameters." width="368" height="109" /></p>
<p>And — ta-daa — here’s the final result, with the background:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_035.jpg" alt="The glowing neon blue play button is complete now." width="120" height="120" /></p>
<p>Now ain’t it cool? This blue neon glow looks soooo good <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":-)" /> ! Let me show you now how to easily  duplicate theis button and create a stop button out of it.</p>
<h3>Creating the glowing stop button from the play button</h3>
<p>38 Go back to the main scene by clicking on  the <strong>Scene 1</strong> link.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_036.gif" alt="Back to the main scene in Flash." width="217" height="40" /></p>
<p>39 Open the Library by selecting <strong>Window  &gt; Library</strong>.</p>
<p>40 <strong>Right-click</strong> on the <em>play  button</em> in the Library and select <strong>Duplicate</strong> from  the pop-up menu. The Duplicate Symbol window ill appear. Just change the  symbol’s name to <em>stop button</em> and click <strong>OK</strong>.</p>
<p>Repeat the same thing with the <em>play icon</em> symbol: <strong>duplicate</strong> it and call the new symbol <em>stop icon</em>. You will have fice  symbols (all of them movie clips) in the Library now: the <em>outer ring</em> which is present in both the <em>play button</em> and <em>stop button</em> symbols, as well as <em>play icon</em> and <em>stop icon</em> for each  respective symbol. Let me show you now how to make the modifications.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_037.gif" alt="The Library in Flash with its symbols." width="192" height="119" /></p>
<p>41 <strong>Double-click</strong> on the <em>stop  button</em> symbol inside the Library to enter inside it. <strong>Unlock</strong> its <em>icon</em> layer.</p>
<p>42 Click <strong>once</strong> on the <em>play  icon</em> that is inside it, to select it.</p>
<p>43 Go to the Properties panel  and click  the <strong>Swap</strong> button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_038.gif" alt="The button for swapping symbols in Flash." width="128" height="45" /></p>
<p>44 The Swap Symbol window will show up. All  the symbols that you made in your Flash document so far are displayed  here — exactly as they appear in the Library. <strong>Select</strong> the <em>stop icon</em> symbol and click <strong>OK</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_039.gif" alt="Swapping symbols in Flash!" width="199" height="141" /></p>
<p>Although this movie clip symbol looks exactly the same as the <em>play  icon</em>, you know that this is the <em>stop icon</em> in fact. Flash  informs you of this by displaying the name of the currently selected  symbol in the Properties panel:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_040.gif" alt="The name of the symbol as seen in Flash." width="129" height="17" /></p>
<p>45 Now, <strong>double-click</strong> the <em>stop  icon</em> movie clip on the stage to enter inside it. <strong>Erase</strong> the triangle and draw a <strong>28 by 28 pixel</strong> borderless  square in its place. I have made the square smaller, because if it had  the dimensions of the triangle, it would come too close to the circle’s  border and that wouldn’t look so good. Oh, yes: the color of the square  should be the same as triangle’s: <strong>#3A5274</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_041.jpg" alt="The square inside the stop neon button." width="90" height="90" /></p>
<p>46 Click on the <em>stop button</em> link  to go back to the movie clip’s timeline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_042.gif" alt="Back to the button's timeline." width="231" height="41" /></p>
<p>47 Align the icon in relation to the movie  clip’s center.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_043.jpg" alt="The new stop icon aligned inside the movie clip symbol." width="90" height="90" /></p>
<p>48 <strong>Lock</strong> the <em>icon</em> layer. <strong>Unlock</strong> the <em>icon outline</em> layer. <strong>Erase</strong> the outline triangle that is inside it.</p>
<p>49 Draw a rectangle here, <strong>without a  fill</strong>, and make it the same size as the icon above it: <strong>28  by 28 pixels</strong>. the line should have the same thickness as  before (<strong>4</strong>) and the same color (<strong>#3A5274</strong>).  <strong>Align</strong> it like you did with the icon. It should look  like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_044.jpg" alt="The modification is finished: here is the new stop icon." width="90" height="90" /></p>
<p>And finally, here are both the play and stop neon glow buttons, side  by side:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_045.jpg" alt="The glow neon buttons done entirely in Flash!" width="224" height="120" /></p>
<p>They look awesome! And there was no need at all to use Photoshop! The  pause, fast forward and rewind buttons can be made easily now — you  know now the easy principle of duplicating symbols. Just make smaller  triangles for the rewind button and make two rectangles for the pause  button. Nothing easier than that.</p>


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		<title>Burnt Wood Text Effect – Photoshop Tutorial</title>
		<link>http://blog.tikier.com/tutorials/photoshop/burnt-wood-text-effect-%e2%80%93-photoshop-tutorial</link>
		<comments>http://blog.tikier.com/tutorials/photoshop/burnt-wood-text-effect-%e2%80%93-photoshop-tutorial#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:09:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[photoshop]]></category>
		<category><![CDATA[222222]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[background texture]]></category>
		<category><![CDATA[bold typeface]]></category>
		<category><![CDATA[brush]]></category>
		<category><![CDATA[burnt wood]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[D. With]]></category>
		<category><![CDATA[deviant art]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[gaussian blur]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[photoshop text effect]]></category>
		<category><![CDATA[selection]]></category>
		<category><![CDATA[Step]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[wind effect]]></category>
		<category><![CDATA[wood]]></category>
		<category><![CDATA[wood image]]></category>
		<category><![CDATA[wood texture]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=299</guid>
		<description><![CDATA[In this photoshop text effect tutorial we’ll be creating a grungy, burnt wood text treatment. We’ll go over some basic blending modes and use some filters and layer styles to create a  look that would be perfect for a Hollywood movie poster . Final Image Preview Our finished product will be a nice burnt wood [...]


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</ol>

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<div><img src="http://www.visualswirl.com/wp-content/uploads/2010/02/burn-banner.jpg" alt="Post Pic" width="610" height="210" /></div>
<p><!--</p>
<div>
<p>In this photoshop text effect tutorial we&#8217;ll be creating a grungy, burnt wood text treatment. We&#8217;ll go over some basic blending modes and use some filters and layer styles to create a  look that would be perfect for a Hollywood movie poster.</p>
</div>
<p>--> 					<!--/post-excerpt -->In this photoshop text effect tutorial we’ll be creating a grungy,  burnt wood text treatment. We’ll go over some basic blending modes and  use some filters and layer styles to create a  look that would be  perfect for a Hollywood movie poster .</p>
<p><span id="more-299"></span>Final Image Preview</p>
<p>Our finished product will be a nice burnt wood text treatment cleared  out of a charred and smokey piece of aged wood.</p>
<p><a target="_blank" href="http://www.visualswirl.com/wp-content/uploads/2010/02/step19.jpg"><img title="step19" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step19.jpg" alt="" width="600" height="400" /></a></p>
<h2>Gathering Materials</h2>
<p>Just a couple of downloads required for this tutorial. And they’re  both free:</p>
<ul>
<li><a target="_blank" onclick="pageTracker._trackPageview('/outgoing/beyond-oddities.deviantart.com/art/Local-Texture-Three-by-One-77137822?referer=http%3A%2F%2Fwww.good-tutorials.com%2Ftutorials%2Fphotoshop');" href="http://beyond-oddities.deviantart.com/art/Local-Texture-Three-by-One-77137822">Wood  texture</a> by Beyond-Oddities (available at Deviant Art)</li>
<li><a target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.brusheezy.com/brush/639-Rough-Edges?referer=http%3A%2F%2Fwww.good-tutorials.com%2Ftutorials%2Fphotoshop');" href="http://www.brusheezy.com/brush/639-Rough-Edges">Rough  Edges brush pack</a> from Brusheezy</li>
</ul>
<h1>Step 1</h1>
<p>The first thing we need is the background texture. I’m using a  roughed up <a target="_blank" onclick="pageTracker._trackPageview('/outgoing/beyond-oddities.deviantart.com/art/Local-Texture-Three-by-One-77137822?referer=http%3A%2F%2Fwww.good-tutorials.com%2Ftutorials%2Fphotoshop');" href="http://beyond-oddities.deviantart.com/art/Local-Texture-Three-by-One-77137822">wood  image</a> created by Beyond-Oddities. Open the texture in photoshop. I  resized my texture to 1200×800 for a more manageable file size.</p>
<p><img title="step1-2" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step1-2.jpg" alt="" width="600" height="399" /></p>
<h2>Step 2</h2>
<p>Now we need to add some text. Select a brown color (I’m using  #47e490e) and type out some text. I’m also using <strong>Arial Black</strong> for a nice bold typeface.</p>
<p><a target="_blank" href="http://www.visualswirl.com/wp-content/uploads/2010/02/step2.jpg"><img title="step2" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step2.jpg" alt="" width="600" height="328" /></a></p>
<h2>Step 3</h2>
<p>We’re going to work our way from the outside inwards. Let’s first  create the singed effect surrounding the actual text. Command+Click the  Text Layer to Make a selection of the outline of the text.</p>
<p><img title="step3" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step3.jpg" alt="" width="600" height="328" /></p>
<h2>Step 4</h2>
<p>From the Select Menu choose Modify &gt; Expand. Expand the selection  by 25px.</p>
<p><img title="step4a" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step4a.jpg" alt="" width="473" height="399" /></p>
<h2>Step 5</h2>
<p>Create a new layer (“singed”) with this layer selected fill the  selection with a dark gray (#222222). This will be used for the singed  area around the burn text.</p>
<p><img title="step5" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step5.jpg" alt="" width="600" height="250" /></p>
<h2>Step 6</h2>
<p>Now we need to bring some life to the singe with a few filters. First  clear the selection by pressing Command+D. With the “singed” layer  selected, choose Filter &gt; Blur &gt; Gaussian Blur. Add a 1.8 Radius  Gaussian Blur. This will help take away the hard edge.</p>
<p><img title="step6" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step6.jpg" alt="" width="600" height="448" /></p>
<h2>Step 7</h2>
<p>Next we need to add some variation with a wind effect. With the  “singed” layer still selected, choose Filter &gt; Stylize &gt; Wind. Set  the direction to “from the left.”</p>
<p><img title="step7" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step7.jpg" alt="" width="600" height="437" /></p>
<h2>Step 8</h2>
<p>Apply the same filter, this time with the direction “from the right.”  Now we have a nice grainy look to complement the burnt text.</p>
<p><img title="step8" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step8.jpg" alt="" width="600" height="402" /></p>
<h2>Step 9</h2>
<p>Change the blending mode of the “singe” layer to Color Burn and set  the opacity to 30%. We just want the hint of burning.</p>
<p><img title="step9" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step9.jpg" alt="" width="600" height="396" /></p>
<h2>Step 10</h2>
<p>Now let’s focus on the main text. Change the blending mode of your  text layer to multiply. Now you can start to see our burn effect.</p>
<p><img title="Step10" src="http://www.visualswirl.com/wp-content/uploads/2010/02/Step10.jpg" alt="" width="600" height="365" /></p>
<h2>Step 11</h2>
<p>Let’s add an inner glow to emphasize the burn. Double click the layer  to bring up the layer styles. Select “inner glow” and apply the  following settings:</p>
<ul>
<li>Blend Mode: Multiply</li>
<li>Opacity: 60%</li>
<li>Color: #111111</li>
<li>Size: 21px</li>
</ul>
<p><img title="step11" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step11.jpg" alt="" width="600" height="400" /></p>
<h2>Step 12</h2>
<p>Now we’ve got nice burned in text but it still looks to clean. We’re  going to add some textured roughness to the edges. Add a vector mask to  the text layer by clicking on the “add vector mask” at the bottom of the  layer panel.</p>
<p><img title="step12" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step12.jpg" alt="" width="258" height="497" /></p>
<h2>Step 13</h2>
<p>Download and open the <a target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.brusheezy.com/brush/639-Rough-Edges?referer=http%3A%2F%2Fwww.good-tutorials.com%2Ftutorials%2Fphotoshop');" href="http://www.brusheezy.com/brush/639-Rough-Edges">Rough  Edges brush set</a> from Brusheezy.</p>
<p><img title="step13-1" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step13-1.jpg" alt="" width="600" height="408" /></p>
<h2>Step 14</h2>
<p>Choose the 433 horizontal brush. With the layer mask selected and  black set as your primary color, roughen up the edges of the text.</p>
<p><img title="step14" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step14.jpg" alt="" width="501" height="496" /></p>
<h2>Step 15</h2>
<p>Rotate the brush and continue around the edges until you have a nice  roughed up burn.</p>
<p><a target="_blank" href="http://www.visualswirl.com/wp-content/uploads/2010/02/step15.jpg"><img title="step15" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step15.jpg" alt="" width="600" height="355" /></a></p>
<p><a target="_blank" href="http://www.visualswirl.com/wp-content/uploads/2010/02/step15b.jpg"><img title="step15b" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step15b.jpg" alt="" width="600" height="294" /></a></p>
<h2>Step 16</h2>
<p>Let’s finish up by adding a charred effect to the background.  Set  your foreground color to black and your background color to white.  Create a new layer called “charred.” Go to Filter &gt; Render &gt;  Clouds. Set the blending mode of this new layer to Multiply.</p>
<p><img title="step16" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step16.jpg" alt="" width="600" height="467" /></p>
<h2>Step 17</h2>
<p>With the charred layer selected, grab a large, roughed up eraser and  clean up the area around the text.</p>
<p><img title="step17-1" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step17-1.jpg" alt="" width="600" height="451" /></p>
<h2>Step 18</h2>
<p>Let’s make the entire image pop. Create a new Levels adjustment layer  (Layer &gt; Adjustment Layer &gt; Levels). Set the Black input level to  15 and the white input level to 223.</p>
<p><img title="step18" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step18.jpg" alt="" width="600" height="452" /></p>
<h2>Final Image</h2>
<p>And we’re done. A smokey burnt text treatment ready for your next  project. I hope you enjoyed this tutorial and maybe picked up a  technique or two. Let me know what you think in the comments below.</p>
<p><img title="step19" src="http://www.visualswirl.com/wp-content/uploads/2010/02/step191.jpg" alt="" width="600" height="400" /></p>


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		<title>Design a mirror website flash navigation menu</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/design-a-mirror-website-flash-navigation-menu</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/design-a-mirror-website-flash-navigation-menu#comments</comments>
		<pubDate>Mon, 08 Mar 2010 15:37:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[Alpha]]></category>
		<category><![CDATA[alpha transparency]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[color mixer]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[Don]]></category>
		<category><![CDATA[flash example]]></category>
		<category><![CDATA[Flip Vertical]]></category>
		<category><![CDATA[gradient]]></category>
		<category><![CDATA[Hue]]></category>
		<category><![CDATA[keyframe]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[linear gradient]]></category>
		<category><![CDATA[menu]]></category>
		<category><![CDATA[menu interface]]></category>
		<category><![CDATA[mirror copies]]></category>
		<category><![CDATA[paint bucket tool]]></category>
		<category><![CDATA[pencil icon]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[rectangle tool]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[Select]]></category>
		<category><![CDATA[sky background]]></category>

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		<description><![CDATA[In this lesson you will see how easy it is to create a nice Flash website menu interface and make it work also! Particularly, you will learn how to: Create simple buttons and duplicate them, Make your link text look crisp and readable, Make mirror copies of your buttons easily, Design and code a simple [...]


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<div class="topsy_widget_data topsy_theme_brick-red" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fblog.tikier.com%252Ftutorials%252Fflash-tutorials%252Fdesign-a-mirror-website-flash-navigation-menu%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22Design%20a%20mirror%20website%20flash%20navigation%20menu%22%20%7D);"></div>
<p>In this lesson you will see how easy it is to create a nice Flash  website menu interface and make it work also! Particularly, you will  learn how to:</p>
<ul>
<li>Create simple buttons and duplicate them,</li>
<li>Make your link text look crisp and readable,</li>
<li>Make  mirror copies of your buttons easily,</li>
<li>Design and code a simple navigational system.</li>
</ul>
<p>In the Flash example below you can see what you are going to create  with this tutorial. Try clicking the buttons!</p>
<p><span id="more-286"></span>Drawing the gradient sky background</p>
<p>1 Open a new Flash document. Call the first  layer <em>sky</em>.</p>
<p>2 Select the Rectangle tool <strong>(R)</strong>.  Use only the fill color – go to the colors portion of the Tools panel,  click on the pencil icon (see 1 below) and then the small square with  the red line (see 2 below).</p>
<p><img title="Locking the outline color." src="http://www.flashexplained.com/img/design/emm/emm_001.gif" alt="Locking the outline color." width="89" height="128" /></p>
<p>3 Draw a borderless rectangle wider than  the stage, and about 70 pixels high.</p>
<p><img title="A narrow and wide rectangle situated in the upper portion  of the stage." src="http://www.flashexplained.com/img/design/emm/emm_002.gif" alt="A  narrow and wide rectangle situated in the upper portion of the stage." width="200" height="146" /></p>
<p>4 If the rectangle is selected, unselect it  by clicking anywhere outside it with the Selection tool <strong>(V)</strong>.</p>
<p>Go to the Color mixer panel <strong>(Window &gt; Color Mixer)</strong>.  In the upper right part of this panel, select Linear as type of fill.</p>
<p>In the bottom, a color stripe will appear. Click on the small right  rectangle and enter the #B6E2FA as color code in the appropriate field.  Then click on the right rectangle and enter #78B0E9. The alpha  (transparency) properties for both colors should be set to 100%.</p>
<p><img title="Adjusting the colors for the linear gradient." src="http://www.flashexplained.com/img/design/emm/emm_003.gif" alt="Adjusting the colors for the linear gradient." width="200" height="64" /></p>
<p>5 Select the Paint Bucket tool <strong>(K)</strong>.  Click with your mouse on the top of the rectangle and start dragging it  diagonally to create a nice diagonal linear gradient fill.</p>
<p><img title="Making a diagonal linear color fill." src="http://www.flashexplained.com/img/design/emm/emm_004.gif" alt="Making a diagonal linear color fill." width="400" height="53" /></p>
<p><a target="_blank" href="http://flashexplained.com/menus-interfaces/design-a-mirror-website-navigation-menu/#container">Top  of page</a></p>
<h3>Creating the menu buttons</h3>
<p>6 Lock the <em>sky</em> layer. Create a new  layer and call it <em>menu</em>.</p>
<p><img title="Creating a new layer." src="http://www.flashexplained.com/img/design/emm/emm_005.gif" alt="Creating a new layer." width="241" height="74" /></p>
<p>7 Select the Rectangle tool <strong>(R)</strong>.  Go to the Properties panel. Set the outline color to a light gray hue,  and the fill color to a dark blue one. You can see the colors I used in  the image below. Also, set the thickness of the outline to hairline.</p>
<p><img title="Setting the colors for the rectangle tool." src="http://www.flashexplained.com/img/design/emm/emm_006.gif" alt="Setting the colors for the rectangle tool." width="254" height="49" /></p>
<p>8 Draw a 90 by 30 pixel rectangle, over the  sky background, near the left edge of the stage.</p>
<p><img title="A blue rectangle with a grey border." src="http://www.flashexplained.com/img/design/emm/emm_007.gif" alt="A  blue rectangle with a grey border." width="147" height="85" /></p>
<p>To have the exact dimensions of the rectangle (because it’s difficult  to get them when drawing by hand), double click on the rectangle’s  inside (fill) with the Selection tool <strong>(V)</strong>. After you  did this, both the outline and the fill will be selected.</p>
<p>Go to the left side of the Properties panel and you’ll see the the W  (width) and H (height) fields there. Just enter the dimensions for your  rectangle manually and hit <strong>Enter</strong> to confirm. Make sure  that the little padlock icon on the left is unlocked so that you can  enter the width and height values independently from one another.</p>
<p><img title="Setting the dimensions and the position of the rectangle  manually." src="http://www.flashexplained.com/img/design/emm/emm_008.gif" alt="Setting the dimensions and the position of the rectangle manually." width="158" height="51" /></p>
<p>Also, make sure that the position (coordinates on the stage) of the  rectangle (the X and Y fields) is set to round numbers. There must be a  zero at the end, not any other number.</p>
<p>Why is this necessary? Because when you are drawing precise graphics  (like the hairline outline of the rectangle) or using bitmap fonts,  crisp pictures, and so on, you must set their coordinates to round  numbers. Otherwise you will get blurry and messy results in your SWF  movie.</p>
<p>9 Select your rectangle on the stage once  again (both the outline and the fill).</p>
<p>Press <strong>F8</strong> (or select <strong>Modify &gt; Convert to  Symbol</strong>). In the dialog window that shows up, select Button as  type and call it <em>home button</em>. Click OK.</p>
<p><img title="The Convert to Symbol dialog window." src="http://www.flashexplained.com/img/design/emm/emm_009.gif" alt="The  Convert to Symbol dialog window." width="260" height="87" /></p>
<p>You will see that the rectangle has changed – it is now a button  symbol. The small circle in its middle is it’s registration point. This  point is relevant when making changes and issuing commands to the button  via ActionScript. For example, when you want to move the button  programatically, this point’s coordinates are taken as button’s  position.</p>
<p><img title="A newly made button symbol on the stage." src="http://www.flashexplained.com/img/design/emm/emm_010.gif" alt="A  newly made button symbol on the stage." width="107" height="42" /></p>
<p>10 Double-click with the Selection tool <strong>(V)</strong> on your newly made button to enter inside it. You know that you are  inside the button if you look above the layers – the indication is  there.</p>
<p><img title="Icons indicating the current timeline." src="http://www.flashexplained.com/img/design/emm/emm_011.gif" alt="Icons indicating the current timeline." width="272" height="30" /></p>
<p>11 Call the first layer inside your button  symbol <em>rectangle</em>. Lock this layer. Make a new layer and call it  <em>text</em>.</p>
<p><img title="Layers inside the button." src="http://www.flashexplained.com/img/design/emm/emm_012.gif" alt="Layers inside the button." width="297" height="101" /></p>
<p>12 Select the Text tool <strong>(T)</strong>.  In the Properties panel, select static as type of text.</p>
<p><img title="Selecting static text for writing." src="http://www.flashexplained.com/img/design/emm/emm_013.gif" alt="Selecting static text for writing." width="151" height="45" /></p>
<div>
<p>Static text is used for text that will not change, unlike the dynamic  or input text field types. The important thing here is to know that you  can choose whatever font you like, because this kind of text field will  be seen exactly the same by all users who are viewing your flash movie  (or site), regardless if they are having that particular font installed  on their computer or not. So you are free to choose any font you like,  and that font will become embedded in your flash movie.</p>
</div>
<p>Choose a font you like. Make its size 12 or so. Select white as  color, to make it stand out from the blue rectangle background. In the  menu below the font size and color options, select “Anti-alias for  readability”. This will make your link text look sharp.</p>
<p><img title="Making the text more readable by selecting the correct  option in the Properties panel." src="http://www.flashexplained.com/img/design/emm/emm_014.gif" alt="Making the text more readable by selecting the correct option in  the Properties panel." width="174" height="53" /></p>
<p>13 Click with the Text tool somewhere  inside the blue rectangle area and type “Home”.</p>
<p><img title="The link text above the buttons rectangle area." src="http://www.flashexplained.com/img/design/emm/emm_015.gif" alt="The  link text above the buttons rectangle area." width="101" height="40" /></p>
<p>14 Open up the Align panel <strong>(Window  &gt; Align)</strong>. With the link text you just typed still selected,  turn on the “Align to Stage” button (see 1 marked on the picture below).</p>
<p><img title="Using the Align panel to center the text inside the  button." src="http://www.flashexplained.com/img/design/emm/emm_016.gif" alt="Using the Align panel to center the text inside the button." width="208" height="190" /></p>
<p>Align the text horizontally (2) and vertically (3) inside the button.  So, since the “Align to Stage” button is turned on and you are working  inside the button, the text field will be centered in relation to the  button’s central point. If you’re interested, I made a separate tutorial  on <a target="_blank" href="http://flashexplained.com/basics/using-the-align-panel/">the  use of the Align panel</a>.</p>
<p>15 However, there are still manual changes  that need to be made. To ensure that your text renders correctly,  without any blurry parts, to make it more readable, go once again to the  Properties panel and set its position (coordinates) to round numbers.</p>
<p><img title="Setting the placement of the text field to round  coordinates manually." src="http://www.flashexplained.com/img/design/emm/emm_017.gif" alt="Setting the placement of the text field to round coordinates  manually." width="166" height="52" /></p>
<p>If the last number in the X an Y fields is equal or above 5 (like  18.9 in the picture above), round the whole number to the upper value.  If it is below 5, round it to the lower value. For example, if it is  14.3, round it to 14.0, and if it’s 14.5 or 14.8, round it to 15.0.</p>
<p>Once you have done this, if your text isn’t centered in relation to  the blue rectangle below it, position it with arrow keys on your  keybourd. Just press the up or down (or left and right if needed) key –  this will move your link text by 1 pixel, and it will stay on round  coordinates.</p>
<p>16 One last thing before you move on: be  sure that the “Selectable” option is <em><strong>turned off</strong></em>.  Check if this is so in the options for your text field below the scene.</p>
<p><img title="The selectable option for the text turned off." src="http://www.flashexplained.com/img/design/emm/emm_019.gif" alt="The  selectable option for the text turned off." width="119" height="57" /></p>
<p>Why is this necessary? If you have this option turned on, once a user  moves her mouse over the button, the cursor for selecting text will  appear, instead of the hand cursor. In addition to the fact that this  sucks (a text selecting mouse cursor appearing over a button definitely  does), your button may even not function at all!</p>
<p>Turn this option on only intentionally – for example, when you want  your users to be able to select a piece of text on your flash site, like  your address, etc.</p>
<p>17 Click on the “Scene 1″ link above the  layers to return to the main scene.</p>
<p><img title="Returning to the main scene of your movie." src="http://www.flashexplained.com/img/design/emm/emm_018.gif" alt="Returning to the main scene of your movie." width="198" height="41" /></p>
<p>There! The button is finished. Making the other buttons will be easy  now.</p>
<h3>Duplicating the other menu buttons from the existing one</h3>
<p>18 Open the Library (<strong>Window &gt;  Library)</strong>. Right-click on the <em>home button</em> symbol and  select “Duplicate” from the menu that appears.</p>
<p><img title="Duplicating a symbol inside the Library." src="http://www.flashexplained.com/img/design/emm/emm_020.gif" alt="Duplicating a symbol inside the Library." width="151" height="161" /></p>
<p>19 Call the new symbol <em>gallery button</em> and click OK.</p>
<p>20 Double-click on the newly created <em>gallery  button </em>symbol in the Library to enter inside it.</p>
<p>Click on the link label text field to edit it. You can do this by  double-clicking with the Selection tool <strong>(V)</strong>, or by  clicking once with the Text tool <strong>(T)</strong>. Write “Gallery”  (without the quotation marks, of course). Press <strong>Esc</strong> to  exit the text editing mode.</p>
<p>Use the <strong>left arrow</strong> and <strong>right arrow</strong> keys  if necessary to center the link label inside the button.</p>
<p><img title="Centering the link label inside the second menu button." src="http://www.flashexplained.com/img/design/emm/emm_021.gif" alt="Centering the link label inside the second menu button." width="91" height="31" /></p>
<p>21 Go back to the Library and repeat steps  18 through 20. Make three more button symbols. Call them <em>music  button</em>, <em>links button</em> and <em>contact button</em>. Change  their labels accordingly.</p>
<p>You don’t need to return to the main scene to do this. Just duplicate  them inside the Library, double-click on each one of them, change the  text and center it. When finished with all the buttons, return to the  main scene. You will have five different buttons for your menu in the  Library.</p>
<p><img title="The Library with all the menu buttons inside it." src="http://www.flashexplained.com/img/design/emm/emm_022.gif" alt="The  Library with all the menu buttons inside it." width="100" height="160" /></p>
<h3>Placing the site menu on the stage</h3>
<p>22 Choose the Selection tool <strong>(V)</strong>.  Click once on the home button to select it.</p>
<p>Press <strong>Ctrl+C</strong> (<strong>Cmd+C</strong> on a Mac) to  copy this button. Press <strong>Ctrl+Shift+V</strong> (<strong>Cmd+Shift+V</strong> on a Mac) to paste this button in place, exactly over the original one.</p>
<p>Now don’t click anywhere and don’t select any other tool. It may seem  that you have just one button on the scene right now, but there are  two. They are placed exactly one over the another (thanks to the Paste  in Place command).</p>
<p>Just press and hold <strong>Shift</strong> on your keyboard and while  holding it, press the <strong>right arrow</strong> key to move the copy  of the button horizontally. Each time you press the <strong>right arrow</strong> key, you will move the button by exactly 10 pixels. Press the key 10  times to move the button exactly by 100 pixels to the right.</p>
<p><img title="Two copies of the same menu button exactly 100 pixels  apart." src="http://www.flashexplained.com/img/design/emm/emm_023.gif" alt="Two copies of the same menu button exactly 100 pixels apart." width="204" height="45" /></p>
<p>If you had pressed just the arrow key without holding shift, you  would have moved your button by 1 pixel at time. This comes in handy  when you must design a precise layout.</p>
<p>23 Repeat the previous step by copying and  pasting in place the second button and moving it 100 pixels to the  right. Do this two more times to have five buttons in all on the scene.</p>
<p><img title="Five copies of the same button equally spaced on the  scene." src="http://www.flashexplained.com/img/design/emm/emm_024.gif" alt="Five copies of the same button equally spaced on the scene." width="495" height="35" /></p>
<h3>Finalizing the  site menu by swapping the button symbols</h3>
<p>You will see now how easy it is to place every menu button in its  right place. I love Flash! It is wonderful and really easy to work with <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>
<p>24 Click once with the Selection tool <strong>(B)</strong> on the second button from the left. Go to the Properties panel and  press the “Swap” button.</p>
<p><img title="The button for swapping symbols on the scene." src="http://www.flashexplained.com/img/design/emm/emm_025.gif" alt="The  button for swapping symbols on the scene." width="55" height="38" /></p>
<p>25 In the window that appears, select <em>gallery  button</em> and click OK.</p>
<p><img title="The Swap Symbol dialog." src="http://www.flashexplained.com/img/design/emm/emm_026.gif" alt="The  Swap Symbol dialog." width="220" height="117" /></p>
<p>Repeat this procedure 3 more times for each of the remaining buttons.  In the end, you will have all the particular buttons required for your  flash website menu on the stage.</p>
<p><img title="The finalized web site menu." src="http://www.flashexplained.com/img/design/emm/emm_027.gif" alt="The  finalized web site menu." width="497" height="37" /></p>
<p>After finishing the part of the menu that will server to navigate  through your Flash site, you are going to create the menu’s mirrored  reflection.</p>
<h3>Making the reflection of the menu</h3>
<p>26 Select all of the buttons on the stage.  Do this with the Selection tool <strong>(V)</strong>. Click somewhere  outside the buttons (for example, on the top left of the menu) and drag  your mouse to encompass all of them.</p>
<p>27 Copy the buttons <strong>(Ctrl+C)</strong> and paste them in place <strong>(Ctrl+Shift+V)</strong>.</p>
<p>28 While holding <strong>Shift</strong> press the <strong>down arrow </strong>3 times to move the copies down 30  pixels from the original symbols.</p>
<p>Release the <strong>Shift</strong> key and press only the <strong>down  arrow</strong> key five times. You have moved your button copies  exactly 35 pixels downwards.</p>
<p><img title="The copies of the buttons placed below the originals." src="http://www.flashexplained.com/img/design/emm/emm_028.gif" alt="The  copies of the buttons placed below the originals." width="497" height="72" /></p>
<p>If you followed the dimensions I gave you at the outset of this  tutorial for creating your buttons, the copies will be now spaced just a  few pixels from the originals. This will make for a nice and more  realistic mirror reflection effect. Also, you don’t want to move your  mirrored buttons too far from the real menu, to save space.</p>
<p>29 Keep the copies you just moved down  selected. Select <strong> Modify &gt; Transform &gt; Flip Vertical</strong>.</p>
<p><img title="The menu with its reflection." src="http://www.flashexplained.com/img/design/emm/emm_029.gif" alt="The  menu with its reflection." width="499" height="74" /></p>
<p>You have just made a mirror reflection of the menu. Now ain’t that  easy? Sure it is <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /> But let’s give it a more realistic look.</p>
<p>30 You must have your reflection buttons  still selected. In the Properties panel, click on the Filters tab (1 in  the image below).</p>
<p><img title="Applying a blending filter to the buttons." src="http://www.flashexplained.com/img/design/emm/emm_030.gif" alt="Applying a blending filter to the buttons." width="183" height="92" /></p>
<p>Then click on the little blue plus icon (2) and select the “Adjust  color” blending filter. The controls for adjusting the colors of your  buttons will appear.</p>
<p>By dragging their respective sliders to the left, set the Brightness  to -18 and Saturation to -36. Or just enter these values manually in the  appropriate fields. Leave the other two values (Contrast and Hue) at  zero.</p>
<p>31 Click on the Properties tab (right next  to the Filters tab you clicked in the previous step). Select Alpha from  the Color menu and set it to 41%.</p>
<p><img title="Lowering the Alpha property of the inversed buttons." src="http://www.flashexplained.com/img/design/emm/emm_030a.gif" alt="Lowering the Alpha property of the inversed buttons." width="242" height="27" /></p>
<p>32 Lock the current (<em>menu</em>) layer.  Create a new layer between the two existing ones and call it <em>blue  background</em>.</p>
<p><img title="A new layer for reflection background." src="http://www.flashexplained.com/img/design/emm/emm_031.gif" alt="A  new layer for reflection background." width="221" height="66" /></p>
<p>You will draw a blue gradient here. This will make your navigational  header look more realistic and beautiful. Since you already have a  sky-like graphic behind your menu, it makes sense to create a reflection  of it too.</p>
<p>33 Select the Rectangle tool <strong>(R)</strong>.  Block the outline color and select a fill color that is in good  contrast with the existing graphical elements. You are doing this only  to draw and position your rectangle more easily. You will change its  color to a gradient later.</p>
<p>Draw a rectangle that 48 pixels high.  The width isn’t important –  only make it the same size as the scene or wider than that.</p>
<p><img title="The new rectangle beneath the menu." src="http://www.flashexplained.com/img/design/emm/emm_032.gif" alt="The  new rectangle beneath the menu." width="300" height="62" /></p>
<p>It is important to place the rectangle so that its upper edge is  between the real buttons and their reflections.</p>
<p><img title="Precisely placing the rectangle." src="http://www.flashexplained.com/img/design/emm/emm_033.gif" alt="Precisely placing the rectangle." width="182" height="89" /></p>
<p>Unselect the rectangle by clicking on an empty part of the scene with  the Selection tool <strong>(V)</strong>.</p>
<p>34 Go to the Color Mixer panel, click on  the paint bucket icon to adjust the fill color (and not the outline –  the pencil icon – just in case it is selected by default). Select Linear  as fill type. Make the following choices for your gradient:</p>
<p>The first color (little square on the left) should be set to #B6E2FA  and the second to #78B0E9. Leave the alphas for both colors at 100%.  Leave the left color on the gradient’s left edge and move the right one a  little bit inside (just click on the quare and drag it).</p>
<p><img title="Color values for the linear gradient fill." src="http://www.flashexplained.com/img/design/emm/emm_034.gif" alt="Color values for the linear gradient fill." width="198" height="63" /></p>
<p>This gradient is just a little bit different from the one you made in  step 4.</p>
<p>35 Select the Paint bucket tool <strong>(K)</strong>,  click on the rectangle’s bottom edge and start dragging upwards to make  a vertical fill. In this way, the darker color will be at the top.</p>
<p>You don’t have to make the exact mirror copy of the sky beneath the  menu buttons. What you’re making now will look very nice and  interesting.</p>
<p><img title="The second gradient blue rectangle in place." src="http://www.flashexplained.com/img/design/emm/emm_035.gif" alt="The  second gradient blue rectangle in place." width="300" height="61" /></p>
<p>36 Select the rectangle and copy it <strong>(Ctrl+C)</strong>.  Lock the current layer (<em>blue background</em>).</p>
<p>37 Make a new layer above all the existing  ones and call it <em>overlay</em>.</p>
<p><img title="The fourth layer, above all the others." src="http://www.flashexplained.com/img/design/emm/emm_036.gif" alt="The  fourth layer, above all the others." width="220" height="92" /></p>
<p>38 Paste in place <strong>(Ctrl+Shift+V)</strong> here the rectangle you just copied.</p>
<p>39 Go back to the Color Mixer panel and  make the following gradient: you must have four color squares. Add a  color square just by clicking anywhere between the two existing ones.</p>
<p>All the squares should have their color set to pure white (#FFFFFF).  But their alphas should have the following percentage values (from left  to right): 100, 79, 50 and 28.</p>
<p>Drag the squares so that they look like shown on the image below.</p>
<p><img title="The alpha values for the linear fill in the Color Mixer  panel." src="http://www.flashexplained.com/img/design/emm/emm_037.gif" alt="The alpha values for the linear fill in the Color Mixer panel." width="205" height="63" /></p>
<p>Lock this layer.</p>
<p>Now isn’t this a nice menu with its mirror reflection below it? Sure  it is <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>
<p><img title="The final look of the mirrored menu." src="http://www.flashexplained.com/img/design/emm/emm_038.gif" alt="The  final look of the mirrored menu." width="511" height="94" /></p>
<p>Before making your menu functional via ActionScript, you must first  make place for the different sections of your site, which is exactly  what you will do in the next few steps. Onward!</p>
<h3>Setting up the navigation system for your Flash website</h3>
<p>40 Make a new layer on top of the existing  layers and name it <em>site content</em>.</p>
<p>41 Right-click on frame 5 of the newly made  layer and select Insert Keyframe from the menu.</p>
<p><img title="Inserting a new keyframe." src="http://www.flashexplained.com/img/design/emm/emm_039.gif" alt="Inserting a new keyframe." width="326" height="136" /></p>
<p>42 Draw any kind of content here. Paint  something with a brush, make a circle, anything at all. This is just  temporary dummy content. Don’t lose time on making real content now, you  will do it later. Follow through to the end of this lesson, it is easy  to make changes later.</p>
<p>43 Repeat the previous step 3 more times:  right-click on frames 10, 15 and 20, select Insert Keyframe from the  menu and insert some kind of dummy content there.</p>
<p>You can draw over the existing content or erase it and make something  new. I am telling you this because when you insert a keyframe into a  layer, Flash automatically copies the content from the previous one, if  there existed something.</p>
<p>44 When finished, go back to the first  keyframe of this (<em>site content</em>) layer by clicking on it  (standard left mouse click). Create some content here too. Write “home”  or draw a house <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>
<p>Your timeline should now look like the one shown on the image below.</p>
<p><img title="All the layers in the timeline." src="http://www.flashexplained.com/img/design/emm/emm_040.gif" alt="All  the layers in the timeline." width="376" height="126" /></p>
<p>45 Lock this layer and make a new one above  it and name it <em>labels</em>.</p>
<p>46 Click on the first (and only, so far)  keyframe of the <em>labels</em> layer to select it. Go to the Properties  panel – you’ll find the “Frame label” input field on its left side.</p>
<p>Click inside it, type <em>home</em> and hit <strong>Enter</strong> to  confirm.</p>
<p><img title="Setting a label for a keyframe." src="http://www.flashexplained.com/img/design/emm/emm_041.gif" alt="Setting a label for a keyframe." width="163" height="75" /></p>
<p>47 Still in the same layer, right-click on  frame 5 and select Insert Keyframe from the menu. Do this again for  frames 10, 15 and 20. Your upper two layers should have keyframes in  exactly the same places.</p>
<p><img title="Top two layers and their timelines." src="http://www.flashexplained.com/img/design/emm/emm_042.gif" alt="Top  two layers and their timelines." width="357" height="61" /></p>
<p>48 Click on the frame number 5 to select  it. Go again to the Properties panel and give it a name: <em>gallery</em>.  Repeat this for the remaining three keyframes (10, 15 and 20): call  them <em>music</em>, <em>links</em> and <em>contact</em>, respectively.  All these frame labels will be visible on the timeline.</p>
<p><img title="The labels appearing on the timeline." src="http://www.flashexplained.com/img/design/emm/emm_043.gif" alt="The  labels appearing on the timeline." width="239" height="41" /></p>
<p>Lock this layer.</p>
<p>49 Right-click on frame 20 of the <em>overlay</em> layer and select “Insert Frame” from the menu (<em><strong>not</strong></em> Insert Keyframe).</p>
<p><img title="Prolonging the duration of a keyframe." src="http://www.flashexplained.com/img/design/emm/emm_044.gif" alt="Prolonging the duration of a keyframe." width="426" height="84" /></p>
<p>This will make this layer’s content appear throughout your flash  site. If you don’t this, these contents will only be visible on the  first keyframe, at the beginning.</p>
<p>And of course, all the other menu elements must be visible throughout  the timeline. So make this for each of the remaining layers: <em>menu</em>,  <em>blue background</em> and <em>sky</em>.</p>
<p>Below you can see the final look of the timeline.</p>
<p><img title="The final look of the timeline." src="http://www.flashexplained.com/img/design/emm/emm_045.gif" alt="The  final look of the timeline." width="357" height="144" /></p>
<p>Now that the site’s navigation system is in place, you will name your  buttons (all of them) so that you can issue them commands  programatically later.</p>
<h3>Naming the menu buttons</h3>
<p>50 Unlock the <em>menu</em> layer. Select  the Selection tool <strong>(V)</strong>. Click somewhere on stage to  unselect anything and everything that might be selected.</p>
<p>51 Click on the first button on the menu  from the left to select it (the Home button). Don’t click it’s  reflection.Go to the Properties panel, and enter its Instance name in  the appropriate field: call it <em>homeBtn</em>. Hit <strong>Enter</strong> to confirm.</p>
<p><img title="Selecting a button from the menu and assigning it an  Instance name." src="http://www.flashexplained.com/img/design/emm/emm_046.gif" alt="Selecting a button from the menu and assigning it an Instance  name." width="304" height="55" /></p>
<p>52 Repeat the procedure from the previous  step for each one of the menu buttons: call them <em>galleryBtn</em>, <em>musicBtn</em>,  <em>linksBtn</em> and <em>contactBtn</em>, respectively.</p>
<p>The Instance names make possible to control your buttons via  ActionScript.</p>
<div>
<p>You must always give unique names to your buttons, keyframe labels  and movie clips. You can’t have two objects in your Flash movie which  have the same name. That’s why you had to call the first keyframe home and its corresponding button homeBtn.  Also, remember that ActionScript is a case-sensitive programming  language. If you called your button galleryBtn  and later typed it as gallerybtn in your  ActionScript code, your button will not function because those are two  different Instance names. So, keep track of your Instance names and  always type them in your code exactly as you have when you named your  objects.</p>
</div>
<p>53 Now, select the first mirror button –  the reflection of the home button (the first from left in the second  row). Give it an Instance name – call it <em>homeBtn1</em>.</p>
<p>Why give Instance names to these mirror buttons? Well, precisely  because their purpose is to serve only as visual elements – mirrored  reflections of real menu buttons. If you left them like this, when a  user moved his mouse over them, the hand cursor would have appeared.  This would create a really inappropriate confusion. You must always be  user-friendly! So, you are naming these mirrored buttons to turn them  off later via ActionScript. Once you are going to do that, they won’t  function anymore, and will just be graphical elements, which is what you  want to accomplish!</p>
<p>54 Give Instance names to all the other  mirrored menu buttons: call them <em>galleryBtn1</em>, <em>musicBtn1</em>,  <em>linksBtn1</em> and <em>contactBtn1</em>.</p>
<h3>Writing the ActionScript code that powers the menu and the website  navigation system</h3>
<p>55 Lock this (<em>menu</em>) layer.  Create  a new layer above all the others and call it <em>actions</em>.</p>
<p>56 Click on the first (and only) keyframe  of the new <em>actions</em> layer to select it.</p>
<p><img title="Selecting the keyframe where ActionScript will be  stationed." src="http://www.flashexplained.com/img/design/emm/emm_047.gif" alt="Selecting the keyframe where ActionScript will be stationed." width="239" height="103" /></p>
<p>57 Open up the Actions panel <strong>(Window  &gt; Actions)</strong>. Write the following line of code inside:</p>
<p>stop();</p>
<p>This simple command stops your movie from going on and looping  endlessly.</p>
<p>Now, I want you to do a little test. Test your movie <strong>(Control  &gt; Test Movie)</strong>. Move your mouse accross the buttons <em><strong>and</strong></em> their reflections (mirrored buttons). As you can see, the hand cursor  will appear over both the menu and its mirror image. And you don’t want  that, so now I am going to show you how simply it is to disable these  buttons.</p>
<p>58 Write this piece of ActionScript  just  below the first line you entered in the previous step:</p>
<p>homeBtn1.enabled = false;<br />
galleryBtn1.enabled = false;<br />
musicBtn1.enabled = false;<br />
linksBtn1.enabled = false;<br />
contactBtn1.enabled = false;</p>
<p>Test your movie again (<strong>Ctrl+Enter</strong> on a PC, <strong>Cmd+Enter</strong> on a Mac). Move your mouse over the reflection buttons. As you can see,  there’s only the standard arrow cursor now – the hand cursor doesn’t  appear anymore. You can even try clicking on them – nothing will happen.</p>
<p>Yep, it is that simple! The <code>enabled</code> property of the  button symbol can have two values: <code>true</code> or <code>false</code>.  By default, it is set to <code>true</code>. So when you set it to <code>false</code>,  the button is visible, but doesn’t function any more – it cannot be  clicked, even if you tell it to do so via ActionScript. The button stays  disabled until its enabled property is set to <code>true</code> again  (of course, you’ll leave it at <code>false</code> for the reflected  buttons).</p>
<p>59 Append your code with the following  lines (again, just put it after the existing code):</p>
<p>homeBtn.onRelease = function():Void {<br />
gotoAndStop("home");<br />
}<br />
galleryBtn.onRelease = function():Void {<br />
gotoAndStop("gallery");<br />
}<br />
musicBtn.onRelease = function():Void {<br />
gotoAndStop("music");<br />
}<br />
linksBtn.onRelease = function():Void {<br />
gotoAndStop("links");<br />
}<br />
contactBtn.onRelease = function():Void {<br />
gotoAndStop("contact");<br />
}</p>
<p>Test your movie <strong>(Ctrl+Enter)</strong>. If you did everything  exactly as i wrote up to this point, you should be able to navigate your  site. Click on the menu buttons and see for yourself! Easy navigation,  isn’t it?</p>
<h3>Explaining the ActionScript behind the site menu buttons</h3>
<p>First, I want to explain you why you named the frames. Using frame  labels (like <em>gallery</em> for example) instead of a frame number (5)  has one practical benefit:</p>
<p>If you ever change your site contents by moving the keyframes or  inserting new ones, all you have to do is move the frames with labels so  that thay stay above their corresponding content keyframes. There is no  need to go back to your ActionScript code and rewrite or change the  numbers.</p>
<p>Now let’s see how the code for the buttons works. I will explain the  code functionality just for one of the menu buttons, because they are  basically all the same – only the button Instance name and the frame  label change.</p>
<p>homeBtn.onRelease = function():Void {<br />
gotoAndStop("home");<br />
}</p>
<p>The first line,</p>
<p>homeBtn.onRelease = function():Void {</p>
<p>says that a function is assigned the <code>onRelease</code> event for  the <code>homeBtn</code> button. The <code>onRelease</code> event  happens when a user <em><strong>clicks and releases</strong></em> his  mouse over the button.</p>
<p>If you want you can put the <code>onPress</code> event here instead,  that happens immediately when a user has <em><strong>just pressed</strong></em> his mouse over the button. But that event is more likely to be used in  games, when something has to happen immediately when the mouse has been  pressed – like a spaceship shooting, for example. I like to assign the  “standard” (<code>onRelease</code>) click for the buttons, menus and  various other kinds of website interfaces.</p>
<p>So, once the <code>onRelease</code> event has happened, a function  gets executed. You certainly noticed the <code>:Void</code> keyword  after the <code>function()</code> keyword. This means that the function  in question does not return a value. In many cases, a function in  ActionScript has to return a value. Look at this example:</p>
<p>function mySum():Number {<br />
var a:Number = 3;<br />
var b:Number = 4;<br />
var sum:Number = a+b;<br />
return sum;<br />
}</p>
<p>This function calculates a sum of two variables’ values. The last  line tells to return the value of <code>sum</code> to whatever object  that called the function. So that’s why the <code>:Number</code> keyword  after the function’s name. It states that the value returned by this  particular function will be a numerical one and not a text value or any  other.</p>
<p>So, in the case of your menu button, the type of value that the  function returns is <code>Void</code>. This means nothing, zero – the  function does not return any value, it just serves to advance the  playhead to a particular frame on the timeline.</p>
<p>And just what is it that gets run when the function is executed?  Everything between its curly braces – <code>{</code> and <code>}</code>.  Here it’s about just one line of code:</p>
<p>gotoAndStop("home");</p>
<p>This line tells Flash to jump to the frame which is labelled <code>home</code> and stay there. That’s all there is! Simple! Just one more thing,  however: if you wanted to insert a frame number instead of a frame label  here, you must do it without the quotation marks. Like this:</p>
<p>gotoAndStop(1);</p>
<p>Fine. Before wrapping this tutorial up, just read some advice below.</p>
<h3>A little bit about site navigation and usability</h3>
<p>You have seen how to make a slick menu. However, always keep in mind  your site (or your client’s site) users. The user is king. If a site  happens to be difficult to navigate and counter-intuitive, the most  beautiful and appealing graphics and design won’t help.</p>
<p>In fact, what is often overlooked, is that the design inolves  thinking and responding to your users’ needs. Make a button look like a  button – this doesn’t mean it has to look ugly or too similar to a  real-world button. There many, many examples of beautifully designed  navigation interfaces and menus who are also intuitive and easy to use.</p>
<p>You know that the reflection buttons you made in this lesson are real  button symbols. The user sees them as a nice graphic element only,  which is exactly how it should be.</p>
<p>Usabilty is a science in itself, that applies equally to HTML and  Flash websites. HTML is simple, and yet there are many things you have  to think about when building such a site. When confronted with all the  powerful and rich possibilities that Flash has to offer, this just gets  more complicated. When you have a myriad of possibilites for design and  developement, don’t get overwhelmed and think that you must try and  implement every single great gizmo in your Flash website. Be nice to  your users and they’ll like your site <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>


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		</item>
		<item>
		<title>From Sketch to Vector Illustration</title>
		<link>http://blog.tikier.com/tutorials/illustrator/from-sketch-to-vector-illustration-2</link>
		<comments>http://blog.tikier.com/tutorials/illustrator/from-sketch-to-vector-illustration-2#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:33:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[illustrator]]></category>
		<category><![CDATA[adobe illustrator]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[jump ship]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[nothing in the world]]></category>
		<category><![CDATA[outline]]></category>
		<category><![CDATA[pen tool]]></category>
		<category><![CDATA[pencil sharpener]]></category>
		<category><![CDATA[pile of paper]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[S.A.T]]></category>
		<category><![CDATA[sketch 3]]></category>
		<category><![CDATA[time practice]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[vector illustration]]></category>
		<category><![CDATA[vector lines]]></category>
		<category><![CDATA[weight]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=232</guid>
		<description><![CDATA[For those of you without good sketching ability – please don’t jump ship just yet! I will also discuss a number of tips and techniques to using your pen tool that applies to ALL vector artists – so keep reading. You’ll still learn a thing or two. And who knows – maybe you try to [...]


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</ol>

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			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_brick-red" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fblog.tikier.com%252Ftutorials%252Fillustrator%252Ffrom-sketch-to-vector-illustration-2%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22From%20Sketch%20to%20Vector%20Illustration%22%20%7D);"></div>
<p>For those of you without good sketching ability – please don’t jump  ship just yet!  I will also discuss a number of tips and techniques to  using your pen tool that applies to ALL vector artists – so keep  reading. You’ll still learn a thing or two. And who knows – maybe you  try to sketch something anyway.</p>
<p><span id="more-232"></span></p>
<p>I am going to meander a bit between different sketches, but here is  one example of a vector illustration that was based off of a sketch.</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/gnome5-prf1.jpg" alt="Mr Gnome Poster" /></p>
<p>This is a design our firm was hired to do for the rock band <a target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.myspace.com');" href="http://www.myspace.com/mrgnome">Mr.  Gnome</a>. The theme was straight forward, a  gnome with a guitar in a dynamic pose.</p>
<p>The tools you’ll need for this tutorial are:</p>
<p><strong>1.	Pencil<br />
2.	Paper<br />
3.	Scanner<br />
4.	Computer (with a monitor)<br />
5.	Adobe Illustrator (and Photoshop wouldn’t hurt either)</strong></p>
<p>This tutorial will cover:</p>
<p><strong>1.	Sketching – How detailed to get in your sketch?<br />
2.	What resolution to scan your sketch.<br />
3.	How to set up your Illustrator file.<br />
4.	Tips and Techniques to digitally inking your sketch using vector  lines.<br />
5.	Tips and Techniques to coloring your vector illustration.</strong></p>
<p><strong>Step 1. Sketching. </strong><br />
Ok here we go. Since we will not be using photographs – we’re going to  have to rely on our ability to draw.</p>
<p>First, I believe that learning how to draw is like learning any other  skill. It takes time, practice and it doesn’t hurt if you study a  little. So go buy yourself books on drawing, find tutorials online or  sign up for classes at your local college. And of course, nothing in the  world can replace practice.</p>
<p>This sketching phase of the process should be a fun relaxing part of  the process. If you put pressure on yourself you will surely struggle.  When I am drawing I try to let go of all expectations. When you sit down  to draw tell yourself: “I may draw for the next three hours and may  draw nothing good. But I am going to enjoy the process.” Have a pile of  paper, a pencil sharpener and an eraser. Always start by sketching as  loosely as possible; just work on basic shapes. Get yourself to relax.  Turn on some good tunes, have a can of Coke, whatever it takes to get  yourself into a good place. I really think this is a big part of getting  yourself in the right frame of mind to draw well. It may seem silly –  but imagine if you sat down with one sheet of paper, a thirty minute  deadline and a rigorous expectation of what you needed to draw. Wow…  what pressure! You would be setting yourself up for failure! That’s no  fun. So, sit down, relax, let go of any expectations you put on yourself  and have some fun.</p>
<p>Also, you need to know that the final sketch will usually be  achieved through a process. Many amateur artists don’t truly realize all  the “steps” that go into creating a final piece of art like the one I  drew. The assumption is that I sat down and in one fell swoop  illustrated this final sketch. Frequently there are a lot more steps to  this process. Here is a typical process that a professional illustrator  might go through to produce a final illustration:</p>
<p><strong>1.	Extremely rough  “comps” are drawn to show your client  what you are intending to draw. Often times there will be several of  these so your client has some options.</strong> Often times the client  will give you feedback on your comps – so you’ll have to modify your  composition until they’re happy. Here is a sample of how rough the early  “comps” can be:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/go%20media%20inc%20concept%20sketch%20.jpg" alt="go media inc concept sketch .jpg" /></p>
<p><strong>2.	“Studies” are then drawn for a variety of the elements in  the image.</strong> If, for instance you’ve never drawn a palm tree  before you might want to download some pictures of palm trees and sketch  them for a while till you get a good handle on how to draw them.</p>
<p><strong>3.	The first draft of the final illustration is then done.</strong> It always starts with loose light lines to get the composition worked  out, then you’ll go over it filling in with “tighter” lines to get your  details.</p>
<p><strong>4.	Often times some aspect of the illustration looks bad. A  professional artist will re-work that part of the illustration on a  separate piece of paper until they get it right.</strong></p>
<p>As you can see – this is definitely a process. So, don’t get  frustrated if it takes a lot of work to get your final sketch together.</p>
<p>How detailed you get with your sketch is up to you. Personally, I  find that it is always easier to decide where I want lines while I am in  the sketching phase. So I will get fairly detailed in my drawing before  I scan it into the computer. Deciding where to put lines when I’m  vectorizing (digitally inking) my sketch is much harder. So I will err  on the side of a “tight” sketch (lots of detail) versus a “loose”  sketch. Here are two examples of illustrations. This first one is the  fairly tight sketch of a demon that I drew for Ozz Fest.<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/billozzfest.jpg" alt="Ozz Fest Tight Illustration" /></p>
<p>The second sketch is a much more loose drawing:<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/daveroughsketch.jpg" alt="Dave's Rough Sketch" /></p>
<p>Lines are not well defined and there is a lot that you would have to  make decisions about once you get the drawing into Illustrator. You have  to be extremely skilled in your ability to work through a drawing  on-the-fly. If you are, you can take a very rough sketch like this and  make inking (vectorizing) decisions as you work. I don’t think most  people have this ability, so I would recommend that you try to get a  little bit more detail into your sketch before you scan it into  Illustrator.</p>
<p>While I am endorsing a “tighter” sketch I want to mention the fact  that one of the biggest advantage of creating a vector illustration off  of a sketch is that the over-all feeling of it is MUCH looser than what  you create when you work off of a photo. When, for instance you are  working off of a photograph – you are somewhat bound by the natural laws  of nature. But in a sketch you can really go over-board with  exaggerated features. When you combine these loose exaggerated features  of a sketch with the tight clean lines of vector art you really get a  wonderfully unique looking illustration. So, don’t be too tight with  your drawing! You don’t want to lose your personality.</p>
<p><strong>Step 2. Scanning your Artwork.</strong><br />
HHmm.. not sure why I made this into a whole section of this tutorial. I  guess it’s just an important step – you need to get your sketch into  your computer.  Here are a few tips to scanning your sketch:</p>
<p>1. Make sure to scan your sketch in “photo” mode at 300dpi or higher.  You may want to go as high as 600dpi. It really helps to zoom in on  your sketch while you’re vectorizing (digitally inking and coloring) it.  At this zoomed in state you might be looking at a part of the sketch  300% – 400% bigger than the size you drew it, so you’ll need that extra  resolution to see where to put your lines.</p>
<p>2. If your sketch is bigger than your scanner – you’ll have to scan  it in pieces and stitch them together in Photoshop. One little tip that  helps make this process easier is to make sure that you butt one side of  the paper up against the edge of the scanning surface. Scan it, then  slide the paper keeping that same side flush up against the edge of the  scanning surface. This process insures that your different parts of the  sketch are not rotated differently. It is much easier to piece together  two images that don’t need to be rotated. Once your sketch pieces are in  Photoshop, open one and enlarge the canvas area  to make room for the  other pieces. Copy-and-Paste the other pieces so that they are all in  one image. Set the properties of  each layer to “multiply.” This will  allow you to see through each layer and more easily line them up. Once  you have them all lined up, change the layer properties back to  “normal,” flatten the image, and save it as a .jpeg</p>
<p><strong>Step 3. Setting up your Illustrator file.</strong></p>
<p>I like to create 3 layers in Illustrator when vectorizing a sketch.  The bottom layer is where I place my sketch. I will lock this layer so I  don’t accidentally select it or move it. The middle layer is my color  layer. This is where I will fill in my shapes with colors. I will also  lock this layer until I get to the coloring part of the process. The top  layer is the inks (the lines) of the drawing.</p>
<p>I should take a moment here to mention that you can illustrate vector  art without lines. The artwork can be comprised completely of solid  shapes with no “line art.” Here is an example of each:</p>
<p>This is a vector illustration without any lines defining the shapes.  It simply uses color and value to define the shapes.<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/define%20by%20shape.jpg" alt="Define By Shape" /></p>
<p>This illustration does have lines to separate the shapes.<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/define%20by%20line.jpg" alt="Define By Line" /></p>
<p>Whether you choose to make line art or not is up to you, but we WILL  be making the line art first on this project.<br />
<strong><br />
Step 4. Tips and Techniques to digitally inking your sketch using vector  lines. </strong></p>
<p>Ok.. now we get to drawing our vector lines.  I don’t have one set  style for creating these lines; in fact I have several. I will discuss  each. But before I do, I want to discuss our goals.  The goals with  these lines are that they have character. And by “character” what I mean  to say is: “they look cool.” So, how do we make our lines look cool?</p>
<p>For starters, we need our lines to vary in what is known as “weight.”  “Weight” of a line basically means how thick or thin your lines are. A  lot of weight is thick a little weight is thin. Making your lines vary  in weight adds a LOT of character (makes them look cool.)</p>
<p>And where we put this character into the lines is also important. I  use three general rules when making a determination of where to put  weight:</p>
<p>1. Most important is how close an object is to you. So, if you have a  drawing where the super-hero is punching out towards you, the fist  would be the closest thing to you.  The closer something is to you, the  thicker the lines should be. The further away something is – the thinner  the lines should be. The city in the background, for instance, should  be illustrated with very thin lines. This creates an illusion of depth.</p>
<p>2. The outer-most line of each separate object I will also tend to  make a little thicker than the interior lines. This helps define that  object apart from the other objects.</p>
<p>3. I will also pay attention to light source. If, for instance, the  sun is just over the right shoulder of a character – I might thin that  line so much that it ends… there is actually a gap where the line ends  then re-starts. The side of the object opposite of the light source will  have thicker lines.</p>
<p>4. Finally – I will tend to thicken a line that dead-ends into  another line. This is a hard one to explain, so here is a picture:<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/lines%20thickening%20dead%20end.jpg" alt="lines dead end" /></p>
<p>Now that we have a clear understanding of what kind of lines we’re  trying to make… how do we make them?</p>
<p>My first step is usually to outline my object or a portion of the  object and then “knock out” the shapes that are inside it. Using my pen  tool I will simply find a starting point and start drawing around a  shape. If you are not experienced using the pen tool in Illustrator this  may be a bit of a frustrating process. Have faith that in time you will  get better and faster. It takes time to learn how to best use this  tool.  Here are a couple of tips:</p>
<p>1. Place your points at the most extreme spots – at the very top of  the peak of a curve or the very bottom of a curve.</p>
<p>2. Fewer points will give you a smoother line, so challenge yourself  to eliminate points.</p>
<p>3. If you need to bring a curving line to a sharp turn, click on  where the curve will end, click-drag your mouse to create the curve  before the sharp turn (don’t worry about the vector line on the far side  of the point. When you get the curve before the point where you want  it, let up on the button, but before you make your next point – click  one time on the point you just made. This will eliminate the bezier  handle that runs through the point. When you place your next point, the  line from the previous point will come out straight from that point.   Here is a little picture sequence of this process. **This is a VERY  useful tip. So, if you don’t understand it – read it five more times,  study the images below and don’t proceed till you get it. It will be on  the S.A.T.!**</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/pentool_seq_1B.jpg" alt="pen tool 1" /></p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/pentool_seq_2B.jpg" alt="pen tool 2" /></p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/pentool_seq_3B.jpg" alt="pen tool 3" /></p>
<p>Once I have my outline I will simply start drawing the shapes that  are inside it that need to be subtracted (or for us old-school  designers: “knocked out.”) Be aware that the “lines” you’re creating  will be comprised of the outline minus the interior shapes. So, in terms  of giving your final lines varying weight,  you will have to vary how  close your interior shapes are to the outline.</p>
<p>Here is an example of how I will draw an outline, then subtract (or  knock-out) the interior with a second shape:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/creating%20lines1.jpg" alt="creating lines 1" /></p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/creating%20lines2.jpg" alt="creating lines 2" /></p>
<p>One way to deal with this varying line weight issue is to deal with  it in the sketching phase. This way – you don’t have to think about it  while vectorizing. You can just follow your sketch lines.</p>
<p>While you are drawing these knock-out shapes you may want to ignore  little detail lines that might be hard to draw. If for instance you have  some cross-hatching lines that extend from a large black shape – I  won’t try to draw them both at the same time. I will start by just  drawing the black shape, then will go back and draw the hatch-lines. I  can merge these shapes using the Pathfinder tool later if I want to.   Here is a sample of that:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/cross%20hatching%20vector.jpg" alt="cross hatching vector" /></p>
<p>Once you have all of your interior shapes in place, you’ll now need  to knock them out of your outline. You will do this by<br />
1. Grouping all of the interior shapes.<br />
2. Bringing these grouped interior shapes to the front:  Object&gt;Arrange&gt;Bring To Front<br />
3. Selecting both your grouped interior shapes and your outline<br />
4. Clicking on the knock-out (or “subtract”) function of your pathfinder  tool.<br />
5.  Fill with black! (or whatever color you want your lines.)</p>
<p>Another way to draw lines of varying weight without drawing the  inside and then the outside of each line is to just draw a single vector  line down the center of your intended line. Then you “stroke” this line  with a brush. Specifically you might want to use one of the calligraphy  brushes that Illustrator includes.</p>
<p>Here is how using one of these brushes looks when applied to a  curving line:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/vectorizing%20with%20stroke.jpg" alt="vectorizing with stroke" /></p>
<p>This looks great and is a much easier way to make lines with  character – but it is much harder to control where the line is thick and  where it’s thin. This is determined by the shape of the brush and the  angle of your line. If you have a set of brushes set up at various  angles and experiment a bit, you can figure out how to control where the  thick and thin parts of your line are, but it takes some work.</p>
<p>If you are using this technique to vectorize (digitally ink) your  sketch there is one additional step you have to take. Once you get the  line how you want it, you’ll have to: use the Object&gt;Expand  Appearance function. This will take your brush stroke and convert it  into a solid shape.</p>
<p>You may also experiment making your own brushes in Illustrator. One  very useful brush is a simple triangle.</p>
<p>Simply make this triangle shape, select it and then go to the  drop-down menu in your brushes window and select “New Brush&gt;New Art  Brush.  Then draw a curvy line and apply this brush. You will quickly  see how useful it will be in inking. Here is a sample of what a  triangular brush on your vector path looks like:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/triangular%20brush.jpg" alt="triangular brush" /></p>
<p>I suggest experimenting with brushes like this. I will not reveal all  of Go Media’s secrets here – but this should get you started.</p>
<p>Now you have the meticulous job of “inking” your illustration.  Depending on how complex your drawing is – this process may take an  entire day or more, so settle in and try to enjoy yourself. After all –  that’s why we’re here right?</p>
<p>Here is the finished inking I did on this sketch… Pretty sharp if I  do say so myself!!</p>
<p>First the pencil sketch:<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/gnome%20art%20pencil.jpg" alt="Pencil drawing of the gnome" /></p>
<p>Now the final inked illustration:<br />
<img src="http://www.gomediazine.com/wp-content/images/2007/04/gnome5-prf1.jpg" alt="Mr Gnome Poster" /></p>
<p>Ok, now to the really fun part – coloring.</p>
<p><strong>Step 5. Tips and Techniques to coloring your vector  illustration.</strong></p>
<p>This tutorial is going to cover coloring in Adobe Illustrator. At  this point you could also export your line art to Photoshop and color  your drawing in it. In fact, most professional coloring you’ll see of  illustrations is done in either Photoshop or Painter. Making a vector  coloring – as we are in this tutorial is a very different process with a  different look and feel to it. In Photoshop for instance, you can much  more easily make soft-edged transitions between your various colors.  Here in Illustrator your color shapes will have sharp edges.</p>
<p>Now I will make a confession – I don’t think I have a very good sense  of color. I think I am a bad colorist. So, hopefully I can give you  some tips I use to “fake it.” Remember: “Fake it till you make it!”</p>
<p>Now, you’ll be coloring on your color layer, so lock your inking  layer and unlock your color layer.</p>
<p>Usually I will try to pick the colors I’m going to use before I start  coloring.  I will start with 2-4 main color themes that work well  together. For each of these colors I will try to get a range of color  values from dark to light. Once I have this palette of colors I try very  hard to stick with it. Since I don’t have a good sense of color, I’m  afraid to stray too far from a nice color palette once I’ve made one.   Here is an example of a color palette I put together:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/palette_example.jpg" alt="palette example" /></p>
<p>I will usually assemble my color palettes by opening a Pantone Swatch  Library (located in the Swatch window drop-down in the Swatch Libraries  drop down). I’ll then see a color I like and grab the entire value  range from dark to light of that color.</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/pantone_swatches.jpg" alt="pantone swatches" /></p>
<p>One “cheat” I use occasionally for finding a good color schemes– is  the website: <a target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.colourlovers.com');" href="http://www.colourlovers.com/">colourlovers.com</a>.  It doesn’t give a complete coloring palette and isn’t usually exactly  what I’m looking for, but it’s a great resource for inspiration.</p>
<p>In the case of this illustration, he went with a fairly  straight-forward coloring scheme. The girl’s skin is flesh color, the  skull is grey and the devil-baby is red. For each of these object there  is about 3-4 color values; a middle value, one dark color for shadows  and one light color for highlights.</p>
<p>While going with a straight-forward coloring scheme is fine, I want  to encourage you to really experiment with colors. Explore the space. I  got a fever, and the only prescription – is MORE COW BELL…  no wait – I  mean – MORE COLORS. I think doing a good realistic coloring job is  almost passÃƒÂ© these days. Using non-traditional colors is the current  trend.</p>
<p>To start, lets use this little devil baby sketch that Dave did and  start by filling each main shape with a middle value. Here is what the  baby looks like with each of his primary shapes filled with the  middle-value. You’ll notice the back of the tail is dark. We obviously  decided that we were going to have a light source to the upper left.  This would place the tail in a shadow.</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/initial%20vector%20fill.jpg" alt="initial vector fill" /></p>
<p>When I say “We filled each main shape..” what I mean specifically is  that we stole the line art and used the vector lines that were already  drawn to fill the main shapes.</p>
<p>In order to do this you need to make sure you’ve used your Pathfinder  tool to subtract (knock-out) and consolidate all your line art into one  complete path, then you will:</p>
<p>1.	Unlock your inking layer (if it isn’t already)<br />
2.	Select your Inks (lines)<br />
3.	Edit&gt;Copy<br />
4.	Switch to your color layer (I’ll even re-lock my inking layer)<br />
5.	Edit&gt;Paste In Front – this will drop a copy of the inks into the  coloring layer in the exact same location that it was taken from – so it  lines up perfectly.<br />
6.	Select the line art and then Object&gt;Compound Path&gt;Release. This  will break all of these shapes back up into their own pieces of art.  You can then delete the outline and simply deal with the fill shapes. By  selecting them you can fill them with the appropriate color.</p>
<p>Using this technique will save you a lot of time. Here is the  single-color initial fill of the devil-baby:</p>
<p>If you are not familiar with the Pathfinder tool in Illustrator, let  me just say: please take the time to explore this tool. It is  indispensable.  I use it constantly.</p>
<p>Once the main color fill is in place, we can start adding shadows and  highlights. Since your highlights and shadows will be contained within  the area we’ve already established with our fill, you really only need  to draw the line that will distinguish the barrier between your middle  value and shadow.</p>
<p>In this first image you can see where I drew the dark red shape to  define the shadow area. I only concerned myself with where my shape  intersected with the red fill of the devil baby’s body.</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/vector%20shading%201.jpg" alt="vector shading 1" /></p>
<p>I then need to make a copy of the devil-baby’s fill shape so I won’t  lose it when I use the pathfinder tool. I use the Copy and  Paste-In-Front function to create two duplicate shapes that are directly  on top of one another. Then I select the main fill shape and the shadow  shape as well.</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/vector%20shading%202.jpg" alt="vector shading 2" /></p>
<p>Then, using the Pathfinder tool use the overlap Pathfinder tool. I’m  not sure what the technical term is for this function, but it basically  takes two shapes and removes any parts of them that do not over-lap.  Here’s a pic:</p>
<p><img src="http://www.gomediazine.com/wp-content/images/2007/04/vector%20shading%203.jpg" alt="vector shading 3" /></p>
<p>I will go through and use this technique to define each of my  shadows, bright spots and any other little details I would like to add.</p>
<p>So there you have it.  An insight into my mind as I go from sketch to  vector illustration.  This is how I do it, but every illustrator has a  different technique.  So use this article/tutorial as a guide to help  you establish your own technique.  I hope you learned something useful!</p>


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		<title>Making the camera focus change effect in Flash with the aid of the blending filters</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:20:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[camera focus]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[custom shapes]]></category>
		<category><![CDATA[document properties]]></category>
		<category><![CDATA[drawing tools]]></category>
		<category><![CDATA[flash 8]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[image change]]></category>
		<category><![CDATA[interactive image]]></category>
		<category><![CDATA[invisible buttons]]></category>
		<category><![CDATA[keyframe]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[pen tool]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[stage 6]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=224</guid>
		<description><![CDATA[In this Flash 8 Pro tutorial, I will show you how simply it is to create an interactive image with camera blur/sharpen effects that appear as the user moves her mouse over it. In this easy and comprehensive lesson, you will see how to: Use the Pen tool to create a precise mask, Make invisible [...]


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<p>In this <strong>Flash 8 Pro tutorial</strong>, I will show you how  simply it is to create an interactive image with camera blur/sharpen  effects that appear as the user moves her mouse over it.</p>
<p><span id="more-224"></span></p>
<p>In this easy and comprehensive lesson, you will see how to:</p>
<ul>
<li>Use the Pen tool to create a precise mask,</li>
<li>Make invisible buttons with custom shapes that cover specific parts  of your image,</li>
<li>Create a motion tween that uses the blending filters available in  Flash 8 Pro,</li>
<li>Make a slow or quick change of focus with ActionScript and a lot  more.</li>
</ul>
<p>Below is the finished example of what you are going to achieve at the  end of this detailed tutorial. Move your mouse over the various parts  of the picture to see the change of camera focus.</p>
<p>Nice effect! The photo is an interesting one – a car wreck in Zagreb.</p>
<h3>Preparing the workspace</h3>
<p>Before using the drawing tools, you’ll first tweak some properties of  your document and import the picture for this lesson.</p>
<p>1 Open a new Flash document.</p>
<p>2 Select <strong>Modify &gt; Document</strong> to open the Document Properties window.</p>
<p>3 Change the <strong>Dimensions</strong> of  your document (see 1 in the image below) so that its <strong>width  equals 500 pixels</strong> and <strong>height 600 pixels</strong>. This  will be enough to accommodate the picture that you’re going to download  later and import into your Flash document.</p>
<p>Set the speed of your movie (the <strong>Frame rate</strong> -see 2  below) to <strong>30 fps</strong>.</p>
<p><img title="Modifying the document properties." src="http://www.flashexplained.com/img/design/ceb/ceb_001.gif" alt="Modifying the document properties." width="219" height="186" /></p>
<p>4 <a target="_blank" href="http://www.flashexplained.com/img/design/materials/old_car_wreck.zip">Download  the image</a> i prepared for this tutorial, save it someplace where you  will easily find it and unzip it.</p>
<p>5 Select <strong>File &gt; Import &gt;  Import to Stage</strong>, find the image, select it and click <strong>Open</strong>.  The image should appear on your document’s stage.</p>
<p><img title="The jpg image inside the fla document." src="http://www.flashexplained.com/img/design/ceb/ceb_002.jpg" alt="The  jpg image inside the fla document." width="200" height="239" /></p>
<p>6 While the image is still selected, check  out in the Properties panel that it is positioned on round pixels.</p>
<p><img title="Making sure the image is positioned on round pixels." src="http://www.flashexplained.com/img/design/ceb/ceb_003.gif" alt="Making sure the image is positioned on round pixels." width="164" height="107" /></p>
<p>The image’s X and Y values (its coordinates on the stage, expressed  in pixels) should end with a <em><strong>zero</strong></em> and not any  other number. If this isn’t the case with your image, change those  numbers to zeros manually.</p>
<p>If the image isn’t placed on round pixels, it may turn out blurry in  your final SWF movie. This is not the blur effect you will be doing in  this lesson I’m talking about, but rather the question of how Flash  displays objects that are not placed on round coordinates. Since a part  of the image (either the foreground or background) will always be in  focus, the image itself has to be sharp.</p>
<p>7 Call the current layer <em>background</em>.  Make a new layer above it and call it <em>car</em>.</p>
<p><img title="Adding a new layer to your scene." src="http://www.flashexplained.com/img/design/ceb/ceb_004.gif" alt="Adding a new layer to your scene." width="206" height="66" /></p>
<p>8 Click on the image with the Selection  tool <strong>(V)</strong> to select it. Press <strong>Ctrl+C</strong> to  copy the image.</p>
<p>9 Lock the <em>background</em> layer.</p>
<p><img title="Locking the currently active layer." src="http://www.flashexplained.com/img/design/ceb/ceb_005.gif" alt="Locking the currently active layer." width="211" height="40" /></p>
<p>Click on the <em>car</em> layer’s first keyframe to select it.</p>
<p><img title="Selecting the first keyframe of the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_006.gif" alt="Selecting the first keyframe of the car layer." width="211" height="40" /></p>
<p>10 Press <strong>Ctrl+Shift+V</strong> to  paste the image in place here. Pasting an object in place in Flash is  different from simple pasting. When you paste something in place, that  object is placed exactly on the same spot as the original one.</p>
<p>So now you have two copies of the same picture, placed exactly one  above the another, in their respective layers. This is a must if you  wish to obtain the effect discussed in this lesson. You can’t have a  realistic focus-changing effect if your images are placed on different  locations.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Using the Pen tool to create a precise outline</h3>
<p>11 Lock the <em>car</em> layer. Make a new  layer above it and call it <em>car mask</em>.</p>
<p><img title="A third layer is added to the scene." src="http://www.flashexplained.com/img/design/ceb/ceb_007.gif" alt="A  third layer is added to the scene." width="203" height="59" /></p>
<p>12 Zoom in on the image using the <strong>Zoom  tool (Z)</strong>. You are going to draw a precise outline of the car,  so zooming in on the picture will make your work a lot more easier.</p>
<p>13 Select the <strong>Pen tool (P)</strong>.  In the Properties panel, select <strong>hairline</strong> as type of  line and choose a color that will be in good contrast with the image.</p>
<p><img title="Selecting the options for the Pen tool." src="http://www.flashexplained.com/img/design/ceb/ceb_008.gif" alt="Selecting the options for the Pen tool." width="296" height="28" /></p>
<p>14 Position your cursor somewhere on the  left bottom edge of the car (see the left image below).</p>
<p><strong>Click and don’t release your mouse</strong> – just drag it a  little bit away from the point where you first clicked. As you can see  in the image on the right below, thin blue handles will appear. You can  release your mouse button now.</p>
<p><img title="Creating the starting point of the curve with the Pen  tool." src="http://www.flashexplained.com/img/design/ceb/ceb_009.jpg" alt="Creating the starting point of the curve with the Pen tool." width="340" height="192" /></p>
<p>This technique of clicking and dragging is very important if you want  to obtain adjustable curves with the Pen tool. If you just click  without dragging, you would have obtained straight lines with points  which are devoid of handles. You could add the control points with  handles later, but why do it afterwards if you can do it now?</p>
<p>You will need curved and not straight lines, because you are going to  adjust them later to make them follow the car’s outline precisely.</p>
<p>15 Next click just below the car’s rear  light and again drag your mouse. Release it once the control handles for  the second point have appeared.</p>
<p><img title="Adding a second control point to the curve." src="http://www.flashexplained.com/img/design/ceb/ceb_010.jpg" alt="Adding a second control point to the curve." width="315" height="172" /></p>
<p>After you release your mouse button, you will see the first segment  of the curve on your scene.</p>
<p>16 Continue clicking-and-dragging until you  have reached the other side of the car. Don’t be bothered if some  segments of your curve go over the car – you will adjust that in a  moment. For now, the only important thing is to place the <strong>points</strong> around the edges of the car.</p>
<p><img title="The completed outline around the upper part of the car." src="http://www.flashexplained.com/img/design/ceb/ceb_011.jpg" alt="The  completed outline around the upper part of the car." width="340" height="163" /></p>
<p>You can stop once you reach the light on the car’s right edge, just  like in the image above. You will soon see why. But, first, you must  finish the curve so that it follows the outline of the car smoothly.  (You call that a car?) <img src="http://flashexplained.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /></p>
<p>17 Select the Subselection tool <strong>(A)</strong>.  Click on the curve to select it for work. The little squares (control  points) will appear.</p>
<p>18 Click on a control point to select it  for manipulation.</p>
<p><img title="Selecting a control point on the curve." src="http://www.flashexplained.com/img/design/ceb/ceb_012.jpg" alt="Selecting a control point on the curve." width="168" height="164" /></p>
<p>19 Place your cursor over one of the  control handles (the small circle at the end of the handle), click on it  and start dragging. You will see a thin blue line appear, indicating  the new position of the handles. Release your mouse.</p>
<p><img title="Dragging a control handle of a curve point." src="http://www.flashexplained.com/img/design/ceb/ceb_013.jpg" alt="Dragging a control handle of a curve point." width="168" height="164" /> <img title="The curves on both sides of the point have  changed their curvature." src="http://www.flashexplained.com/img/design/ceb/ceb_014.jpg" alt="The  curves on both sides of the point have changed their curvature." width="168" height="164" /></p>
<p>As you can see in the image above on the right, the curvature of  curves on both sides of the control point have changed. And you  certainly noticed that both handles were moving in unison. What you need  to do in order to adjust the curves so that they fit the car outline  perfectly, is to control only one handle of a control point, not both at  the same time.</p>
<p>20 To succeed in doing exactly that, place  your mouse over the control handle, press and hold the <strong>Alt</strong> key, then click your mouse and start dragging the handle. Only the  selected handle will move – the other one will stay still.</p>
<p><img title="Dragging a single handle of a control point." src="http://www.flashexplained.com/img/design/ceb/ceb_015.jpg" alt="Dragging a single handle of a control point." width="365" height="121" /></p>
<p>The picture above shows how just one curve (the one to the left of  the selected control point) has changed its curvature. The other one has  remained unchanged.</p>
<p>Following the said technique, adjust all the segments of the curve so  that it fits the car perfectly. Start from either end of the curve,  select point after point, and move each control handle until all of the  curve has fallen into place. I have selected the curve on the image  below, so that you can better see how it should look in the end.</p>
<p><img title="The curve outlining the car perfectly." src="http://www.flashexplained.com/img/design/ceb/ceb_016.jpg" alt="The  curve outlining the car perfectly." width="290" height="155" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Completing the mask outline</h3>
<p>21 Select the Line tool <strong>(N)</strong>.  Click outside the image, on its right (somewhere near the white plastic  bag on the picture), hold <strong>Shift</strong> and start dragging  your mouse to the left.</p>
<p><img title="The beginning of the line being drawn." src="http://www.flashexplained.com/img/design/ceb/ceb_017.jpg" alt="The  beginning of the line being drawn." width="380" height="111" /></p>
<p>Once you have reached the other side, you can release your mouse and  the <strong>Shift</strong> key.</p>
<p><img title="A horizontal line drawn across the image." src="http://www.flashexplained.com/img/design/ceb/ceb_018.jpg" alt="A  horizontal line drawn across the image." width="380" height="111" /></p>
<p>22 Select the Selection tool <strong>(V)</strong>.  Click on the portion of the line that is “inside” the car to select it.</p>
<p><img title="Selecting a portion of the line." src="http://www.flashexplained.com/img/design/ceb/ceb_019.jpg" alt="Selecting a portion of the line." width="360" height="170" /></p>
<p>Hit <strong>Delete</strong> to remove this part of the line.</p>
<p><img title="A part of the line deleted." src="http://www.flashexplained.com/img/design/ceb/ceb_020.jpg" alt="A  part of the line deleted." width="360" height="170" /></p>
<p>23 Use the Line tool <strong>(N)</strong> once again to create three more lines that will encompass the rest of  the car and the lower part of the picture. The only important thing you  should pay attention to is that all the lines should be connected. You  are going to fill this outline with color in a moment, so everything  must be connected, with no gaps left behind.</p>
<p><img title="Closing the outline around the picture." src="http://www.flashexplained.com/img/design/ceb/ceb_021.jpg" alt="Closing the outline around the picture." width="360" height="177" /></p>
<p>24 Select the Paint Bucket tool <strong>(K)</strong> and choose a stark color that is well visible in contrast with the rest  of the picture. Click anywhere inside the outline to fill it with  color.</p>
<p><img title="The outline filled with color." src="http://www.flashexplained.com/img/design/ceb/ceb_022.jpg" alt="The  outline filled with color." width="360" height="173" /></p>
<p>Fine! The form of the mask is now completed.</p>
<p>You will now create the mask and also use the same shape you just  created to make two buttons.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the mask and seeing it in action</h3>
<p>25 Lock the <em>car mask</em> layer.</p>
<p><img title="Locking the layer containing the mask." src="http://www.flashexplained.com/img/design/ceb/ceb_023.gif" alt="Locking the layer containing the mask." width="208" height="94" /></p>
<p>26 Hide the <em>background</em> layer.</p>
<p><img title="Hiding the layer at the bottom of the stack." src="http://www.flashexplained.com/img/design/ceb/ceb_024.gif" alt="Hiding the layer at the bottom of the stack." width="208" height="94" /></p>
<p>It is necessary to hide the <em>background</em> layer if you want to  see the masking effect in action. Since the <em>background</em> layer  contains the same picture as the <em>car</em> layer, you wouldn’t be  able to see the mask at work.</p>
<p>27 <strong>Right-click</strong> on the <em>car  mask</em> layer and select <strong>Mask</strong> from the menu that  shows up. The layer will turn into a mask, and the one beneath it (<em>car</em>)  will instantly be the masked one.</p>
<p><img title="The topmost layer is turned into a mask." src="http://www.flashexplained.com/img/design/ceb/ceb_025.gif" alt="The  topmost layer is turned into a mask." width="208" height="94" /></p>
<p>As you can see, only the car is visible now, thanks to the precise  shape for the mask you drew earlier. Flash rules! <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>
<p><img title="The mask effect shown in action." src="http://www.flashexplained.com/img/design/ceb/ceb_026.jpg" alt="The  mask effect shown in action." width="360" height="192" /></p>
<p>Of course, the terrain around the car is visible too – it would be  unnatural to make the camera focus effect which focuses only on the car  and not its surroundings. In this way, the effect will seem more  realistic.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the invisible button for the car</h3>
<p>28 Unlock the <em>car mask</em> layer.</p>
<p>29 With the aid of the Selection tool <strong>(V)</strong>,  select the whole mask shape – the outlines as well as the fill. The  easiest way to do this is to <strong>double-click</strong> on the  shape’s fill.</p>
<p><img title="All of the drawn shape is selected=" alt="" /></p>
<p>30 Press <strong>Ctrl+C</strong> to copy  the shape.</p>
<p>31 Lock the <em>car mask</em> layer.</p>
<p>32 Create a new layer above all the others  and call it <em>car button</em>.</p>
<p><img title="A new layer is added to the scene." src="http://www.flashexplained.com/img/design/ceb/ceb_028.gif" alt="A  new layer is added to the scene." width="206" height="87" /></p>
<p>33 Press <strong>Ctrl+Shift+V</strong> to  paste the shape in the same exact place as the one in the layer below  it.</p>
<p>34 While, after pasting, this shape is  still selected, press <strong>F8</strong> (or select <strong>Modify &gt;  Convert to Symbol</strong>).</p>
<p>In the window that appears, select <strong>Button</strong> as type,  call it <em>car button</em> and click OK. It doesn’t matter if this new  button has the same name as the layer it is situated in. Flash has no  problems with this, so there is nothing to worry about.</p>
<p><img title="The Convert to Symbol window in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_029.gif" alt="The  Convert to Symbol window in Flash." width="220" height="74" /></p>
<p>35 <strong>Double-click</strong> the newly  made button on the stage to enter inside it. If ever in doubt as to what  timeline you are currently working in, just have a look above the  layers. Flash is always informing you where you are currently in.</p>
<p><img title="The information on the current timeline is shown above  the layers." src="http://www.flashexplained.com/img/design/ceb/ceb_030.gif" alt="The  information on the current timeline is shown above the layers." width="147" height="24" /></p>
<p>36 Click on the <strong>Up</strong> keyframe, hold your mouse button and drag it over to the <strong>Hit</strong> keyframe.</p>
<p><img title="This sequence shows how to drag the Up keyframe of a  button into its Hit keyframe." src="http://www.flashexplained.com/img/design/ceb/ceb_031.gif" alt="This  sequence shows how to drag the Up keyframe of a button into its Hit  keyframe." width="407" height="62" /></p>
<p>You have just created an invisible button. The first three keyframes  of a button symbol in Flash are the states which show up when a user  interacts with the button in question:</p>
<ul>
<li>The <strong>Up</strong> state is present when there is no  interaction with the button.</li>
<li>The <strong>Over</strong> state shows up when a user rolls his mouse  over the button.</li>
<li>The <strong>Down</strong> state happens when the button is clicked.</li>
</ul>
<div>
<p>The Hit state of a button symbol isn’t visible at all – never ever.  The contents of this keyframe define the clickable area of a button.  This area can be bigger or smaller than the visible states of the  button. So, when the first three keyframes are empty, the button is  invisible, but still clickable! This is especially practical in projects  like the one you are currently working on: you need a button to control  the camera blur/sharp effect, but this button must not be seen, in  order not to interfere with the visual aspect of your Flash movie.</p>
</div>
<p>37 Click on the <strong>Scene 1</strong> link above the timeline to return to the main scene.</p>
<p><img title="Going back to the main timeline in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_032.gif" alt="Going back to the main timeline in Flash." width="155" height="38" /></p>
<div>
<p>You’ll notice that in Flash, invisible buttons are represented with a  bluish-turquoise hue.</p>
</div>
<p><img title="The invisible button inside a fla document." src="http://www.flashexplained.com/img/design/ceb/ceb_033.jpg" alt="The  invisible button inside a fla document." width="200" height="96" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Making the invisible button symbol for the background</h3>
<p>38 Lock the <em>car button</em> layer. You  can hide it too, so that you can see more clearly your workspace.</p>
<p>Create a new layer above it and call it <em>bkg button</em>.</p>
<p><img title="Adding the layer for the second invisible button symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_034.gif" alt="Adding the layer for the second invisible button symbol." width="206" height="102" /></p>
<p>39 Select the Rectangle tool <strong>(R)</strong>.  Choose colors that are different from the ones that you used to create  the mask for the car and the car button. Draw a rectangle that is bigger  than the whole picture. You may need to make visible the <em>background</em> layer to better see the size of the rectangle you’re going to draw.  Just remember, you’re creating this rectangle in the <em>bkg button</em> layer.</p>
<p><img title="Drawing a rectangle that is bigger than the imported  picture." src="http://www.flashexplained.com/img/design/ceb/ceb_035.jpg" alt="Drawing a rectangle that is bigger than the imported picture." width="290" height="148" /></p>
<p>40 Lock the current (<em>bkg button</em>)  layer and Unlock the <em>car mask</em> layer.</p>
<p>41 Just like you did before, select the  whole mask shape with the Selection tool <strong>(V)</strong>.</p>
<p>42 Press <strong>Ctrl+C</strong> to copy  the shape. Lock the <em>car mask</em> layer.</p>
<p>43 Unlock the <em>bkg button</em> layer and  click on its first frame to select it for work.</p>
<p><img title="Selecting the first keyframe in a layer." src="http://www.flashexplained.com/img/design/ceb/ceb_036.gif" alt="Selecting the first keyframe in a layer." width="210" height="36" /></p>
<p>44 Press <strong>Ctrl+Shift+V</strong> to  paste the copied shape into place.</p>
<p><img title="The copied shape is pasted over the existing rectangle." src="http://www.flashexplained.com/img/design/ceb/ceb_037.gif" alt="The  copied shape is pasted over the existing rectangle." width="120" height="148" /></p>
<p>45 Choose the Selection tool <strong>(V)</strong> and click on an empty part of the stage or outside it to unselect  everything.</p>
<p>46 Double-click on the shape you just  pasted to select it again, then hit <strong>Delete</strong> to erase it.  You should be left with a shape that is just encompassing the  background behind the car.</p>
<p><img title="The shape for the future background button symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_038.gif" alt="The  shape for the future background button symbol." width="120" height="114" /></p>
<p>You had to click outside the stage and unselect everything. Had you  pressed the <strong>Delete</strong> key immediately after pasting the  shape onto the rectangle, you wouldn’t have cut out the form of the car  from it. By unselecting everything, the pasted shape “takes out” the  part of the rectangle it is pasted over. So when you erase it after  that, you get the rectangle with the part that is “bitten” out of it.</p>
<p>47 Select the new shape with the aid of the  Selection tool <strong>(V)</strong>. Be sure to select both the fill  and the outline – don’t leave anything unselected.</p>
<p>48 Hit <strong>F8</strong> to convert it to  a <strong>Button symbol</strong>. Name it <em>background button</em> and click OK.</p>
<p>49 To make this button invisible too,  you’ll have to repeat the same operations (see <strong>steps 35 through  37</strong> above for a more detailed description) you did for the <em>car  button</em>. Here is a quick  recapitulation:</p>
<ol>
<li><strong>Double-click</strong> the newly made button on the stage to  enter inside it.</li>
<li>Once inside the button symbol, click on the <strong>Up</strong> keyframe and drag it over to the <strong>Hit</strong> keyframe.</li>
<li>Click on the <strong>Scene 1</strong> link above the timeline to  return to the main scene.</li>
</ol>
<p>Great! Now you’ll have to give Instance names to your buttons,  otherwise you wouldn’t be able to pass commands to them via  ActionScript.</p>
<p>50 You are on the main scene now. Click the  button on the stage <em><strong>once</strong></em> to select it. Do <em><strong>not</strong></em> double-click it, because you’ll end up inside it, which is not what you  need now.</p>
<p>51 Go to the left part of the Properties  panel, and type <em>background_btn</em> in the Instance name field. You  may hit <strong>Enter</strong> to confirm that.</p>
<p><img title="Assigning an instance name to a button in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_039.gif" alt="Assigning an instance name to a button in Flash." width="164" height="51" /></p>
<p>52 Lock this layer (<em>bkg button</em>)  and unlock the <em>car button</em> layer.</p>
<p>53 Click once the <em>car button</em> found  in this layer, and give it an Instance name too: call it <em>car_btn</em>.</p>
<p><img title="The instance name makes possible to control a symbol via  ActionScript." src="http://www.flashexplained.com/img/design/ceb/ceb_040.gif" alt="The  instance name makes possible to control a symbol via ActionScript." width="164" height="51" /></p>
<p>Lock this layer.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the background fade in – fade out animation</h3>
<p>54 Hide all the layers by clicking the eye  icon situated above them.</p>
<p><img title="All layers in Flash can be made invisible by clicking a  single icon." src="http://www.flashexplained.com/img/design/ceb/ceb_041.gif" alt="All  layers in Flash can be made invisible by clicking a single icon." width="40" height="114" /></p>
<p>55 Make only the <em>background</em> layer  visible and unlock it.</p>
<p><img title="The background layer is ready for work." src="http://www.flashexplained.com/img/design/ceb/ceb_042.gif" alt="The  background layer is ready for work." width="208" height="20" /></p>
<p>56 Click on the image (<em>old_car_wreck.jpg</em>)   that is inside it to select it. Select <strong>Modify &gt; Convert to  Symbol</strong> (or hit <strong>F8</strong>) to convert this picture  into a symbol. Otherwise, you wouldn’t be able to animate it.</p>
<p>Make sure to select <strong>Movie clip</strong> as type of symbol,  because the selection has stayed on Button from before. Call it <em>background  mc</em> and click OK. Click on the movie clip on the stage <em><strong>once</strong></em> to select it.</p>
<p>57 Click the <strong>Filters</strong> tab  for the movie clip in the Properties panel.</p>
<p><img title="Selecting the filters for a movie clip symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_043.gif" alt="Selecting the filters for a movie clip symbol." width="164" height="63" /></p>
<p>58 Click the little plus icon (see 1 in the  image below) and select <strong>Blur</strong> as the filter. Set both  the <strong>X</strong> and <strong>Y</strong> blur values to 9 (2).  Finally, choose <strong>Medium</strong> as the quality setting for the  filter.</p>
<p><img title="Setting the values for the blur filter." src="http://www.flashexplained.com/img/design/ceb/ceb_044.gif" alt="Setting the values for the blur filter." width="300" height="114" /></p>
<p>59 Right-click on <strong>frame 20</strong> of the current layer and select <strong>Insert Keyframe</strong>.</p>
<p><img title="Adding a keyframe to the background layer." src="http://www.flashexplained.com/img/design/ceb/ceb_045.gif" alt="Adding a keyframe to the background layer." width="364" height="32" /></p>
<p>60 Click on the movie clip in this keyframe  and in the <strong>Filters</strong> tab, just click on the small minus  icon (see below) to remove the Blur filter from the movie clip in this  keyframe.</p>
<p><img title="Removing the blur filter." src="http://www.flashexplained.com/img/design/ceb/ceb_046.gif" alt="Removing the blur filter." width="141" height="53" /></p>
<p>61 Right-click anywhere on the gray area  between the two keyframes in the current layer and select <strong>Create  Motion Tween</strong>. An uninterrupted arrow on magenta background  will appear indicating that you have just made a proper motion tween  animation.</p>
<p><img title="Making a motion tween animation in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_047.gif" alt="Making a motion tween animation in Flash." width="391" height="44" /></p>
<p>62 Right-click on <strong>frame 1</strong> of this same layer and select <strong> Copy Frames </strong> from the  menu.</p>
<p>63 Right-click on <strong>frame 39</strong> and select <strong>Paste Frames</strong>. Your <em>background</em> layer should now look like this:</p>
<p><img title="A third keyframe is added to to the current layer." src="http://www.flashexplained.com/img/design/ceb/ceb_048.gif" alt="A  third keyframe is added to to the current layer." width="351" height="23" /></p>
<p>Right-click on the gray area between the middle and the last keyframe  and select <strong>Create Motion Tween</strong> just like you did for  the first segment of the animation.</p>
<p><img title="The background animation is now complete." src="http://www.flashexplained.com/img/design/ceb/ceb_049.gif" alt="The  background animation is now complete." width="351" height="23" /></p>
<p>Why did you had to copy the first keyframe and paste it at the end of  the animation? Well, this saves you time: instead of turning the blur  filter on again and setting the same values as before, copying is much  simpler. And since you are going to enable the user to start the in  focus/out of focus animation for the background with a move of the  mouse, this is just the best thing to do: The background going out of  focus has to come to the same level of blurness as it started out with.  That’s why you just copied the first frame.</p>
<p>You are going to make a similar animation in the <em>car</em> layer  in a moment.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the sharp/blur animation for the car</h3>
<p>64 Lock the <em>background</em> layer and  hide it. Unhide the <em>car</em> layer and unlock it. Click the first  keyframe of the <em>car</em> layer to select it for working. Your layers  should look like this:</p>
<p><img title="Preparing the scene for work in the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_050.gif" alt="Preparing the scene for work in the car layer." width="214" height="67" /></p>
<p>65 Click the image in this layer to select  it. Press <strong>F8</strong> to convert it to a <strong>Movie clip</strong> symbol. Call it <em>car mc</em> and click OK.</p>
<p>A small note: you can use the same movie clip that you used in the <em>background</em> layer (<em>background mc</em>) for this animation, as it sits in a  separate layer. However, in order to do that, you should delete the  image from this layer and replace it with the <em>background mc</em> movie clip. This movie clip would have to be positioned exactly as the  one in the layer below it, so I find it easier to just make a new movie  clip here.</p>
<p>66 Right-click on <strong>frame 20</strong> in this layer and <strong>Insert a Keyframe</strong>.</p>
<p><img title="Inserting a second keyframe in the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_051.gif" alt="Inserting a second keyframe in the car layer." width="373" height="41" /></p>
<p>67 Click on the movie clip in this keyframe  to select it and then click on the <strong>Filters</strong> tab below  the scene. Apply the same settings as you did for the movie clip in the <em>background</em> layer: select <strong>Blur</strong> as filter, put the <strong>X</strong> and <strong>Y</strong> values to <strong>9</strong> and select <strong>Medium</strong> quality.</p>
<p>68 Right-click on the grey zone between the  two keyframes and make a <strong>Motion tween</strong>.</p>
<p>69 Right-click on <strong>frame 1</strong> of this layer and select <strong>Copy Frames</strong>.</p>
<p>70 Right-click on <strong>frame 39</strong> and select <strong>Paste Frames</strong>.</p>
<p>71 Right-click anywhere between the second  and third keyframes and select <strong>Create Motion Tween</strong>.  Here is how the timeline of the <em>car</em> layer should look now,  together with the one below it:</p>
<p><img title="Both animations in the two adjacent layers are now  complete." src="http://www.flashexplained.com/img/design/ceb/ceb_052.gif" alt="Both  animations in the two adjacent layers are now complete." width="507" height="66" /></p>
<p>72 There is still one more thing to do  before proceeding to make this movie interactive with ActionScript: you  must prolong the duration of the mask. The mask must cover the car  animation in its entirety if you want the final SWF file to be  impeccable.</p>
<p>Therefore, right-click on <strong>frame 39</strong> of the <em>car  mask</em> layer and select <strong>Insert Frame</strong>. There is no  need to insert a keyframe here, as there isn’t going to be any animation  present. The mask will just last as long as the layer below it, with no  modifications.</p>
<p><strong>Lock</strong> the car layer. Here’s the final look of the  three layers:</p>
<p><img title="The mask layer must last as long as the animation in the  layer beneath it." src="http://www.flashexplained.com/img/design/ceb/ceb_053.gif" alt="The  mask layer must last as long as the animation in the layer beneath it." width="507" height="66" /></p>
<p>73 Of course, the buttons should be present  at all times, so that your users can interact with the movie without  any problems. Do the following:</p>
<p>Right-click on <strong>frame 39</strong> of the <em>car button</em> layer and <strong>Insert a frame</strong>. Do <em><strong>not</strong></em> make the mistake of inserting a keyframe! A frame should be inserted  here if everything is to function properly. Remember, you are not  animating the buttons, you are just making them last throughout the  whole animation.</p>
<p>Do the same thing with the second button: <strong>Insert a frame</strong> in <strong>frame 39</strong> of the <em>bkg button</em> layer. There  you are! You can finally start ActionScripting.</p>
<p><img title="All the design and animation layers and their final  appearance." src="http://www.flashexplained.com/img/design/ceb/ceb_054.gif" alt="All  the design and animation layers and their final appearance." width="360" height="87" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Adding interactivity with ActionScript</h3>
<p>74 You can make all the layer visible  again, but lock any unlocked ones. Create a new layer above all the  existing ones and call it <em>actions</em>.</p>
<p><img title="A new layer for ActionScript code is added." src="http://www.flashexplained.com/img/design/ceb/ceb_055.gif" alt="A  new layer for ActionScript code is added." width="214" height="69" /></p>
<p>75 Click the first keyframe of the <em>actions</em> layer to select it for placing ActionScript.</p>
<p>76 Press <strong>F9</strong> (or select <strong>Window  &gt; Actions</strong>) to to open  up the Actions panel. Put the  following code inside it:</p>
<p>stop();<br />
var carIsFocused:Boolean = true;<br />
background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
play();<br />
}<br />
};<br />
car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
play();<br />
}<br />
}</p>
<p>77 Now, <strong>right-click</strong> on <strong>frame  20</strong> of the <em>actions</em> layer and select <strong>Insert  Keyframe</strong>. The timeline of the <em>actions</em> layer will now  look like this:</p>
<p><img title="A second keyframe is inserted into the layer reserved for  actionscript." src="http://www.flashexplained.com/img/design/ceb/ceb_056.gif" alt="A  second keyframe is inserted into the layer reserved for actionscript." width="341" height="46" /></p>
<p>78 While this new keyframe is still  selected, open the Actions panel if you have closed it, and insert the  following ActionScript code inside:</p>
<p>stop();<br />
carIsFocused = false;</p>
<p>79 Test your movie by pressing <strong>Ctrl+Enter</strong> or selecting <strong>Control &gt; Test Movie</strong>. If your car  appears blurred (and it shouldn’t be), do the following:</p>
<ol>
<li>Close the testing movie and go back to your FLA document.</li>
<li>Unlock the <em>car mask</em> layer.</li>
<li>If your mask shape appears to be selected, just click anywhere  outside the stage to unselect everything.</li>
<li>Lock the <em>car mask</em> layer.</li>
</ol>
<p>I don’t know why this is so, but the mask doesn’t function if it is  selected. I know that this is annoying, but somehow this little  “misfunction” exists within Flash, so you have to live with it.</p>
<p>Test your movie again and roll your mouse over the background. It  will come into focus, while the car along with its surrounding area will  fade out of focus and will become blurred. Then try the opposite: place  your cursor over the car and see it coming into sharp focus, while the  background gets blurred out. Neat, huh? Superb! But let me explain you  how this functions.</p>
<p>The first line of the ActionScript code in the first frame is simply:</p>
<p>stop();</p>
<p>This stops the playhead from going on. This is a necessary piece of  code if you don’t want your animation to loop endlessly – it wouldn’t  make any sense and the interaction with the movie would have no meaning.</p>
<p>Next, you are creating a variable to make Flash aware that the car is  now in sharp focus.</p>
<p>var carIsFocused:Boolean = true;</p>
<p>When you want to create a variable, you first write the keyword <code>var</code>,  followed by the variable’s name. In this example, I chose the name to  be <code>carIsFocused</code>. I just liked it that way and this name is  also meaningful – it reminds me of the variable’s purpose. I could have  called it <code>carFocus</code>, <code>carissharp</code> or any way I  liked.</p>
<p>The colon after the variable’s name (<code>:</code>) signals to Flash  that there is the type of value going to be written next. The value of  this variable is of the <code>Boolean</code> kind. This type of value  can be either <code>true</code> or false, and not any other whatsoever. A  variable can also have a numerical value, textual, and so on.</p>
<p>So, why is this necesssary at all? In order to have this kind of  basic interactivity, where the two buttons react to the mouse being  rolled over them, you must tell Flash what’s currently in focus and  what’s not, so that it can tell the buttons how to react to the mouse.</p>
<p>By setting the value  of the <code>carIsFocused</code> variable to <code>true</code>,  you make it clear to Flash that the car is in focus now, which is  really the case at the start of your animation.</p>
<p>Now comes the function which controls the <code>background_btn</code> button’s response to user’s actions:</p>
<p>background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
play();<br />
}<br />
};</p>
<p>When you want a button to react to a roll over mouse event happening,  the easiest way to do this is to tie this event to a function. This  function will then execute when a user rolls her mouse over that  particular button.</p>
<p>So, the  line</p>
<p>background_btn.onRollOver = function():Void  {</p>
<p>does exactly that. The button’s rollover event is handled by the <strong>event  handler</strong> for this event: <code>background_btn.onRollOver</code>.  When you place the assignment operator (<code>=</code>) after it,  followed by the keyword <code>function</code>, this function will be run  once this event has transpired. The <code>Void</code> keyword after the  colon (<code>:</code>) tells Flash that this function <strong>does not  return a value</strong>. Some functions are set up so that they return a  value, be it numerical, text or some other kind of value. Even if there  is no value being returned, like in the case of the aforementioned  function, you must tell Flash this too.</p>
<p>And when a function is being run, what is in fact being executed is  all the ActionScript code placed between its curly brackets: <code>{</code> and <code>}</code>. Let’s have a look at this code:</p>
<p>if (carIsFocused) {<br />
play();<br />
}</p>
<p>What you see above is a simple conditional statement. Conditional  logic is used so that the computer can decide by itself what actions to  take, based on the input.</p>
<p>The first line of this simple <code>if</code> conditional statement  says</p>
<p>if (carIsFocused) {</p>
<p>Translated to English, this means: <code>if</code> the value of the <code>carIsFocused</code> variable equals <code>true</code>, the code between the statement’s  curly brackets will get executed.</p>
<div>
<p>In the case of an <code>if</code> conditional statement, when you use  the shorthand version of checking if a variable’s value equals <code>true</code>,  you write only the name of a variable between the parentheses (<code>carIsFocused</code>).  This has the same effect as if you had written the full version: (<code>carIsFocused  == true</code>).</p>
</div>
<p>So, if this is true (which it is at the beginning, because you had  set the value of the <code>carIsFocused</code> variable to <code>true</code> in the second line of your ActionScript code), the code between the  conditional statement’s curly brackets will be executed. And this code  is a single line containing a single command:</p>
<p>play();</p>
<p>To sum it all up, this is what happens when a user rolls her mouse  over the <em>background_btn</em> button:</p>
<p>Flash runs the function which is connected to the button’s <code>onRollOver</code> event handler. This function checks if the <code>carIsFocused</code> variable has a value of <code>true</code>. It has, so the animation  starts playing.</p>
<p>The playhead goes on until it arrives at <strong>frame 20</strong>,  where it is stopped. Why? Because at this moment Flash reads the  ActionScript code contained within this keyframe and executes it:</p>
<p>stop();<br />
carIsFocused = false;</p>
<p>The first line is clear: it is a simple <code>stop();</code> action  which stops the animation.</p>
<p>The second line sets the value of the <code>carIsFocused</code> variable to <code>false</code>. This makes sense, because at this point  of the animation, the car is blurred, and the background is in focus.</p>
<p>Now, at this point in the animation, if a user rolls his mouse over  the background button, nothing will happen. Why? Well, the function  attached to this button’s <code>onRollOver</code> event handler will  check if the <code>carIsFocused</code> varaible equals <code>true</code>.  Since Flash has just set it to <code>false</code>, nothing will happen.</p>
<p>That’s the basic way an <code>if</code> conditional statement works:  if the condition is <code>true</code>, the code between its curly  brackets will be executed. If it turns out to be <code>false</code>,  nothing happens. Flash simply skips the code between the curly brackets  as if it wasn’t there at all.</p>
<p>OK, so the background button does nothing at this point. But the <em>car_btn</em> is active now. To see why, just take a look at the function associated  with this button’s <code>onRollOver</code> event handler:</p>
<p>car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
play();<br />
}<br />
}</p>
<p>This function bears a very close resemblance to the one attached to <em>background_btn</em> button. The only thing that’s different is the conditional <code>if</code> statement.</p>
<p>In this function, the conditional statement checks if the value of  the <code>carIsFocused</code> variable equals <code>false</code>. And it  does – when the playhead has arrived to frame 20, Flash read and  executed the line of code</p>
<p>carIsFocused = false;</p>
<p>which has effectively set the value of this variable to <code>false</code>.</p>
<p>When you want a conditional <code>if</code> statement in ActionScript  to check if the value of a variable equals <code>false</code>, all you  have to do is place an exclamation mark (<code>!</code>) right in front  of the variable’s name:</p>
<p>if (!carIsFocused) {</p>
<p>So the code placed between this conditional statement’s curly  brackets will be run, and again, it is a simple <code>play();</code> command. What happens at this point is that the animation continues  playing, comes at the end (frame 39), and as every Flash animation does,  it goes back to the beginning (frame 1), where it reads the <code>stop();</code> command and it stops there.</p>
<p>The value of the <code>carIsFocused</code> variable is set back to <code>true</code>,  so the background button becomes active again, and the car button  inactive.</p>
<p>And that’s it! I will show you just a small trick before the end of  this lesson: how to make the instant transition from focused to blurred  possible, with a simple modification to your ActionScript code (the  modified parts are shown in bold). This change is applied to the code  found in the first keyframe only. The code in the frame 20 stays  unchanged.</p>
<p>stop();<br />
var carIsFocused:Boolean = true;<br />
background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
<strong>gotoAndStop(20);</strong><br />
}<br />
};<br />
car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
<strong>gotoAndStop(1);</strong><br />
}<br />
}</p>


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