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	<title>Tikier Hosting &#187; button</title>
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		<title>Glowing neon playback control buttons</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons-2</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons-2#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:51:56 +0000</pubDate>
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				<category><![CDATA[flash]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[color mixer]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[paint bucket tool]]></category>
		<category><![CDATA[pencil icon]]></category>
		<category><![CDATA[playback control]]></category>
		<category><![CDATA[rectangle tool]]></category>

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		<description><![CDATA[In this easy lesson made for Flash 8 professional I will show you how to create a set of cool, neon glow playback control buttons easily. No other applications will be used to create these buttons, because Flash has so much power on its own! You will see: How to use the basic shapes to [...]


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<p>In this easy lesson made for <strong>Flash 8 professional</strong> I  will show you how to create a set of cool, neon glow playback control  buttons easily. No other applications will be used to create these  buttons, because Flash has so much power on its own! You will see:</p>
<ul>
<li>How to use the basic shapes to create the ones you need,</li>
<li>How to use the great blending filters in Flash 8 pro,</li>
<li>How to combine multiple filters and objects stacked upon one  another, and some more.</li>
</ul>
<p>You can see the example of the sleek buttons below.</p>
<p><object id="fm_neon-glow-playback-controls_1035278374" width="460" height="170" data="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" name="fm_neon-glow-playback-controls_1035278374" type="application/x-shockwave-flash"></object><span id="more-761"></span></p>
<h3>Preliminary steps — setting the background</h3>
<p>1 Open a new Flash document. Choose <strong>Modify  &gt; Document</strong> (shortcut: <strong>Ctrl+J</strong>). Select <strong>black</strong> as document background  color. Click <strong>OK</strong>.</p>
<p>2 Select the Rectangle tool <strong>(R)</strong>.  <strong>Turn off the stroke color</strong> by clicking on the little  pencil icon and then the small red-striped square at the bottom of the  Tools panel: <img src="http://www.flashexplained.com/img/menus/gn/gn_001.gif" alt="The  outline (stroke) color has been blocked." width="38" height="18" />.</p>
<p>3 Make sure that both the <strong>Object  drawing</strong> and <strong>Snap to objects</strong> options are turned  off: <img src="http://www.flashexplained.com/img/menus/gn/gn_002.gif" alt="The icons that manage the object drawing and snapping to objects." width="37" height="18" />.</p>
<p>4 Click the <strong>Set Corner Radius</strong> icon (<img src="http://www.flashexplained.com/img/menus/gn/gn_003.gif" alt="Setting the corner radius for the rectangle tool." width="18" height="18" />) and enter <strong>6</strong> in the window that will show  up, click <strong>OK</strong>. This is done in order to have rectangles  with round corners.</p>
<p>5 Draw a flat color (any color will do) <strong>410  by 120 pixel</strong> rectangle.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_004.gif" alt="An elongated rectangle with rounded corners." width="431" height="138" /></p>
<p>6 Select the Paint Bucket tool <strong>(K)</strong>.  Go to the <strong>Color Mixer</strong> panel (opened by default — you  can always find it in the top right part of the Flash working space). Do  the following (see numbers in the screenshot below):</p>
<ol>
<li>Click on the <strong>paint bucket</strong> icon to select the fill  color.</li>
<li>In the <strong>Type</strong> menu, select <strong>Linear</strong>.</li>
<li>Click <strong>once</strong> on the small colored square found on the  bottom right.</li>
<li>In the <strong>color code</strong> field, enter the hex code <strong>#2E70AA</strong> (that’s a zero, not the letter O).</li>
<li>Set the <strong>Alpha</strong> property for this color to <strong>34%</strong>.</li>
<li>Set the same color for the <strong>left square</strong>, but set its  <strong>Alpha</strong> to <strong>100%</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_005.gif" alt="Creating a linear gradient." width="213" height="112" /></p>
<p>7 Press and <strong>hold Shift</strong>, <strong>click</strong> near the rectangle’s top and drag your mouse down until the rectangle’s  bottom. Release your mouse button, and there is your nice gradient!</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_006.gif" alt="Filling the rectangle with the linear gradient." width="431" height="138" /></p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_007.gif" alt="The rectangle is filled with the nice blue gradient." width="431" height="138" /></p>
<p><a target="_blank" href="http://flashexplained.com/menus-interfaces/glowing-neon-playback-control-buttons/#container">Top  of page</a></p>
<h3>Creating the glowing outer ring</h3>
<p>8 Lock the current layer and call it <em>background</em>.  Create a new layer and call it <em> buttons</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_008.gif" alt="A new layer on the scene in Flash." width="216" height="64" /></p>
<p>9 Select the Oval tool <strong>(O)</strong>.  Go to the Property inspector and make the following selections: <strong>block</strong> the <strong>fill</strong> color, select any <strong> flat</strong> color for the <strong>stroke</strong> (outline) color, set the line type   to <strong>Solid</strong> and choose <strong>3</strong> for <strong>line  thickness</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_009.gif" alt="Selecting the options of the Oval tool." width="296" height="57" /></p>
<p>10 Somewhere over the rectangle, draw a  ring (it is a circle, but because of the line thickness and lack of  fill, it looks like a ring). Make it <strong>70 by 70 pixels</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_010.gif" alt="The ring-circle drawn on stage." width="88" height="88" /></p>
<p>11 <strong>Select the ring</strong> by  clicking on it with the Selection tool <strong>(V)</strong>, if it isn’t  already selected. Go to the <strong>Color Mixel</strong> panel and  click on the <strong>pencil icon</strong> to select the <strong>Stroke  color</strong> (<img src="http://www.flashexplained.com/img/menus/gn/gn_011.gif" alt="The  Stroke color icon." width="12" height="12" />). In the <strong>Type</strong> menu, choose <strong>Linear</strong> exactly like you did for the fill  color previously. Add <strong>two more color squares</strong> to the  gradient by simply clicking anywhere between the two existing ones. You  should have <strong>four</strong> of them in total, with the following  color values, positioned like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_012.gif" alt="The linear gradient for the ring." width="200" height="62" /></p>
<p>Note: all the four squares should have their alpha set to 100%  (complete opaqueness). The ring will now look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_013.gif" alt="The outline ring colored with a linear gradient." width="90" height="90" /></p>
<p>I have hidden the <em>background</em> layer to work more easily and  so that you can more clearly see the various steps.</p>
<p>12 Select the Gradient Transform tool <strong>(F)</strong>.  Click on the ring to select it. <strong>Rotate</strong> the gradient by  <strong>90°</strong>. To successfully do this, make sure that Snapping  to Objects is turned on (<strong>View &gt; Snapping &gt; Snap to Objects</strong>).  Then, press and hold <strong>Shift</strong>, click on the white circle  handle and start moving your mouse clockwise.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_014.gif" alt="Rotating the outline gradient." width="226" height="108" /></p>
<p>13 While the ring is selected, press <strong>F8</strong> (or select <strong>Modify &gt; Convert to Symbol</strong>)  to make a  symbol out of it. Name it <em>outer ring</em>. Select <strong>Movie clip</strong> as type and be sure to select the <strong>registration</strong> point  in the middle (see screenshot below):</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_015.gif" alt="Converting a drawn shape into a symbol." width="273" height="118" /></p>
<p>Click <strong>OK</strong>. This choice for the registration point  will make it easier to align the elements inside the button later.</p>
<p>14 Click on the <strong>Filters</strong> tab in the Properties panel (see no. <strong>1</strong> in screenshot  below). Click on the plus icon <strong>(2)</strong> and select the <strong>Glow</strong> filter. Make the adjustements as follows:</p>
<ol>
<li><strong>Blur X and Y</strong>: 8</li>
<li><strong>Strength</strong>: 260%</li>
<li><strong>Quality</strong>: High.</li>
<li><strong>Color</strong>: #ADE2FC.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_016.gif" alt="The glow filter and its options in Flash." width="377" height="132" /></p>
<p>Leave the <strong>Knockout</strong> and <strong>Inner glow</strong> options unchecked. You will get a nice glow for your outer ring:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_017.gif" alt="The glowing outer ring made in Flash." width="102" height="102" /></p>
<h3>Making the main button circle</h3>
<p>15 Select the ring again and press <strong>F8</strong> again, while leaving the same registration point as previously and  Movie clip as type of symbol. Call the new symbol <em>play button</em> and click OK.</p>
<p>16 <strong>Double-click</strong> on the  newly made <em>play button</em> symbol to enter inside it. Call the  first layer <em>outer ring</em> and <strong>lock</strong> it. That’s  where the ring that you have just created resides. Make <strong>a new  layer</strong> above it and call it <em>circle</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_018.gif" alt="A new layer inside the play button symbol." width="245" height="93" /></p>
<p>17 Select the Oval tool <strong>(O)</strong> again. Go down to the Properties panel. Set <strong> #B0E2FD</strong> for the outline color and <strong>#3A5274</strong> for the fill color.  Select <strong>Solid</strong> as line type and a thickness of <strong>2</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_019.gif" alt="The circle's properties defined in the Properties panel." width="298" height="50" /></p>
<p>18 Draw a <strong>54 by 54 pixel</strong> circle on the stage, anywhere.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_020.gif" alt="The new circle made on the stage in Flash." width="70" height="70" /></p>
<p>19 <strong>Select</strong> the circle (<strong>both</strong> the outline and the fill). Open the <strong>Align panel</strong> by  selecting <strong>Window &gt; Align</strong>. Turn <strong>on</strong> the <strong>To stage</strong> button <strong>(1)</strong>. Click the  align <strong>horizontal</strong> center <strong>(2)</strong> and align <strong>vertical</strong> center <strong>(3)</strong> buttons.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_021.gif" alt="Aligning the circle to the movie clip's middle center point." width="206" height="130" /></p>
<p>The circle will now be perfectly aligned with the <em>play button</em> movie clip’s registration point and also with the ring below it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_022.gif" alt="The circle centered exactly on the center of the play button." width="90" height="90" /></p>
<p>20 Choose the Selection tool <strong>(V)</strong> and click on the <strong>fill</strong> of the circle <strong>once</strong> to select it. Press <strong>Ctrl+C</strong> to copy it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_023.gif" alt="Selecting a vector fill shape." width="90" height="90" /></p>
<p>21 <strong>Lock</strong> the current layer  and call it <em>circle</em>. Make a new layer above it and call it <em> circle overlay</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_024.gif" alt="The third layer inside the movie clip." width="214" height="83" /></p>
<p>22 Select <strong>Edit &gt; Paste in Place</strong> to paste the circle you copied two steps earlier  exactly on the same  position, but inside this new layer.</p>
<p>23 The copy of the circle fill will be  selected by default after pasting. Go to the <strong>Color Mixer</strong> panel. Click on the <strong>paint bucket</strong> icon to select the  fill color. In the <strong>Type</strong> menu, select <strong>Linear</strong>.  Make the following gradient:</p>
<ul>
<li>You should have  <strong>three</strong> color squares, one in the  middle and one on each end of the gradient.</li>
<li>Each square’s color should be <strong>white</strong>.</li>
<li>The <strong>alpha</strong> factor of squares on each end should be <strong>41%</strong>.  The middle one’s should be set to <strong>3%</strong>.</li>
</ul>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_025.gif" alt="A new gradient for the circle overlay." width="201" height="62" /></p>
<p>24 Use the Gradient Transform tool <strong>(F)</strong> to <strong>rotate the gradient by 90°</strong>, just like before. The  final result should look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_026.gif" alt="The circle's overlay gives a nice shiny effect." width="90" height="90" /></p>
<h3>Creating the play icon</h3>
<p>25 Lock the <em>circle overlay</em> layer,  make a new layer above it and call it <em>icon</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_027.gif" alt="The icon layer will be host to the play icon." width="219" height="103" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  <strong>Block</strong> the stroke color. Set the fill color to <strong>#3A5274</strong>.  Draw a <strong>33 by 33 pixel</strong>square anywhere on the stage.</p>
<p>27 Turn on the <strong>Snap to Objects</strong> option and use the Selection tool <strong>(V)</strong> to create a  triangle out of the rectangle. Do it like this (follow the image  sequence below):</p>
<ol>
<li>Bring the cursor close to the square’s <strong>upper right</strong> corner.</li>
<li><strong>Click</strong> and start <strong>dragging down</strong>,  until you reach the middle of square’s height. <strong>Release</strong> your mouse button.</li>
<li>Repeat the same thing for the <strong>lower right</strong> corner of  the square, this time dragging the corner <strong>towards the point</strong> you just made in the previous move. Once near, the corner will snap  into place. Release the mouse and there is your triangle.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_028.gif" alt="Making a triangle out of a square in Flash." width="251" height="46" /></p>
<p>28 <strong>Click</strong> on the triangle  to <strong>select</strong> it. Go to the Property inspector and type <strong>27</strong> in the <strong>W</strong> (width) field. There! You have a good-looking  play button now. The screenshots below show the difference in size  before and after the width of the triangle was modified.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_029.gif" alt="Reducing the width of a vector shape." width="254" height="51" /></p>
<p>29 Center the triangle inside the button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_030.gif" alt="The play icon is centered inside the button now." width="90" height="90" /></p>
<p>30 Select the Ink bottle tool <strong>(S)</strong>.  In the Properties panel, choose <strong>Solid</strong> as type and set  the thickness to <strong>4</strong>. Click anywhere on the triangle to  give it an outline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_031.gif" alt="A border was added to the triangle." width="200" height="90" /></p>
<p>31 Choose the Selection tool <strong>(V)</strong>.  <strong>Double-click</strong> on the triangle’s border to select it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_032.gif" alt="Selecting the outline of the triangle." width="90" height="90" /></p>
<p>32 Press <strong>Ctrl+X</strong> to cut the  outline.</p>
<p>33 <strong>Lock</strong> the <em>icon</em> layer. Make a new layer <strong>below</strong> it and call it <em>icon  outline</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_033.gif" alt="The icon outline layer is inserted." width="219" height="123" /></p>
<p>34 Select <strong>Edit &gt; Paste in Place</strong> to place the icon border here, right below the icon itself.</p>
<p>35 <strong>Lock</strong> the <em>icon  outline</em> layer and <strong>unlock</strong> the <em>icon</em> layer. <strong>Select</strong> the triangle inside it.</p>
<p>36 Hit <strong>F8</strong> to convert it  into a symbol. Call it <em>play icon</em> and click <strong>OK</strong>.</p>
<p>37 The new <em>play icon</em> movie clip  will be selected by default. Go to the Properties panel and click on the  <strong>Filters</strong> tab to set the blending options for this  symbol. Choose the <strong>Glow</strong> filter and tweak it like this:</p>
<ol>
<li><strong>Blur X and Y</strong>: 6</li>
<li><strong>Strength</strong>: 240%</li>
<li><strong>Quality</strong>: Medium</li>
<li><strong>Color</strong>: #ACE0FD</li>
<li><strong>Inner glow</strong> must be turned <strong>on</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_034.gif" alt="The glow for the play icon and its parameters." width="368" height="109" /></p>
<p>And — ta-daa — here’s the final result, with the background:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_035.jpg" alt="The glowing neon blue play button is complete now." width="120" height="120" /></p>
<p>Now ain’t it cool? This blue neon glow looks soooo good  ! Let me show you now how to easily  duplicate theis button and create a stop button out of it.</p>
<h3>Creating the glowing stop button from the play button</h3>
<p>38 Go back to the main scene by clicking on  the <strong>Scene 1</strong> link.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_036.gif" alt="Back to the main scene in Flash." width="217" height="40" /></p>
<p>39 Open the Library by selecting <strong>Window  &gt; Library</strong>.</p>
<p>40 <strong>Right-click</strong> on the <em>play  button</em> in the Library and select <strong>Duplicate</strong> from  the pop-up menu. The Duplicate Symbol window ill appear. Just change the  symbol’s name to <em>stop button</em> and click <strong>OK</strong>.</p>
<p>Repeat the same thing with the <em>play icon</em> symbol: <strong>duplicate</strong> it and call the new symbol <em>stop icon</em>. You will have fice  symbols (all of them movie clips) in the Library now: the <em>outer ring</em> which is present in both the <em>play button</em> and <em>stop button</em> symbols, as well as <em>play icon</em> and <em>stop icon</em> for each  respective symbol. Let me show you now how to make the modifications.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_037.gif" alt="The Library in Flash with its symbols." width="192" height="119" /></p>
<p>41 <strong>Double-click</strong> on the <em>stop  button</em> symbol inside the Library to enter inside it. <strong>Unlock</strong> its <em>icon</em> layer.</p>
<p>42 Click <strong>once</strong> on the <em>play  icon</em> that is inside it, to select it.</p>
<p>43 Go to the Properties panel  and click  the <strong>Swap</strong> button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_038.gif" alt="The button for swapping symbols in Flash." width="128" height="45" /></p>
<p>44 The Swap Symbol window will show up. All  the symbols that you made in your Flash document so far are displayed  here — exactly as they appear in the Library. <strong>Select</strong> the <em>stop icon</em> symbol and click <strong>OK</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_039.gif" alt="Swapping symbols in Flash!" width="199" height="141" /></p>
<p>Although this movie clip symbol looks exactly the same as the <em>play  icon</em>, you know that this is the <em>stop icon</em> in fact. Flash  informs you of this by displaying the name of the currently selected  symbol in the Properties panel:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_040.gif" alt="The name of the symbol as seen in Flash." width="129" height="17" /></p>
<p>45 Now, <strong>double-click</strong> the <em>stop  icon</em> movie clip on the stage to enter inside it. <strong>Erase</strong> the triangle and draw a <strong>28 by 28 pixel</strong> borderless  square in its place. I have made the square smaller, because if it had  the dimensions of the triangle, it would come too close to the circle’s  border and that wouldn’t look so good. Oh, yes: the color of the square  should be the same as triangle’s: <strong>#3A5274</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_041.jpg" alt="The square inside the stop neon button." width="90" height="90" /></p>
<p>46 Click on the <em>stop button</em> link  to go back to the movie clip’s timeline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_042.gif" alt="Back to the button's timeline." width="231" height="41" /></p>
<p>47 Align the icon in relation to the movie  clip’s center.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_043.jpg" alt="The new stop icon aligned inside the movie clip symbol." width="90" height="90" /></p>
<p>48 <strong>Lock</strong> the <em>icon</em> layer. <strong>Unlock</strong> the <em>icon outline</em> layer. <strong>Erase</strong> the outline triangle that is inside it.</p>
<p>49 Draw a rectangle here, <strong>without a  fill</strong>, and make it the same size as the icon above it: <strong>28  by 28 pixels</strong>. the line should have the same thickness as  before (<strong>4</strong>) and the same color (<strong>#3A5274</strong>).  <strong>Align</strong> it like you did with the icon. It should look  like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_044.jpg" alt="The modification is finished: here is the new stop icon." width="90" height="90" /></p>
<p>And finally, here are both the play and stop neon glow buttons, side  by side:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_045.jpg" alt="The glow neon buttons done entirely in Flash!" width="224" height="120" /></p>
<p>They look awesome! And there was no need at all to use Photoshop! The  pause, fast forward and rewind buttons can be made easily now — you  know now the easy principle of duplicating symbols. Just make smaller  triangles for the rewind button and make two rectangles for the pause  button. Nothing easier than that.</p>
<p>A single button that you just made has a file size of only <strong>439  bytes</strong>! The same button made in Photoshop would have a file  size ten times bigger than the one made in Flash! Still, it is much  easier to create a neon  effect in Photoshop than it is in Flash.</p>
<p>Hope you liked this tutorial.</p>
<p><a href="http://blog.tikier.com/demos/neon-glow-playback-controls.zip">Download  the source file for this lesson</a></p>


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			<wfw:commentRss>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons-2/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Making an interactive country map</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/making-an-interactive-country-map</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/making-an-interactive-country-map#comments</comments>
		<pubDate>Tue, 30 Mar 2010 11:01:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[country map]]></category>
		<category><![CDATA[country names]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[map of human body]]></category>
		<category><![CDATA[panel]]></category>
		<category><![CDATA[pen tool]]></category>
		<category><![CDATA[visual elements]]></category>

		<guid isPermaLink="false">http://blog.tikier.com/?p=700</guid>
		<description><![CDATA[In this lesson, I will show you have to make a very useful and widely used element: an interactive map. Whether it be a country map, like the case is here, or an anatomical map of human body, city plan, an engine schema, etc., the method applied is the same. It is very simple, as [...]


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<p>In this lesson, I will show you have to make a very useful and widely  used element: an interactive map. Whether it be a country map, like the  case is here, or an anatomical map of human body, city plan, an engine  schema, etc., the method applied is the same. It is very simple, as  you’ll soon see.</p>
<p><span id="more-700"></span></p>
<p>Click the buttons on the right side of the map situated below and see  what do they show you.</p>
<p><object id="fm_interactive_map_104505947" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_interactive_map_104505947" /><param name="src" value="http://www.flashexplained.com/img/design/media/interactive_map.swf" /><embed id="fm_interactive_map_104505947" type="application/x-shockwave-flash" width="480" height="400" src="http://www.flashexplained.com/img/design/media/interactive_map.swf" name="fm_interactive_map_104505947"></embed></object></p>
<p>Slick, isn’t it? Yet so simple. The above is just an example of a  map, which you’ll be making in this tutorial. Otherwise, if need be, you  can make it a lot more complex, with additional data, more information  and so on.</p>
<p>But if I made just that, this tutorial would never reach an end.  You’ll understand the main concepts you need to know while making an  interactive map, graph or diagram. That’s what counts! More complex maps  and diagrams need just more time and dedication to make, that’s all. So  let’s start!</p>
<h3>Setting up the map’s sections</h3>
<p>To spare you the work that needs to be done first, the actual  drawings – countries, borders, cities, you can download it below. This  is just so that you can get up to speed in time.</p>
<p>Download the <a target="_blank" href="blog.tikier.com/demos/interactive_map_start.zip">starting  source FLA with maps</a> for this tutorial.</p>
<p>Save the file in a folder you’ll reserve for this lesson and unpack  it. Open the source .fla file. You’ll see many layers in it. All this  maps were made in the following way:</p>
<p>You must import the image of a map into Flash. After that, you lock  the layer with it, make a new layer above it and trace the map –  borders, countries, provinces and so on, using either the Line tool <strong>(N)</strong> or the Pen tool <strong>(P)</strong>, whichever is easier for you. And  that’s it, you get to work. There’s no special trick, you just draw and  draw until you’ve got your vector map in Flash</p>
<p>1 All the layers you see in the source file  should be locked. If they are not, lock them now.</p>
<p><img title="The layers in the starting source file." src="http://www.flashexplained.com/img/design/icm/icm_001.gif" alt="The  layers in the starting source file." width="233" height="214" /></p>
<p>The top three layers, namely – <em>title</em>, <em>scale</em> and <em>country  names</em> contain only visual elements that won’t be manipulated. So  you can forget about them altogether. If you’d like to know what do they  contain, just click on the small dot beneath the eye on each layer, and  you’ll see the content of that layer being hidden on the scene.</p>
<p>2 Unlock the <em>cities</em> layer. Do this  by clicking on the small padlock icon found on it. Click on the layers  first (and only) keyframe. The keyframe will become black, thus making  you know that it is selected.</p>
<p>Once you did this, all the content of that keyframe becomes selected.  Which is just what you need! You will turn those dots representing  cities and their accompanying names into a movie clip symbol. You’ll  need to do that so that you can make the cities appear and disappear at a  click of a user’s mouse.</p>
<p>3 Hit <strong>F8</strong> or select <strong>Modify  &gt; Convert to Symbol</strong>. In the window that appears, select  Movie clip as type, call it <em>cities on the map</em> and click OK.</p>
<p>4 Now, without unselecting this movie clip  you just created, go to the Properties panel. On its left side, enter  the Instance name for this movie clip: call it <em>cities</em>. Hit <strong>Enter</strong> on your keyboard to confirm.</p>
<p><img title="Instance name assignment for a Movie clip." src="http://www.flashexplained.com/img/design/icm/icm_003.gif" alt="Instance name assignment for a Movie clip." width="168" height="74" /></p>
<p>Lock this layer (<em>cities</em>). You just prepared this section of  the map for manipulation via ActionScript. Later, thanks to the Instance  name you just assigned to this movie clip, you’ll be able to make it  invisible, and then appear at a click of a button.</p>
<p>5 Repeat the same procedure for the  provinces’ borders. Unlock the <em>provinces</em> layer. Click on its  first and only keyframe to select its contents.</p>
<p><img title="Selecting the contents of a keyframe." src="http://www.flashexplained.com/img/design/icm/icm_004.gif" alt="Selecting the contents of a keyframe." width="232" height="43" /></p>
<p>6 Hit <strong>F8</strong> to convert the  selected drawings into a symbol. Again, just like you did before, select  Movie clip as type and call the symbol <em>provinces on the map</em>.  Click OK.</p>
<p>7 In the Properties panel, give this movie  clip the Instance name <em>provinces</em>.</p>
<p><img title="Instance name of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_005.gif" alt="Instance name of a movie clip." width="168" height="74" /></p>
<p>Lock this layer.</p>
<p>You will now make the section that shows the country’s population  density. As you can see in the example at the beginning of this  tutorial, this portion of the map fades in slowly once the “Pop density”  button is clicked. This is really easy to make – you will be creating a  simple fade-in motion tween animation.</p>
<h3>Creating the animation for the population density section of the map</h3>
<p>8 Unlock the  <em> pop density</em> layer. Click on its first keyframe to select all  of its contents.</p>
<p>9 Press <strong>F8</strong> to open the  Convert to Symbol window. Select Movie clip as type. Call it <em>population  density animation</em>. Click OK.</p>
<p>10 Double-click this newly created movie  clip on the stage to enter inside it. If you look above the stage now,  you’ll see that you are currently working inside the <em>population  density animation</em> movie clip.</p>
<p><img title="Timeline of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_006.gif" alt="Timeline of a movie clip." width="352" height="80" /></p>
<p>11 Click on the first keyframe of <em>Layer  1</em>. You have just selected the population density graphics again,  but you are now doing this inside the movie clip.</p>
<p>12 Select <strong>Modify &gt; Convert to  Symbol</strong>, choose Movie clip as type and call it <em>population  density map</em>. Click OK. You won’t assign an Instance name to this  movie clip because you will only make it move – you’ll make a motion  tween with it.</p>
<p>Why a movie clip animated inside a movie clip? It makes the whole  movie easier to work with. So, this animation serves to make the  population density graphic fade in slowly.</p>
<p>If you did that on the main timeline, you would have to extend the  duration of every other layer so that you maintain all the other  elements visible all the time. And that is just unnecessary work. By  having the animation inside a movie clip, you can control it  independently of the main timeline which a lot more practical and easier  to maintain.</p>
<p>Imagine that you had to change the fade-in animation because your  client wanted it slower or faster, or because you’d maybe just decided  to change it when all the other parts were finished. You would then have  to go back and change the duration of all the other layers, which is  really just a waste of time. I am sure that you understand the benefits  of having an animation inside a movie clip symbol, like in this project  you’re working on</p>
<p>13 So, still inside the <em>population  density animation</em> movie clip, right-click on the frame 30 and  select Insert Keyframe in the menu that appears.</p>
<p><img title="Inserting a Keyframe in a layer." src="http://www.flashexplained.com/img/design/icm/icm_007.gif" alt="Inserting a Keyframe in a layer." width="409" height="158" /></p>
<p>14 Right-click anywhere on the gray area  between the two keyframes (1 and 30) and select Create Motion Tween. If  you did everything right up to this point, a continuous arrow on magenta  background will appear.</p>
<p><img title="A motion tween animation on the timeline." src="http://www.flashexplained.com/img/design/icm/icm_008.gif" alt="A  motion tween animation on the timeline." width="281" height="80" /></p>
<p>15 Go back to the first keyframe (frame 1).  Click on it. Next, click on the <em>population density map</em> movie  clip on the scene, once. The movie clip icon will appear on the left  side of the Properties panel, indicating that you selected the movie  clip proper, and not a frame.</p>
<p>16 Now, on the right side of the Properties  panel, go to the Color menu.</p>
<p>Select the Alpha option and bring it down to zero.</p>
<p><img title="Alpha property of a movie clip set to zero." src="http://www.flashexplained.com/img/design/icm/icm_009.gif" alt="Alpha property of a movie clip set to zero." width="248" height="33" /></p>
<p>You have just created the animation which makes the population graph  appear from complete invisibility to total opaqueness. Try it! Just  press <strong>Enter</strong> and you’ll see the playhead go.</p>
<p>17 Lock this layer. Call it <em>graphics</em>.  Create a new layer and call it <em>actions</em>. Lock this layer, too.  You can insert ActionScript code inside a layer  even when it’s locked.</p>
<p><img title="The layers inside a movie clip symbol." src="http://www.flashexplained.com/img/design/icm/icm_010.gif" alt="The  layers inside a movie clip symbol." width="273" height="72" /></p>
<p>18 Click on the first keyframe of the <em>actions</em> layer to select it.</p>
<p>19 Select <strong>Window &gt; Actions</strong> to open the Actions panel. Type in the following code:</p>
<p>stop();</p>
<p>The <code>stop();</code> action is necessary here, because without  it, the animation would begin playing. All the animations in Flash are  playing infinitely in a loop, unless stopped with ActionScript. And you  don’t want the animation to start unless a user pressed the button which  shows the population density on the map.</p>
<p>You also need to stop the animation once it reaches the end, when the  population density graph is fully opaque. Otherwise, it would continue  playing again. That means it would reach the first frame again, read the  <code>stop();</code> action and stop right there, where the graph isn’t  visible at all.</p>
<p>20 So, right-click on frame 30 of this  layer, exactly above the last keyframe of the <em>graphics</em> layer  below it and select Insert Keyframe.</p>
<p><img title="A second keyframe inserted inside the actions layer." src="http://www.flashexplained.com/img/design/icm/icm_011.gif" alt="A  second keyframe inserted inside the actions layer." width="296" height="72" /></p>
<p>21 Press <strong>F9</strong> to open the  Actions panel. Again, insert a stopping command here:</p>
<p>stop();</p>
<p>There! Now you have just finished the preparation for this section of  your interactive map. Nice. Let’s move on</p>
<p>22 Go back to the main scene by clicking on  its link, just above the layers.</p>
<p><img title="Returning to the main scene." src="http://www.flashexplained.com/img/design/icm/icm_012.gif" alt="Returning to the main scene." width="232" height="51" /></p>
<p>Save your document if you haven’t yet! The saving saves your nerves  if the power sudenly goes out. Do this frequently!</p>
<p>23 Select the movie clip containing the  animation you just made by clicking once on it. Hey! But you can’t see  it! Since this movie clip has exactly the same surface as the map of  Croatia beneath it, just click anywhere inside Croatia’s borders and  you’ll select it. You will see a blue rectangular frame appear, which  represents the movie clip.</p>
<p>24 In the Properties panel, give this movie  clip the Instance name <em>popDensity</em>.</p>
<p><img title="Instance name assignment." src="http://www.flashexplained.com/img/design/icm/icm_013.gif" alt="Instance name assignment." width="168" height="74" /></p>
<p>Lock the <em>pop density</em> layer. There! You can now proceed to  create the elements which will enable user interaction with the map.</p>
<h3>Creating the invisible buttons for the map’s user interface</h3>
<p>See the <em>button labels</em> layer? That’s where the names of the  various map features and sections are situated, like cities, provinces,  etc. I put these labels on a separate layer, rather then make separate  buttons from each label.</p>
<p>Why? Because it’s much easier to create an invisible button and just  duplicate it. It saves a lot of time. And if you ever need to change a  label, you just change the text, you don’t need to change a whole  button. You will now make the invisible buttons.</p>
<p>25 Create a new layer above the <em>button  labels</em> layer and call it <em>buttons</em>.</p>
<p><img title="Creating a layer for buttons." src="http://www.flashexplained.com/img/design/icm/icm_014.gif" alt="Creating a layer for buttons." width="238" height="92" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  Select any colors whatsoever, they aren’t important at all, because you  are creating an invisible button. In the Options portion of the Tools  panel, be sure that the Snap to Objects option is turned off. You can  check that by looking at the little magnet icon – it should look the  same as on the image below.</p>
<p><img src="http://www.flashexplained.com/img/design/icm/icm_015.gif" alt="The Snap to Objects option turned off." width="49" height="71" /></p>
<p>27 Draw a rectangle just above the “cities”  link label.</p>
<p><img title="Drawing a rectangle." src="http://www.flashexplained.com/img/design/icm/icm_016.gif" alt="Drawing a rectangle." width="74" height="52" /></p>
<p>28 Select the rectangle you just drew,  complete with the outline. Do that by using the Selection tool <strong>(V)</strong>.</p>
<p>29 Select <strong>Modify &gt; Convert to  Symbol</strong>. This time, select Button as type. Call it <em>invisible  button</em> and click OK.</p>
<p>30 Double-click on the button you just made  on the stage to enter inside it. You will see its specific timeline     appear.</p>
<p><img title="Button symbol timeline." src="http://www.flashexplained.com/img/design/icm/icm_018.gif" alt="Button symbol timeline." width="247" height="81" /></p>
<p>You’ll see in a moment that making an invisible button is extremely  simple to do.</p>
<p>The Up, Over and Down keyframes correspond to the states when the  button isn’t being interacted with, the mouse is over the button and the  button is clicked, respectively.</p>
<p>The last keyframe – Hit – designates the clickable area of a button.  This area can be bigger or smaller then the visible button itself. So,  to have an invisible button, all you have to do is having just an area  drawn in the Hit state, with all the others empty.</p>
<p>31<strong> </strong>Click on the Up  keyframe and drag it to the Hit state. That’s it! Cool, isn’t it?</p>
<p><img title="Creating an invisible button." src="http://www.flashexplained.com/img/design/icm/icm_019.gif" alt="Creating an invisible button." width="163" height="222" /></p>
<p>32 Click on the <em>Scene 1</em> link to  return to the main scene.</p>
<p><img title="Going back to the main scene." src="http://www.flashexplained.com/img/design/icm/icm_020.gif" alt="Going back to the main scene." width="127" height="45" /></p>
<p>33 Your invisible button will be  represented by a transparent turquoise rectangle. Click on it once to  select the button. Go to the Properties panel and give this button an  Instance name. Call it <em>cities_btn</em>.</p>
<p><img title="Instance name of a button." src="http://www.flashexplained.com/img/design/icm/icm_021.gif" alt="Instance name of a button." width="168" height="74" /></p>
<p>34 Click on the button once again (one  click, not double-click, you don’t want to enter inside it!) to select  it. Well, the button is already selected, but you’re inside the Instance  name field in the Properties panel. You need to copy the button, that’s  why you need to click on it.</p>
<p>Press <strong>Ctrl+C</strong> to copy it. Press <strong>Ctrl+Shift+V</strong> or select <strong>Edit &gt; Paste in Place</strong> to paste this  button in place.</p>
<p>Use the <strong>down arrow</strong> key to move this newly made copy  down, until it comes over the next link label – provinces.</p>
<p><img title="The original invisible button and its copy." src="http://www.flashexplained.com/img/design/icm/icm_022.gif" alt="The  original invisible button and its copy." width="75" height="52" /></p>
<p>35 With this new button still selected,  choose the Free Transform tool <strong>(Q)</strong>. Handles for  manipulating the button will appear.</p>
<p>Hold <strong>Alt</strong> and start dragging on the right-side  handle.</p>
<p><img title="Using the Free Transform tool on the button." src="http://www.flashexplained.com/img/design/icm/icm_023.gif" alt="Using the Free Transform tool on the button." width="76" height="52" /></p>
<p>Make it enough big so that it covers the whole “provinces” label.</p>
<p><img title="The invisible buttons covering the labels beneath." src="http://www.flashexplained.com/img/design/icm/icm_024.gif" alt="The  invisible buttons covering the labels beneath." width="75" height="52" /></p>
<p>36 There is one more change to be made – an  important one. When you copied the button, the new copy retained every  aspect of the original, not just the looks, but the Instance name also!  And you can’t have two same Instance names in Flash.</p>
<p>So, click on the new invisible button you just finished resizing,  once, and go to the Propertis panel. Erase the old Instance name and  call it <em>provinces_btn</em>.</p>
<p><img title="Changing the Instance name of a button." src="http://www.flashexplained.com/img/design/icm/icm_025.gif" alt="Changing the Instance name of a button." width="168" height="74" /></p>
<p>37 Repeat the <strong>steps 34</strong> through <strong>36</strong>. Make a copy of the button again, place it  above the “pop. density” label and resize it. Also, don’t forget to  change its Instance name. Call it <em>popDensity_btn</em>.</p>
<p><img title="Three invisible buttons." src="http://www.flashexplained.com/img/design/icm/icm_026.gif" alt="Three invisible buttons." width="81" height="58" /></p>
<p>You have just finished this part of the map’s interface. The next  step is to make obvious to the user what sections and graphs on the map  are turned on and which are hidden. Remember, always be as user-friendly  as possible!</p>
<p>Before continuing, lock the <em>buttons</em> layer.</p>
<h3>Designing the map’s sections and graphs visibility icons</h3>
<p>38 Create a new layer above the <em>buttons</em> layer and call it <em> displayed</em>.</p>
<p><img title="Making a new layer for elements of the interface." src="http://www.flashexplained.com/img/design/icm/icm_027.gif" alt="Making a new layer for elements of the interface." width="233" height="75" /></p>
<p>39 Zoom in on the interface area to work  more easily. Be sure to see the area between the buttons and the map –  that’s where you’ll be placing the visibility icons.</p>
<p><img title="The interface area zoomed in." src="http://www.flashexplained.com/img/design/icm/icm_028.gif" alt="The  interface area zoomed in." width="252" height="164" /></p>
<p>40 Select the Line tool<strong> (N)</strong>.  In the Properties panel, choose black as color and enter 1.5 as line  thickness.</p>
<p><img title="Setting the line properties." src="http://www.flashexplained.com/img/design/icm/icm_029.gif" alt="Setting the line properties." width="283" height="34" /></p>
<p>41 Draw a small diagonal line, then, once  you’ve released the mouse, don’t move it, just draw a new one, so that  the two are connected. You should make a little “checked” sign.</p>
<p><img title="Drawing a small check sign." src="http://www.flashexplained.com/img/design/icm/icm_030.gif" alt="Drawing a small check sign." width="221" height="140" /></p>
<p>If you find it difficult to draw, because maybe the tool snaps to  nearby objects, turn off the Snap to Objects option in the Tools panel  (the little magnet at the panel’s bottom).</p>
<p>42 Select the little icon you just made  (both lines) and hit <strong>F8</strong> to convert it to a symbol.  Select movie clip as type and call it <em>displayed</em>.</p>
<p>43 Now, double-click on the Zoom tool in  the Tools panel to bring the zoom factor back to 100%.</p>
<p><img title="The Zoom tool selected." src="http://www.flashexplained.com/img/design/icm/icm_031.gif" alt="The  Zoom tool selected." width="66" height="41" /></p>
<p>44 Make two copies of the <em>displayed</em> movie clip and place them on the left side of the “provinces” and “pop.  density” labels, respectively.</p>
<p><img title="All the icons indicating elements visibility in place." src="http://www.flashexplained.com/img/design/icm/icm_032.gif" alt="All  the icons indicating elements visibility in place." width="126" height="58" /></p>
<p>45 Click once on the topmost <em>displayed</em> movie clip, go to the Properties panel and give it the Instance name <em>displayedCities</em>.</p>
<p><img title="Instance name of a movie clip." src="http://www.flashexplained.com/img/design/icm/icm_033.gif" alt="Instance name of a movie clip." width="168" height="74" /></p>
<p>46 Repeat the same thing with the remaining  two <em>displayed</em> movie clips. Give them the Instance names <em>displayedProvinces</em> and <em>displayedPopDensity</em>.</p>
<p>Lock the <em>displayed</em> layer.</p>
<p>Ta-daa! You just finished the design part for your interactive  country map. The only thing that remains now is some simple ActionScript  that will enable use interaction with the map.</p>
<h3>Entering the ActionScript that powers the map’s interface</h3>
<p>47 Create a new layer above all the others  and call it <em>actions</em>. Lock it.</p>
<p>48 Select the layer’s first keyframe and  press <strong>F9</strong> to open the Actions panel.</p>
<p>49 Enter the following ActionScript code  inside:</p>
<pre class="brush:javascript">cities._visible = false;
provinces._visible = false;
popDensity._visible = false;
displayedCities._visible = false;
displayedProvinces._visible = false;
displayedPopDensity._visible = false;
cities_btn.onPress = function() {
if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
}
provinces_btn.onPress = function() {
if (provinces._visible == false) {
provinces._visible = true;
displayedProvinces._visible = true;
} else {
provinces._visible = false;
displayedProvinces._visible = false;
}
}
popDensity_btn.onPress = function() {
if (popDensity._visible == false) {
popDensity._visible = true;
popDensity.play();
displayedPopDensity._visible = true;
} else {
popDensity._visible = false;
popDensity.gotoAndStop(1);
displayedPopDensity._visible = false;
}
}
</pre>
<p>Hit <strong>Ctrl+Enter</strong> to test your movie. Click on the  map’s sections buttons, turn different map features on and off. Marvel  at your creation!  OK, let me explain you what makes this map  work.</p>
<h3>The ActionScript code explained</h3>
<p>The first section is quite simple. It makes invisible all the  sections of the map (except the base map layout, with the countries),  and the little “checked” signs that show if a section is visible or not.</p>
<pre class="brush:javascript">cities._visible = false;
provinces._visible = false;
popDensity._visible = false;
displayedCities._visible = false;
displayedProvinces._visible = false;
displayedPopDensity._visible = false;
</pre>
<p>The first keyword of every line is the Instance name that belogns to a  particular movie clip. Remember, you named them all previously. The  second keyword, <code>_visible</code>, defines the visibility of a movie  clip or a button. This property’s only possible values are <code>true</code> or <code>false</code>. They are self-explanatory.</p>
<p>The ActionScript code for the first button (<code>cities_btn</code>)  is what comes next.  It says what will happen when this button gets  pressed.</p>
<pre class="brush:javascript">cities_btn.onPress = function() {
if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
}
</pre>
<p>The <code>onPress</code> event is what happens when a user presses  this button with the mouse. So the line</p>
<pre class="brush:javascript">cities_btn.onPress = function() {
</pre>
<p>says that a function will be executed once this event (<code>onPress</code>)  occurs. When a function gets executed, what is in fact executed is all  the code found within its curly braces: <code>{</code> and <code>}</code>.  And this code is an <code>if/else</code> statement:</p>
<pre class="brush:javascript">if (cities._visible == false) {
cities._visible = true;
displayedCities._visible = true;
} else {
cities._visible = false;
displayedCities._visible = false;
}
</pre>
<p>I will now explain you this classic and widely used programming  concept. The first line sets a condition:</p>
<pre class="brush:javascript">if (cities._visible == false) {
</pre>
<p>Translated from ActionScript into English, this line literally says  this: if the condition within the parentheses is true, execute the code  within the first pair of curly braces. So, it says that the <code>_visible</code> property of the <code>cities</code> movie clip must equal <code>false</code> for the condition to be fulfilled.</p>
<p>Is it set to <code>false</code>? Yes it is. You did it by writing the  first portion of code, when you made invisible all the map’s sections.  So, the condition turns out to be true and the code within the first  pair of curly braces gets executed:</p>
<pre class="brush:javascript">cities._visible = true;
displayedCities._visible = true;
</pre>
<p>This code sets the <code>_visible</code> property of the <code>cities</code> and <code>displayedCities</code> movie clips to <code>true</code>. What  effectively happens then is, when a user has clicked the <code>cities_btn</code> button, the cities appear on the map, and the little check mark appears  near the clicked button.</p>
<p>If the condition didn’t turn out to be true, the code between the  first pair of curly braces would be completely ignored and skipped as if  it wasn’t there at all. What would be executed in that case is the  following:</p>
<pre class="brush:javascript">} else {
cities._visible = false;
displayedCities._visible = false;
}
</pre>
<p>The <code>else</code> keyword means if the condition between the  parentheses (<code>cities._visible == false</code>) isn’t fulfilled, the  code between the second pair of curly braces gets executed. This code  makes the cities on the map invisible again, and its mathcing “checked”  icon.</p>
<p>So what this <code>if/else</code> statement creates is in fact an on  and off switching mechanism. A user presses the button in question, if  the cities aren’t visible on the map, they appear. Once they are  visible, when the same user clicks on the button again, the <code>if</code> gets ignored, the <code>else</code> gets executed and the cities are  made invisible again.</p>
<p>The code for the <code>provinces_btn</code> button is exactly the  same, only the Instance names differ – this shows and hides Croatia’s  provinces borders on the map.</p>
<pre class="brush:javascript">provinces_btn.onPress = function() {
if (provinces._visible == false) {
provinces._visible = true;
displayedProvinces._visible = true;
} else {
provinces._visible = false;
displayedProvinces._visible = false;
}
}
</pre>
<p>The code for the last button is a little bit different from the  previous ones. In addition for setting the visibilty of the population  density graph on and off, it also sets it in motion.</p>
<pre class="brush:javascript">popDensity_btn.onPress = function() {
if (popDensity._visible == false) {
popDensity._visible = true;
popDensity.play();
displayedPopDensity._visible = true;
} else {
popDensity._visible = false;
popDensity.gotoAndStop(1);
displayedPopDensity._visible = false;
}
}
</pre>
<p>If you remember, back in step  8 you made the fade-in animation inside the <em>population density  animation</em> movie clip. Then you stopped it with ActionScript. So,  once this movie clip is made visible, it is also set in motion so that  its animation unrolls and the population graph on the map fades in  slowly.</p>
<pre class="brush:javascript">popDensity.play();
</pre>
<p>In the <code>else</code> portion of the code, which gets executed  only when the <code>popDensity</code> movie clip’s <code>_visible</code> property is set to <code>true</code>, the movie clip is sent back to  its first frame and stopped there, so that it can fade in again when  requested.</p>
<pre class="brush:javascript">popDensity.gotoAndStop(1);
</pre>
<h3>Some points  to keep in mind when creating an interactive map</h3>
<p>Before you start drawing a map in Flash, it is useful to be aware of  some important things:</p>
<ul>
<li>Make the country shown on the map stick out from the rest. A good  method to make this is to color the other countries on the map with the  same, but faded out color. Also, make the other countries’ names  visible, but not too much – use a faded color here, too. See the image  below for explanation – I used these colors in the map you just worked  on in this tutorial.</li>
</ul>
<p><img title="Chart showing the comparison between the main country and  other countries colors." src="http://www.flashexplained.com/img/design/icm/icm_034.gif" alt="Chart showing the comparison between the main country and other  countries colors." width="286" height="239" /></p>
<ul>
<li>Don’t use pure black for country borders and land/sea border. If I  made that, the map would have looked messy and the black would stick out  too much, diverting attention from the map as a whole. Use an  intermediate shade of grey.</li>
<li>When the population density (or any similar statistical map) shows,  you should also include a scale that explains what each color means. Red  are the most heavily populated areas, but you must write that. I didn’t  include it not to make this tutorial too long. Just put a scale with  colors and explanations in the <em>population density animation</em> movie clip, on a separate layer. It would be good that if it appeared  somewhere below the interface buttons.</li>
<li>Your map can have many sections and graphs. Just be sure to make the  interface intuitive and easy to use.</li>
<li>Be aware of the scale you’re working in. Don’t clog your map with  unnecessary information – for example, in the map found on top of this  page, putting in some subregional borders – like counties or city  territorial limits would make no sense at all. Or every local road –  this kind of information is reserved for local, more detailed maps.</li>
</ul>
<p>With that said, enjoy creating an interactive country, city, or any  other kind of map! It is really a very useful element of a website,  which can help the visitors to a particular site a lot, be it for  finding the exact location of a small business office, getting a quick  overview of a country or anything else! And guess what – the interactive  map you just made is only 16 KB in size! That map doesn’t need a  preloader even for slower modem connections!</p>
<p>Oh, yes, and if you want to know more on Croatia, visit the Croatian Tourist Board’s website.  There is a map similar to this one there, if you click on the  “Destinations” link once you choose your language. Believe me, it isn’t  much more complex than this one. And the effect is great, being very  clear and intuitive also. You just learned how to make a  professional-looking map in Flash! Cool!</p>
<p>Before you set off to create your own maps and plans, look at the  expanded example I made. Roll your mouse over the westernmost region,  and click on it! You’ll find the source for this example available for  download below.</p>
<p><object id="fm_interactive_map_expanded_1443721808" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_interactive_map_expanded_1443721808" /><param name="src" value="http://www.flashexplained.com/img/design/media/interactive_map_expanded.swf" /><embed id="fm_interactive_map_expanded_1443721808" type="application/x-shockwave-flash" width="480" height="400" src="http://www.flashexplained.com/img/design/media/interactive_map_expanded.swf" name="fm_interactive_map_expanded_1443721808"></embed></object></p>
<p><a href="http://blog.tikier.com/demos/interactive_map_complete.zip">Download  this lesson’s zipped source FLA file.</a></p>
<p><a href="http://blog.tikier.com/demos/interactive_map_expanded.zip">Also,  you can download the source for the expanded version.</a></p>
<p>﻿</p>


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		<title>Glowing neon playback control buttons</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/glowing-neon-playback-control-buttons#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:51:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[alpha property]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[color mixer]]></category>
		<category><![CDATA[corner radius]]></category>
		<category><![CDATA[document background]]></category>
		<category><![CDATA[hex code]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[neon glow]]></category>
		<category><![CDATA[paint bucket tool]]></category>
		<category><![CDATA[pencil icon]]></category>
		<category><![CDATA[playback control]]></category>
		<category><![CDATA[rectangle tool]]></category>
		<category><![CDATA[ring]]></category>
		<category><![CDATA[Select]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[triangle]]></category>

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		<description><![CDATA[In this easy lesson made for Flash 8 professional I will show you how to create a set of cool, neon glow playback control buttons easily. No other applications will be used to create these buttons, because Flash has so much power on its own! You will see: How to use the basic shapes to [...]


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<p>In this easy lesson made for <strong>Flash 8 professional</strong> I  will show you how to create a set of cool, neon glow playback control  buttons easily. No other applications will be used to create these  buttons, because Flash has so much power on its own! You will see:</p>
<ul>
<li>How to use the basic shapes to create the ones you need,</li>
<li>How to use the great blending filters in Flash 8 pro,</li>
<li>How to combine multiple filters and objects stacked upon one  another, and some more.</li>
</ul>
<p><span id="more-356"></span></p>
<p>You can see the example of the sleek buttons below.</p>
<p><object id="fm_neon-glow-playback-controls_1810666019" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="460" height="170" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="fm_neon-glow-playback-controls_1810666019" /><param name="src" value="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" /><embed id="fm_neon-glow-playback-controls_1810666019" type="application/x-shockwave-flash" width="460" height="170" src="http://www.flashexplained.com/img/menus/media/neon-glow-playback-controls.swf" name="fm_neon-glow-playback-controls_1810666019"></embed></object></p>
<h3>Preliminary steps — setting the background</h3>
<p>1 Open a new Flash document. Choose <strong>Modify  &gt; Document</strong> (shortcut: <strong>Ctrl+J</strong>). Select <strong>black</strong> as document background  color. Click <strong>OK</strong>.</p>
<p>2 Select the Rectangle tool <strong>(R)</strong>.  <strong>Turn off the stroke color</strong> by clicking on the little  pencil icon and then the small red-striped square at the bottom of the  Tools panel: <img src="http://www.flashexplained.com/img/menus/gn/gn_001.gif" alt="The  outline (stroke) color has been blocked." width="38" height="18" />.</p>
<p>3 Make sure that both the <strong>Object  drawing</strong> and <strong>Snap to objects</strong> options are turned  off: <img src="http://www.flashexplained.com/img/menus/gn/gn_002.gif" alt="The icons that manage the object drawing and snapping to objects." width="37" height="18" />.</p>
<p>4 Click the <strong>Set Corner Radius</strong> icon (<img src="http://www.flashexplained.com/img/menus/gn/gn_003.gif" alt="Setting the corner radius for the rectangle tool." width="18" height="18" />) and enter <strong>6</strong> in the window that will show  up, click <strong>OK</strong>. This is done in order to have rectangles  with round corners.</p>
<p>5 Draw a flat color (any color will do) <strong>410  by 120 pixel</strong> rectangle.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_004.gif" alt="An elongated rectangle with rounded corners." width="431" height="138" /></p>
<p>6 Select the Paint Bucket tool <strong>(K)</strong>.  Go to the <strong>Color Mixer</strong> panel (opened by default — you  can always find it in the top right part of the Flash working space). Do  the following (see numbers in the screenshot below):</p>
<ol>
<li>Click on the <strong>paint bucket</strong> icon to select the fill  color.</li>
<li>In the <strong>Type</strong> menu, select <strong>Linear</strong>.</li>
<li>Click <strong>once</strong> on the small colored square found on the  bottom right.</li>
<li>In the <strong>color code</strong> field, enter the hex code <strong>#2E70AA</strong> (that’s a zero, not the letter O).</li>
<li>Set the <strong>Alpha</strong> property for this color to <strong>34%</strong>.</li>
<li>Set the same color for the <strong>left square</strong>, but set its  <strong>Alpha</strong> to <strong>100%</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_005.gif" alt="Creating a linear gradient." width="213" height="112" /></p>
<p>7 Press and <strong>hold Shift</strong>, <strong>click</strong> near the rectangle’s top and drag your mouse down until the rectangle’s  bottom. Release your mouse button, and there is your nice gradient!</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_006.gif" alt="Filling the rectangle with the linear gradient." width="431" height="138" /></p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_007.gif" alt="The rectangle is filled with the nice blue gradient." width="431" height="138" /></p>
<h3>Creating the glowing outer ring</h3>
<p>8 Lock the current layer and call it <em>background</em>.  Create a new layer and call it <em> buttons</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_008.gif" alt="A new layer on the scene in Flash." width="216" height="64" /></p>
<p>9 Select the Oval tool <strong>(O)</strong>.  Go to the Property inspector and make the following selections: <strong>block</strong> the <strong>fill</strong> color, select any <strong> flat</strong> color for the <strong>stroke</strong> (outline) color, set the line type   to <strong>Solid</strong> and choose <strong>3</strong> for <strong>line  thickness</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_009.gif" alt="Selecting the options of the Oval tool." width="296" height="57" /></p>
<p>10 Somewhere over the rectangle, draw a  ring (it is a circle, but because of the line thickness and lack of  fill, it looks like a ring). Make it <strong>70 by 70 pixels</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_010.gif" alt="The ring-circle drawn on stage." width="88" height="88" /></p>
<p>11 <strong>Select the ring</strong> by  clicking on it with the Selection tool <strong>(V)</strong>, if it isn’t  already selected. Go to the <strong>Color Mixel</strong> panel and  click on the <strong>pencil icon</strong> to select the <strong>Stroke  color</strong> (<img src="http://www.flashexplained.com/img/menus/gn/gn_011.gif" alt="The  Stroke color icon." width="12" height="12" />). In the <strong>Type</strong> menu, choose <strong>Linear</strong> exactly like you did for the fill  color previously. Add <strong>two more color squares</strong> to the  gradient by simply clicking anywhere between the two existing ones. You  should have <strong>four</strong> of them in total, with the following  color values, positioned like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_012.gif" alt="The linear gradient for the ring." width="200" height="62" /></p>
<p>Note: all the four squares should have their alpha set to 100%  (complete opaqueness). The ring will now look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_013.gif" alt="The outline ring colored with a linear gradient." width="90" height="90" /></p>
<p>I have hidden the <em>background</em> layer to work more easily and  so that you can more clearly see the various steps.</p>
<p>12 Select the Gradient Transform tool <strong>(F)</strong>.  Click on the ring to select it. <strong>Rotate</strong> the gradient by  <strong>90°</strong>. To successfully do this, make sure that Snapping  to Objects is turned on (<strong>View &gt; Snapping &gt; Snap to Objects</strong>).  Then, press and hold <strong>Shift</strong>, click on the white circle  handle and start moving your mouse clockwise.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_014.gif" alt="Rotating the outline gradient." width="226" height="108" /></p>
<p>13 While the ring is selected, press <strong>F8</strong> (or select <strong>Modify &gt; Convert to Symbol</strong>)  to make a  symbol out of it. Name it <em>outer ring</em>. Select <strong>Movie clip</strong> as type and be sure to select the <strong>registration</strong> point  in the middle (see screenshot below):</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_015.gif" alt="Converting a drawn shape into a symbol." width="273" height="118" /></p>
<p>Click <strong>OK</strong>. This choice for the registration point  will make it easier to align the elements inside the button later.</p>
<p>14 Click on the <strong>Filters</strong> tab in the Properties panel (see no. <strong>1</strong> in screenshot  below). Click on the plus icon <strong>(2)</strong> and select the <strong>Glow</strong> filter. Make the adjustements as follows:</p>
<ol>
<li><strong>Blur X and Y</strong>: 8</li>
<li><strong>Strength</strong>: 260%</li>
<li><strong>Quality</strong>: High.</li>
<li><strong>Color</strong>: #ADE2FC.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_016.gif" alt="The glow filter and its options in Flash." width="377" height="132" /></p>
<p>Leave the <strong>Knockout</strong> and <strong>Inner glow</strong> options unchecked. You will get a nice glow for your outer ring:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_017.gif" alt="The glowing outer ring made in Flash." width="102" height="102" /></p>
<h3>Making the main button circle</h3>
<p>15 Select the ring again and press <strong>F8</strong> again, while leaving the same registration point as previously and  Movie clip as type of symbol. Call the new symbol <em>play button</em> and click OK.</p>
<p>16 <strong>Double-click</strong> on the  newly made <em>play button</em> symbol to enter inside it. Call the  first layer <em>outer ring</em> and <strong>lock</strong> it. That’s  where the ring that you have just created resides. Make <strong>a new  layer</strong> above it and call it <em>circle</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_018.gif" alt="A new layer inside the play button symbol." width="245" height="93" /></p>
<p>17 Select the Oval tool <strong>(O)</strong> again. Go down to the Properties panel. Set <strong> #B0E2FD</strong> for the outline color and <strong>#3A5274</strong> for the fill color.  Select <strong>Solid</strong> as line type and a thickness of <strong>2</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_019.gif" alt="The circle's properties defined in the Properties panel." width="298" height="50" /></p>
<p>18 Draw a <strong>54 by 54 pixel</strong> circle on the stage, anywhere.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_020.gif" alt="The new circle made on the stage in Flash." width="70" height="70" /></p>
<p>19 <strong>Select</strong> the circle (<strong>both</strong> the outline and the fill). Open the <strong>Align panel</strong> by  selecting <strong>Window &gt; Align</strong>. Turn <strong>on</strong> the <strong>To stage</strong> button <strong>(1)</strong>. Click the  align <strong>horizontal</strong> center <strong>(2)</strong> and align <strong>vertical</strong> center <strong>(3)</strong> buttons.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_021.gif" alt="Aligning the circle to the movie clip's middle center point." width="206" height="130" /></p>
<p>The circle will now be perfectly aligned with the <em>play button</em> movie clip’s registration point and also with the ring below it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_022.gif" alt="The circle centered exactly on the center of the play button." width="90" height="90" /></p>
<p>20 Choose the Selection tool <strong>(V)</strong> and click on the <strong>fill</strong> of the circle <strong>once</strong> to select it. Press <strong>Ctrl+C</strong> to copy it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_023.gif" alt="Selecting a vector fill shape." width="90" height="90" /></p>
<p>21 <strong>Lock</strong> the current layer  and call it <em>circle</em>. Make a new layer above it and call it <em> circle overlay</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_024.gif" alt="The third layer inside the movie clip." width="214" height="83" /></p>
<p>22 Select <strong>Edit &gt; Paste in Place</strong> to paste the circle you copied two steps earlier  exactly on the same  position, but inside this new layer.</p>
<p>23 The copy of the circle fill will be  selected by default after pasting. Go to the <strong>Color Mixer</strong> panel. Click on the <strong>paint bucket</strong> icon to select the  fill color. In the <strong>Type</strong> menu, select <strong>Linear</strong>.  Make the following gradient:</p>
<ul>
<li>You should have  <strong>three</strong> color squares, one in the  middle and one on each end of the gradient.</li>
<li>Each square’s color should be <strong>white</strong>.</li>
<li>The <strong>alpha</strong> factor of squares on each end should be <strong>41%</strong>.  The middle one’s should be set to <strong>3%</strong>.</li>
</ul>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_025.gif" alt="A new gradient for the circle overlay." width="201" height="62" /></p>
<p>24 Use the Gradient Transform tool <strong>(F)</strong> to <strong>rotate the gradient by 90°</strong>, just like before. The  final result should look like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_026.gif" alt="The circle's overlay gives a nice shiny effect." width="90" height="90" /></p>
<h3>Creating the play icon</h3>
<p>25 Lock the <em>circle overlay</em> layer,  make a new layer above it and call it <em>icon</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_027.gif" alt="The icon layer will be host to the play icon." width="219" height="103" /></p>
<p>26 Select the Rectangle tool <strong>(R)</strong>.  <strong>Block</strong> the stroke color. Set the fill color to <strong>#3A5274</strong>.  Draw a <strong>33 by 33 pixel</strong>square anywhere on the stage.</p>
<p>27 Turn on the <strong>Snap to Objects</strong> option and use the Selection tool <strong>(V)</strong> to create a  triangle out of the rectangle. Do it like this (follow the image  sequence below):</p>
<ol>
<li>Bring the cursor close to the square’s <strong>upper right</strong> corner.</li>
<li><strong>Click</strong> and start <strong>dragging down</strong>,  until you reach the middle of square’s height. <strong>Release</strong> your mouse button.</li>
<li>Repeat the same thing for the <strong>lower right</strong> corner of  the square, this time dragging the corner <strong>towards the point</strong> you just made in the previous move. Once near, the corner will snap  into place. Release the mouse and there is your triangle.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_028.gif" alt="Making a triangle out of a square in Flash." width="251" height="46" /></p>
<p>28 <strong>Click</strong> on the triangle  to <strong>select</strong> it. Go to the Property inspector and type <strong>27</strong> in the <strong>W</strong> (width) field. There! You have a good-looking  play button now. The screenshots below show the difference in size  before and after the width of the triangle was modified.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_029.gif" alt="Reducing the width of a vector shape." width="254" height="51" /></p>
<p>29 Center the triangle inside the button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_030.gif" alt="The play icon is centered inside the button now." width="90" height="90" /></p>
<p>30 Select the Ink bottle tool <strong>(S)</strong>.  In the Properties panel, choose <strong>Solid</strong> as type and set  the thickness to <strong>4</strong>. Click anywhere on the triangle to  give it an outline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_031.gif" alt="A border was added to the triangle." width="200" height="90" /></p>
<p>31 Choose the Selection tool <strong>(V)</strong>.  <strong>Double-click</strong> on the triangle’s border to select it.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_032.gif" alt="Selecting the outline of the triangle." width="90" height="90" /></p>
<p>32 Press <strong>Ctrl+X</strong> to cut the  outline.</p>
<p>33 <strong>Lock</strong> the <em>icon</em> layer. Make a new layer <strong>below</strong> it and call it <em>icon  outline</em>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_033.gif" alt="The icon outline layer is inserted." width="219" height="123" /></p>
<p>34 Select <strong>Edit &gt; Paste in Place</strong> to place the icon border here, right below the icon itself.</p>
<p>35 <strong>Lock</strong> the <em>icon  outline</em> layer and <strong>unlock</strong> the <em>icon</em> layer. <strong>Select</strong> the triangle inside it.</p>
<p>36 Hit <strong>F8</strong> to convert it  into a symbol. Call it <em>play icon</em> and click <strong>OK</strong>.</p>
<p>37 The new <em>play icon</em> movie clip  will be selected by default. Go to the Properties panel and click on the  <strong>Filters</strong> tab to set the blending options for this  symbol. Choose the <strong>Glow</strong> filter and tweak it like this:</p>
<ol>
<li><strong>Blur X and Y</strong>: 6</li>
<li><strong>Strength</strong>: 240%</li>
<li><strong>Quality</strong>: Medium</li>
<li><strong>Color</strong>: #ACE0FD</li>
<li><strong>Inner glow</strong> must be turned <strong>on</strong>.</li>
</ol>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_034.gif" alt="The glow for the play icon and its parameters." width="368" height="109" /></p>
<p>And — ta-daa — here’s the final result, with the background:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_035.jpg" alt="The glowing neon blue play button is complete now." width="120" height="120" /></p>
<p>Now ain’t it cool? This blue neon glow looks soooo good <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":-)" /> ! Let me show you now how to easily  duplicate theis button and create a stop button out of it.</p>
<h3>Creating the glowing stop button from the play button</h3>
<p>38 Go back to the main scene by clicking on  the <strong>Scene 1</strong> link.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_036.gif" alt="Back to the main scene in Flash." width="217" height="40" /></p>
<p>39 Open the Library by selecting <strong>Window  &gt; Library</strong>.</p>
<p>40 <strong>Right-click</strong> on the <em>play  button</em> in the Library and select <strong>Duplicate</strong> from  the pop-up menu. The Duplicate Symbol window ill appear. Just change the  symbol’s name to <em>stop button</em> and click <strong>OK</strong>.</p>
<p>Repeat the same thing with the <em>play icon</em> symbol: <strong>duplicate</strong> it and call the new symbol <em>stop icon</em>. You will have fice  symbols (all of them movie clips) in the Library now: the <em>outer ring</em> which is present in both the <em>play button</em> and <em>stop button</em> symbols, as well as <em>play icon</em> and <em>stop icon</em> for each  respective symbol. Let me show you now how to make the modifications.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_037.gif" alt="The Library in Flash with its symbols." width="192" height="119" /></p>
<p>41 <strong>Double-click</strong> on the <em>stop  button</em> symbol inside the Library to enter inside it. <strong>Unlock</strong> its <em>icon</em> layer.</p>
<p>42 Click <strong>once</strong> on the <em>play  icon</em> that is inside it, to select it.</p>
<p>43 Go to the Properties panel  and click  the <strong>Swap</strong> button.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_038.gif" alt="The button for swapping symbols in Flash." width="128" height="45" /></p>
<p>44 The Swap Symbol window will show up. All  the symbols that you made in your Flash document so far are displayed  here — exactly as they appear in the Library. <strong>Select</strong> the <em>stop icon</em> symbol and click <strong>OK</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_039.gif" alt="Swapping symbols in Flash!" width="199" height="141" /></p>
<p>Although this movie clip symbol looks exactly the same as the <em>play  icon</em>, you know that this is the <em>stop icon</em> in fact. Flash  informs you of this by displaying the name of the currently selected  symbol in the Properties panel:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_040.gif" alt="The name of the symbol as seen in Flash." width="129" height="17" /></p>
<p>45 Now, <strong>double-click</strong> the <em>stop  icon</em> movie clip on the stage to enter inside it. <strong>Erase</strong> the triangle and draw a <strong>28 by 28 pixel</strong> borderless  square in its place. I have made the square smaller, because if it had  the dimensions of the triangle, it would come too close to the circle’s  border and that wouldn’t look so good. Oh, yes: the color of the square  should be the same as triangle’s: <strong>#3A5274</strong>.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_041.jpg" alt="The square inside the stop neon button." width="90" height="90" /></p>
<p>46 Click on the <em>stop button</em> link  to go back to the movie clip’s timeline.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_042.gif" alt="Back to the button's timeline." width="231" height="41" /></p>
<p>47 Align the icon in relation to the movie  clip’s center.</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_043.jpg" alt="The new stop icon aligned inside the movie clip symbol." width="90" height="90" /></p>
<p>48 <strong>Lock</strong> the <em>icon</em> layer. <strong>Unlock</strong> the <em>icon outline</em> layer. <strong>Erase</strong> the outline triangle that is inside it.</p>
<p>49 Draw a rectangle here, <strong>without a  fill</strong>, and make it the same size as the icon above it: <strong>28  by 28 pixels</strong>. the line should have the same thickness as  before (<strong>4</strong>) and the same color (<strong>#3A5274</strong>).  <strong>Align</strong> it like you did with the icon. It should look  like this:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_044.jpg" alt="The modification is finished: here is the new stop icon." width="90" height="90" /></p>
<p>And finally, here are both the play and stop neon glow buttons, side  by side:</p>
<p><img src="http://www.flashexplained.com/img/menus/gn/gn_045.jpg" alt="The glow neon buttons done entirely in Flash!" width="224" height="120" /></p>
<p>They look awesome! And there was no need at all to use Photoshop! The  pause, fast forward and rewind buttons can be made easily now — you  know now the easy principle of duplicating symbols. Just make smaller  triangles for the rewind button and make two rectangles for the pause  button. Nothing easier than that.</p>


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		<title>Photoshop CS4: Intelligent extensions with panels</title>
		<link>http://blog.tikier.com/tutorials/photoshop/photoshop-cs4-intelligent-extensions-with-panels</link>
		<comments>http://blog.tikier.com/tutorials/photoshop/photoshop-cs4-intelligent-extensions-with-panels#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:50:08 +0000</pubDate>
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		<description><![CDATA[Since CS4 it’s possible to extend Photoshop with so called panels. Panels are palettes that you can easily create yourself. Based on Flash, they give you numerous options that go far beyond actions and even scripts, such as sending email directly from Photoshop, blog infos, watermark, lorem ipsum, or grid generators. Installation First download all [...]


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<p>Since CS4 it’s possible to extend Photoshop with so called panels.  Panels are palettes that you can easily create yourself. Based on Flash,  they give you numerous options that go far beyond actions and even  scripts, such as sending email directly from Photoshop, blog infos,  watermark, lorem ipsum, or grid generators.</p>
<p><span id="more-240"></span>Installation</p>
<p>First download all the data to your computer and unpack the files.  Some panels offer icons to directly install them with a double click,  others need to have their files moved to a certain directory.</p>
<p>When an icon with the ending .mxp is double clicked, the Adobe  Extension Manager CS4 pops up. This should work on a Mac just as it does  on a PC. You follow the instructions in the program and close it after  the installation. Other sorts of files must be moved to the folder <strong>Adobe  &gt; Adobe Photoshop CS4 &gt; Plug-ins &gt; Panels</strong>. When you  (re)start Photoshop, you can call the panels with <strong>Window &gt;  Extensions</strong>. The palettes can be free floating or docked with  the other palettes.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com1.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<h2>Avoiding problems</h2>
<p>It can happen that an older version of the Extension Manager (like  CS3 for CS4) tries to install the panels. Naturally, this won’t work, so  in order to avoid errors you should open the most recent version of the  Extension Manager by hand. The installation is then called with a  button of the same name.</p>
<h2>Lorem Ipsum</h2>
<p>The dummy text „Lorem ipsum“ has been used as a placeholder for  centuries now. The words are similar to Latin, but are meant to be  incomprehensible so the viewer can concentrate on the layout first. And  even though this placeholder can sometimes cause funny customer  reactions – like somebody asking if the foreign language will be  translated later on – it is very frequently used, in web design as well.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com2.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<p>The <a target="_blank" href="http://eddf.co.uk/?p=148">Lorem Ipsum panel</a> creates a  dummy text generator as a palette for Photoshop CS4. After the  installation you can find it under <strong>Window &gt; Extensions &gt;  LoremGen</strong>. Unfortunately, only the number of sentences can be  entered for now. A click on Generate Text creates them and they can be  copied and pasted into the layout. Another input field to arrange  paragraphs would be desirable.</p>
<h2>Gridmaker</h2>
<p>Especially in web design layout patterns, also called grids, are  frequently used. This helps in making the page appear clean and  structured. They also assist the designer with his arrangements, because  certain formats (in width) are simply pre-defined. The Gridmaker is a panel that can create such grids.</p>
<p>After clicking on <strong>Window &gt; Extensions &gt; GridMaker</strong> you can already create a new document. You enter values for the number  and width of the single units, which also affects the overall width of  the document. You then create it with a click on Create Document. By the  way, the grid is made of guide lines.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com3.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<h2>The Emailer</h2>
<p>The Emailer is  also opened via <strong>Window &gt; Extensions</strong>. This one lets  you send emails directly out of Photoshop. The panel offers two options  for this. The Email Account Preferences button leads to a second page  where you can enter any outgoing server (port 587). Complete the form  with values for the account name, password, and the sender address, and  you’re ready to send documents including a message without ever leaving  Photoshop.</p>
<p>The second method uses an external program like Microsoft Entourage,  Mac Mail or Microsoft Outlook. You just tick a checkbox for Use email  application and select the desired email software. Now you can decide  whether only the current document or all open documents should be put  into the email via Send all open images. The images can also be  sharpened, converted to sRGB or resized beforehand.</p>
<p>Otherwise you simply enter the address, a subject, and optionally a  short message, just like in any other email program. Click on the Send  current image button and all of the concepts are sent to the customer.  If you have selected an external application like Outlook or Mail, the  respective program pops up and lets you do the necessary inputs there.</p>
<h2>Sharpening</h2>
<p>With Pro  Capture Sharpening and Professional  Sharpening Actions we have two professional palettes that take care  of sharpening image material.</p>
<p>Capture offers some presets which are divided into five categories:  Low Resolution Digitial Cameras (LRDC) for photographs below 3MP, Medium  Resolution Digital Cameras (MRDC) for pictures between 3MP and 8MP,  High Resolution Digital Cameras (HRDC) for images above 8MP, Small Film  Scans (SFS) for films such as APC and 35mm, and Large Film Scans (LFS).</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com6.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<p>Depending on the preset and its subitems the sliders change, although  you could adjust them manually as well. On the lower right side there’s  a small button that executes the application. The sharpened result is  now on a layer of its own. Sharpening’s clean and well-arranged  interface offers numerous actions and action sets for sharpening.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com7.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<h2>The Watermark Creator</h2>
<p>The panel called The  Watermark Creator puts a watermark in one or more files. First you  define a water mark source file. This could be a Photoshop or  Illustrator file, a JPEG, a PNG or a TIFF file. In case of Photoshop  files you can retain the layers, and blending modes and styles are kept  as well.</p>
<p>You can choose to have all open documents fitted with a watermark, or  those within a certain folder. Since you shouldn’t overwrite your  original files of course, you should input a folder where the marked  versions are stored after the treatment. A rough positioning of the  watermark is possible through a selection menu that offers options like  Top right or Centered left.</p>
<p>In order to avoid a watermark sticking right to the edge, you can  define a horizontal and vertical margin. You could then scale the mark  or change its opacity. The Watermark Preview button allows you to check  the effect of your inputs at any time.</p>
<p>Finally, you can set some JPEG export options such as selecting  Standard JPEG or JPEG for web. The quality, size, and resolution of the  photo can be entered and a sharpening pass could be applied. A click on  Execute sees to it that the watermarks are inserted and the images are  saved in the selected folder.</p>
<h2>Adobe Configurator</h2>
<p>You can easily create your own panels. It’s easy when they have a  very simple structure. For more advanced solutions you will need  knowledge of Flash. The Adobe Configurator, which is an Adobe AIR  application, can be downloaded from the Labs.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com9.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>
<p>After starting the software and choosing Create New Panel you first  select the size of the palette, then you can already insert the contents  of the panel via Drag &amp; Drop. You could easily insert your most  frequently used tools as icons, or menu items that might usually be  nested too far down in the depths of Photoshop – all for quicker access.</p>
<p>Using the mouse you can position these buttons and icons with  millimeter precision. If you create your own actions you can use them in  a panel as well. Even a Photoshop newbie can do this.</p>
<p>Javascripts or Flash files are a bit more tricky. By the way, videos  and text can also be inserted. If you’re satisfied with your work, you  click on <strong>File &gt; Export Panel</strong> in the menu. The  exported files belong in Photoshop CS4’s panels folder, and you’re ready  to call your own palette with <strong>Window &gt; Extensions</strong>.</p>
<div><img src="http://www.photoshop-weblog.de/img/panel-com10.jpg" alt="Photoshop CS4: Intelligent extensions with panels" /></div>


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		<title>Making the camera focus change effect in Flash with the aid of the blending filters</title>
		<link>http://blog.tikier.com/tutorials/flash-tutorials/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters</link>
		<comments>http://blog.tikier.com/tutorials/flash-tutorials/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:20:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[camera focus]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[click]]></category>
		<category><![CDATA[custom shapes]]></category>
		<category><![CDATA[document properties]]></category>
		<category><![CDATA[drawing tools]]></category>
		<category><![CDATA[flash 8]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[image change]]></category>
		<category><![CDATA[interactive image]]></category>
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		<category><![CDATA[pen tool]]></category>
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		<category><![CDATA[stage 6]]></category>

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		<description><![CDATA[In this Flash 8 Pro tutorial, I will show you how simply it is to create an interactive image with camera blur/sharpen effects that appear as the user moves her mouse over it. In this easy and comprehensive lesson, you will see how to: Use the Pen tool to create a precise mask, Make invisible [...]


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<p>In this <strong>Flash 8 Pro tutorial</strong>, I will show you how  simply it is to create an interactive image with camera blur/sharpen  effects that appear as the user moves her mouse over it.</p>
<p><span id="more-224"></span></p>
<p>In this easy and comprehensive lesson, you will see how to:</p>
<ul>
<li>Use the Pen tool to create a precise mask,</li>
<li>Make invisible buttons with custom shapes that cover specific parts  of your image,</li>
<li>Create a motion tween that uses the blending filters available in  Flash 8 Pro,</li>
<li>Make a slow or quick change of focus with ActionScript and a lot  more.</li>
</ul>
<p>Below is the finished example of what you are going to achieve at the  end of this detailed tutorial. Move your mouse over the various parts  of the picture to see the change of camera focus.</p>
<p>Nice effect! The photo is an interesting one – a car wreck in Zagreb.</p>
<h3>Preparing the workspace</h3>
<p>Before using the drawing tools, you’ll first tweak some properties of  your document and import the picture for this lesson.</p>
<p>1 Open a new Flash document.</p>
<p>2 Select <strong>Modify &gt; Document</strong> to open the Document Properties window.</p>
<p>3 Change the <strong>Dimensions</strong> of  your document (see 1 in the image below) so that its <strong>width  equals 500 pixels</strong> and <strong>height 600 pixels</strong>. This  will be enough to accommodate the picture that you’re going to download  later and import into your Flash document.</p>
<p>Set the speed of your movie (the <strong>Frame rate</strong> -see 2  below) to <strong>30 fps</strong>.</p>
<p><img title="Modifying the document properties." src="http://www.flashexplained.com/img/design/ceb/ceb_001.gif" alt="Modifying the document properties." width="219" height="186" /></p>
<p>4 <a target="_blank" href="http://www.flashexplained.com/img/design/materials/old_car_wreck.zip">Download  the image</a> i prepared for this tutorial, save it someplace where you  will easily find it and unzip it.</p>
<p>5 Select <strong>File &gt; Import &gt;  Import to Stage</strong>, find the image, select it and click <strong>Open</strong>.  The image should appear on your document’s stage.</p>
<p><img title="The jpg image inside the fla document." src="http://www.flashexplained.com/img/design/ceb/ceb_002.jpg" alt="The  jpg image inside the fla document." width="200" height="239" /></p>
<p>6 While the image is still selected, check  out in the Properties panel that it is positioned on round pixels.</p>
<p><img title="Making sure the image is positioned on round pixels." src="http://www.flashexplained.com/img/design/ceb/ceb_003.gif" alt="Making sure the image is positioned on round pixels." width="164" height="107" /></p>
<p>The image’s X and Y values (its coordinates on the stage, expressed  in pixels) should end with a <em><strong>zero</strong></em> and not any  other number. If this isn’t the case with your image, change those  numbers to zeros manually.</p>
<p>If the image isn’t placed on round pixels, it may turn out blurry in  your final SWF movie. This is not the blur effect you will be doing in  this lesson I’m talking about, but rather the question of how Flash  displays objects that are not placed on round coordinates. Since a part  of the image (either the foreground or background) will always be in  focus, the image itself has to be sharp.</p>
<p>7 Call the current layer <em>background</em>.  Make a new layer above it and call it <em>car</em>.</p>
<p><img title="Adding a new layer to your scene." src="http://www.flashexplained.com/img/design/ceb/ceb_004.gif" alt="Adding a new layer to your scene." width="206" height="66" /></p>
<p>8 Click on the image with the Selection  tool <strong>(V)</strong> to select it. Press <strong>Ctrl+C</strong> to  copy the image.</p>
<p>9 Lock the <em>background</em> layer.</p>
<p><img title="Locking the currently active layer." src="http://www.flashexplained.com/img/design/ceb/ceb_005.gif" alt="Locking the currently active layer." width="211" height="40" /></p>
<p>Click on the <em>car</em> layer’s first keyframe to select it.</p>
<p><img title="Selecting the first keyframe of the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_006.gif" alt="Selecting the first keyframe of the car layer." width="211" height="40" /></p>
<p>10 Press <strong>Ctrl+Shift+V</strong> to  paste the image in place here. Pasting an object in place in Flash is  different from simple pasting. When you paste something in place, that  object is placed exactly on the same spot as the original one.</p>
<p>So now you have two copies of the same picture, placed exactly one  above the another, in their respective layers. This is a must if you  wish to obtain the effect discussed in this lesson. You can’t have a  realistic focus-changing effect if your images are placed on different  locations.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Using the Pen tool to create a precise outline</h3>
<p>11 Lock the <em>car</em> layer. Make a new  layer above it and call it <em>car mask</em>.</p>
<p><img title="A third layer is added to the scene." src="http://www.flashexplained.com/img/design/ceb/ceb_007.gif" alt="A  third layer is added to the scene." width="203" height="59" /></p>
<p>12 Zoom in on the image using the <strong>Zoom  tool (Z)</strong>. You are going to draw a precise outline of the car,  so zooming in on the picture will make your work a lot more easier.</p>
<p>13 Select the <strong>Pen tool (P)</strong>.  In the Properties panel, select <strong>hairline</strong> as type of  line and choose a color that will be in good contrast with the image.</p>
<p><img title="Selecting the options for the Pen tool." src="http://www.flashexplained.com/img/design/ceb/ceb_008.gif" alt="Selecting the options for the Pen tool." width="296" height="28" /></p>
<p>14 Position your cursor somewhere on the  left bottom edge of the car (see the left image below).</p>
<p><strong>Click and don’t release your mouse</strong> – just drag it a  little bit away from the point where you first clicked. As you can see  in the image on the right below, thin blue handles will appear. You can  release your mouse button now.</p>
<p><img title="Creating the starting point of the curve with the Pen  tool." src="http://www.flashexplained.com/img/design/ceb/ceb_009.jpg" alt="Creating the starting point of the curve with the Pen tool." width="340" height="192" /></p>
<p>This technique of clicking and dragging is very important if you want  to obtain adjustable curves with the Pen tool. If you just click  without dragging, you would have obtained straight lines with points  which are devoid of handles. You could add the control points with  handles later, but why do it afterwards if you can do it now?</p>
<p>You will need curved and not straight lines, because you are going to  adjust them later to make them follow the car’s outline precisely.</p>
<p>15 Next click just below the car’s rear  light and again drag your mouse. Release it once the control handles for  the second point have appeared.</p>
<p><img title="Adding a second control point to the curve." src="http://www.flashexplained.com/img/design/ceb/ceb_010.jpg" alt="Adding a second control point to the curve." width="315" height="172" /></p>
<p>After you release your mouse button, you will see the first segment  of the curve on your scene.</p>
<p>16 Continue clicking-and-dragging until you  have reached the other side of the car. Don’t be bothered if some  segments of your curve go over the car – you will adjust that in a  moment. For now, the only important thing is to place the <strong>points</strong> around the edges of the car.</p>
<p><img title="The completed outline around the upper part of the car." src="http://www.flashexplained.com/img/design/ceb/ceb_011.jpg" alt="The  completed outline around the upper part of the car." width="340" height="163" /></p>
<p>You can stop once you reach the light on the car’s right edge, just  like in the image above. You will soon see why. But, first, you must  finish the curve so that it follows the outline of the car smoothly.  (You call that a car?) <img src="http://flashexplained.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" /></p>
<p>17 Select the Subselection tool <strong>(A)</strong>.  Click on the curve to select it for work. The little squares (control  points) will appear.</p>
<p>18 Click on a control point to select it  for manipulation.</p>
<p><img title="Selecting a control point on the curve." src="http://www.flashexplained.com/img/design/ceb/ceb_012.jpg" alt="Selecting a control point on the curve." width="168" height="164" /></p>
<p>19 Place your cursor over one of the  control handles (the small circle at the end of the handle), click on it  and start dragging. You will see a thin blue line appear, indicating  the new position of the handles. Release your mouse.</p>
<p><img title="Dragging a control handle of a curve point." src="http://www.flashexplained.com/img/design/ceb/ceb_013.jpg" alt="Dragging a control handle of a curve point." width="168" height="164" /> <img title="The curves on both sides of the point have  changed their curvature." src="http://www.flashexplained.com/img/design/ceb/ceb_014.jpg" alt="The  curves on both sides of the point have changed their curvature." width="168" height="164" /></p>
<p>As you can see in the image above on the right, the curvature of  curves on both sides of the control point have changed. And you  certainly noticed that both handles were moving in unison. What you need  to do in order to adjust the curves so that they fit the car outline  perfectly, is to control only one handle of a control point, not both at  the same time.</p>
<p>20 To succeed in doing exactly that, place  your mouse over the control handle, press and hold the <strong>Alt</strong> key, then click your mouse and start dragging the handle. Only the  selected handle will move – the other one will stay still.</p>
<p><img title="Dragging a single handle of a control point." src="http://www.flashexplained.com/img/design/ceb/ceb_015.jpg" alt="Dragging a single handle of a control point." width="365" height="121" /></p>
<p>The picture above shows how just one curve (the one to the left of  the selected control point) has changed its curvature. The other one has  remained unchanged.</p>
<p>Following the said technique, adjust all the segments of the curve so  that it fits the car perfectly. Start from either end of the curve,  select point after point, and move each control handle until all of the  curve has fallen into place. I have selected the curve on the image  below, so that you can better see how it should look in the end.</p>
<p><img title="The curve outlining the car perfectly." src="http://www.flashexplained.com/img/design/ceb/ceb_016.jpg" alt="The  curve outlining the car perfectly." width="290" height="155" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Completing the mask outline</h3>
<p>21 Select the Line tool <strong>(N)</strong>.  Click outside the image, on its right (somewhere near the white plastic  bag on the picture), hold <strong>Shift</strong> and start dragging  your mouse to the left.</p>
<p><img title="The beginning of the line being drawn." src="http://www.flashexplained.com/img/design/ceb/ceb_017.jpg" alt="The  beginning of the line being drawn." width="380" height="111" /></p>
<p>Once you have reached the other side, you can release your mouse and  the <strong>Shift</strong> key.</p>
<p><img title="A horizontal line drawn across the image." src="http://www.flashexplained.com/img/design/ceb/ceb_018.jpg" alt="A  horizontal line drawn across the image." width="380" height="111" /></p>
<p>22 Select the Selection tool <strong>(V)</strong>.  Click on the portion of the line that is “inside” the car to select it.</p>
<p><img title="Selecting a portion of the line." src="http://www.flashexplained.com/img/design/ceb/ceb_019.jpg" alt="Selecting a portion of the line." width="360" height="170" /></p>
<p>Hit <strong>Delete</strong> to remove this part of the line.</p>
<p><img title="A part of the line deleted." src="http://www.flashexplained.com/img/design/ceb/ceb_020.jpg" alt="A  part of the line deleted." width="360" height="170" /></p>
<p>23 Use the Line tool <strong>(N)</strong> once again to create three more lines that will encompass the rest of  the car and the lower part of the picture. The only important thing you  should pay attention to is that all the lines should be connected. You  are going to fill this outline with color in a moment, so everything  must be connected, with no gaps left behind.</p>
<p><img title="Closing the outline around the picture." src="http://www.flashexplained.com/img/design/ceb/ceb_021.jpg" alt="Closing the outline around the picture." width="360" height="177" /></p>
<p>24 Select the Paint Bucket tool <strong>(K)</strong> and choose a stark color that is well visible in contrast with the rest  of the picture. Click anywhere inside the outline to fill it with  color.</p>
<p><img title="The outline filled with color." src="http://www.flashexplained.com/img/design/ceb/ceb_022.jpg" alt="The  outline filled with color." width="360" height="173" /></p>
<p>Fine! The form of the mask is now completed.</p>
<p>You will now create the mask and also use the same shape you just  created to make two buttons.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the mask and seeing it in action</h3>
<p>25 Lock the <em>car mask</em> layer.</p>
<p><img title="Locking the layer containing the mask." src="http://www.flashexplained.com/img/design/ceb/ceb_023.gif" alt="Locking the layer containing the mask." width="208" height="94" /></p>
<p>26 Hide the <em>background</em> layer.</p>
<p><img title="Hiding the layer at the bottom of the stack." src="http://www.flashexplained.com/img/design/ceb/ceb_024.gif" alt="Hiding the layer at the bottom of the stack." width="208" height="94" /></p>
<p>It is necessary to hide the <em>background</em> layer if you want to  see the masking effect in action. Since the <em>background</em> layer  contains the same picture as the <em>car</em> layer, you wouldn’t be  able to see the mask at work.</p>
<p>27 <strong>Right-click</strong> on the <em>car  mask</em> layer and select <strong>Mask</strong> from the menu that  shows up. The layer will turn into a mask, and the one beneath it (<em>car</em>)  will instantly be the masked one.</p>
<p><img title="The topmost layer is turned into a mask." src="http://www.flashexplained.com/img/design/ceb/ceb_025.gif" alt="The  topmost layer is turned into a mask." width="208" height="94" /></p>
<p>As you can see, only the car is visible now, thanks to the precise  shape for the mask you drew earlier. Flash rules! <img src="http://flashexplained.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" /></p>
<p><img title="The mask effect shown in action." src="http://www.flashexplained.com/img/design/ceb/ceb_026.jpg" alt="The  mask effect shown in action." width="360" height="192" /></p>
<p>Of course, the terrain around the car is visible too – it would be  unnatural to make the camera focus effect which focuses only on the car  and not its surroundings. In this way, the effect will seem more  realistic.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the invisible button for the car</h3>
<p>28 Unlock the <em>car mask</em> layer.</p>
<p>29 With the aid of the Selection tool <strong>(V)</strong>,  select the whole mask shape – the outlines as well as the fill. The  easiest way to do this is to <strong>double-click</strong> on the  shape’s fill.</p>
<p><img title="All of the drawn shape is selected=" alt="" /></p>
<p>30 Press <strong>Ctrl+C</strong> to copy  the shape.</p>
<p>31 Lock the <em>car mask</em> layer.</p>
<p>32 Create a new layer above all the others  and call it <em>car button</em>.</p>
<p><img title="A new layer is added to the scene." src="http://www.flashexplained.com/img/design/ceb/ceb_028.gif" alt="A  new layer is added to the scene." width="206" height="87" /></p>
<p>33 Press <strong>Ctrl+Shift+V</strong> to  paste the shape in the same exact place as the one in the layer below  it.</p>
<p>34 While, after pasting, this shape is  still selected, press <strong>F8</strong> (or select <strong>Modify &gt;  Convert to Symbol</strong>).</p>
<p>In the window that appears, select <strong>Button</strong> as type,  call it <em>car button</em> and click OK. It doesn’t matter if this new  button has the same name as the layer it is situated in. Flash has no  problems with this, so there is nothing to worry about.</p>
<p><img title="The Convert to Symbol window in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_029.gif" alt="The  Convert to Symbol window in Flash." width="220" height="74" /></p>
<p>35 <strong>Double-click</strong> the newly  made button on the stage to enter inside it. If ever in doubt as to what  timeline you are currently working in, just have a look above the  layers. Flash is always informing you where you are currently in.</p>
<p><img title="The information on the current timeline is shown above  the layers." src="http://www.flashexplained.com/img/design/ceb/ceb_030.gif" alt="The  information on the current timeline is shown above the layers." width="147" height="24" /></p>
<p>36 Click on the <strong>Up</strong> keyframe, hold your mouse button and drag it over to the <strong>Hit</strong> keyframe.</p>
<p><img title="This sequence shows how to drag the Up keyframe of a  button into its Hit keyframe." src="http://www.flashexplained.com/img/design/ceb/ceb_031.gif" alt="This  sequence shows how to drag the Up keyframe of a button into its Hit  keyframe." width="407" height="62" /></p>
<p>You have just created an invisible button. The first three keyframes  of a button symbol in Flash are the states which show up when a user  interacts with the button in question:</p>
<ul>
<li>The <strong>Up</strong> state is present when there is no  interaction with the button.</li>
<li>The <strong>Over</strong> state shows up when a user rolls his mouse  over the button.</li>
<li>The <strong>Down</strong> state happens when the button is clicked.</li>
</ul>
<div>
<p>The Hit state of a button symbol isn’t visible at all – never ever.  The contents of this keyframe define the clickable area of a button.  This area can be bigger or smaller than the visible states of the  button. So, when the first three keyframes are empty, the button is  invisible, but still clickable! This is especially practical in projects  like the one you are currently working on: you need a button to control  the camera blur/sharp effect, but this button must not be seen, in  order not to interfere with the visual aspect of your Flash movie.</p>
</div>
<p>37 Click on the <strong>Scene 1</strong> link above the timeline to return to the main scene.</p>
<p><img title="Going back to the main timeline in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_032.gif" alt="Going back to the main timeline in Flash." width="155" height="38" /></p>
<div>
<p>You’ll notice that in Flash, invisible buttons are represented with a  bluish-turquoise hue.</p>
</div>
<p><img title="The invisible button inside a fla document." src="http://www.flashexplained.com/img/design/ceb/ceb_033.jpg" alt="The  invisible button inside a fla document." width="200" height="96" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Making the invisible button symbol for the background</h3>
<p>38 Lock the <em>car button</em> layer. You  can hide it too, so that you can see more clearly your workspace.</p>
<p>Create a new layer above it and call it <em>bkg button</em>.</p>
<p><img title="Adding the layer for the second invisible button symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_034.gif" alt="Adding the layer for the second invisible button symbol." width="206" height="102" /></p>
<p>39 Select the Rectangle tool <strong>(R)</strong>.  Choose colors that are different from the ones that you used to create  the mask for the car and the car button. Draw a rectangle that is bigger  than the whole picture. You may need to make visible the <em>background</em> layer to better see the size of the rectangle you’re going to draw.  Just remember, you’re creating this rectangle in the <em>bkg button</em> layer.</p>
<p><img title="Drawing a rectangle that is bigger than the imported  picture." src="http://www.flashexplained.com/img/design/ceb/ceb_035.jpg" alt="Drawing a rectangle that is bigger than the imported picture." width="290" height="148" /></p>
<p>40 Lock the current (<em>bkg button</em>)  layer and Unlock the <em>car mask</em> layer.</p>
<p>41 Just like you did before, select the  whole mask shape with the Selection tool <strong>(V)</strong>.</p>
<p>42 Press <strong>Ctrl+C</strong> to copy  the shape. Lock the <em>car mask</em> layer.</p>
<p>43 Unlock the <em>bkg button</em> layer and  click on its first frame to select it for work.</p>
<p><img title="Selecting the first keyframe in a layer." src="http://www.flashexplained.com/img/design/ceb/ceb_036.gif" alt="Selecting the first keyframe in a layer." width="210" height="36" /></p>
<p>44 Press <strong>Ctrl+Shift+V</strong> to  paste the copied shape into place.</p>
<p><img title="The copied shape is pasted over the existing rectangle." src="http://www.flashexplained.com/img/design/ceb/ceb_037.gif" alt="The  copied shape is pasted over the existing rectangle." width="120" height="148" /></p>
<p>45 Choose the Selection tool <strong>(V)</strong> and click on an empty part of the stage or outside it to unselect  everything.</p>
<p>46 Double-click on the shape you just  pasted to select it again, then hit <strong>Delete</strong> to erase it.  You should be left with a shape that is just encompassing the  background behind the car.</p>
<p><img title="The shape for the future background button symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_038.gif" alt="The  shape for the future background button symbol." width="120" height="114" /></p>
<p>You had to click outside the stage and unselect everything. Had you  pressed the <strong>Delete</strong> key immediately after pasting the  shape onto the rectangle, you wouldn’t have cut out the form of the car  from it. By unselecting everything, the pasted shape “takes out” the  part of the rectangle it is pasted over. So when you erase it after  that, you get the rectangle with the part that is “bitten” out of it.</p>
<p>47 Select the new shape with the aid of the  Selection tool <strong>(V)</strong>. Be sure to select both the fill  and the outline – don’t leave anything unselected.</p>
<p>48 Hit <strong>F8</strong> to convert it to  a <strong>Button symbol</strong>. Name it <em>background button</em> and click OK.</p>
<p>49 To make this button invisible too,  you’ll have to repeat the same operations (see <strong>steps 35 through  37</strong> above for a more detailed description) you did for the <em>car  button</em>. Here is a quick  recapitulation:</p>
<ol>
<li><strong>Double-click</strong> the newly made button on the stage to  enter inside it.</li>
<li>Once inside the button symbol, click on the <strong>Up</strong> keyframe and drag it over to the <strong>Hit</strong> keyframe.</li>
<li>Click on the <strong>Scene 1</strong> link above the timeline to  return to the main scene.</li>
</ol>
<p>Great! Now you’ll have to give Instance names to your buttons,  otherwise you wouldn’t be able to pass commands to them via  ActionScript.</p>
<p>50 You are on the main scene now. Click the  button on the stage <em><strong>once</strong></em> to select it. Do <em><strong>not</strong></em> double-click it, because you’ll end up inside it, which is not what you  need now.</p>
<p>51 Go to the left part of the Properties  panel, and type <em>background_btn</em> in the Instance name field. You  may hit <strong>Enter</strong> to confirm that.</p>
<p><img title="Assigning an instance name to a button in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_039.gif" alt="Assigning an instance name to a button in Flash." width="164" height="51" /></p>
<p>52 Lock this layer (<em>bkg button</em>)  and unlock the <em>car button</em> layer.</p>
<p>53 Click once the <em>car button</em> found  in this layer, and give it an Instance name too: call it <em>car_btn</em>.</p>
<p><img title="The instance name makes possible to control a symbol via  ActionScript." src="http://www.flashexplained.com/img/design/ceb/ceb_040.gif" alt="The  instance name makes possible to control a symbol via ActionScript." width="164" height="51" /></p>
<p>Lock this layer.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the background fade in – fade out animation</h3>
<p>54 Hide all the layers by clicking the eye  icon situated above them.</p>
<p><img title="All layers in Flash can be made invisible by clicking a  single icon." src="http://www.flashexplained.com/img/design/ceb/ceb_041.gif" alt="All  layers in Flash can be made invisible by clicking a single icon." width="40" height="114" /></p>
<p>55 Make only the <em>background</em> layer  visible and unlock it.</p>
<p><img title="The background layer is ready for work." src="http://www.flashexplained.com/img/design/ceb/ceb_042.gif" alt="The  background layer is ready for work." width="208" height="20" /></p>
<p>56 Click on the image (<em>old_car_wreck.jpg</em>)   that is inside it to select it. Select <strong>Modify &gt; Convert to  Symbol</strong> (or hit <strong>F8</strong>) to convert this picture  into a symbol. Otherwise, you wouldn’t be able to animate it.</p>
<p>Make sure to select <strong>Movie clip</strong> as type of symbol,  because the selection has stayed on Button from before. Call it <em>background  mc</em> and click OK. Click on the movie clip on the stage <em><strong>once</strong></em> to select it.</p>
<p>57 Click the <strong>Filters</strong> tab  for the movie clip in the Properties panel.</p>
<p><img title="Selecting the filters for a movie clip symbol." src="http://www.flashexplained.com/img/design/ceb/ceb_043.gif" alt="Selecting the filters for a movie clip symbol." width="164" height="63" /></p>
<p>58 Click the little plus icon (see 1 in the  image below) and select <strong>Blur</strong> as the filter. Set both  the <strong>X</strong> and <strong>Y</strong> blur values to 9 (2).  Finally, choose <strong>Medium</strong> as the quality setting for the  filter.</p>
<p><img title="Setting the values for the blur filter." src="http://www.flashexplained.com/img/design/ceb/ceb_044.gif" alt="Setting the values for the blur filter." width="300" height="114" /></p>
<p>59 Right-click on <strong>frame 20</strong> of the current layer and select <strong>Insert Keyframe</strong>.</p>
<p><img title="Adding a keyframe to the background layer." src="http://www.flashexplained.com/img/design/ceb/ceb_045.gif" alt="Adding a keyframe to the background layer." width="364" height="32" /></p>
<p>60 Click on the movie clip in this keyframe  and in the <strong>Filters</strong> tab, just click on the small minus  icon (see below) to remove the Blur filter from the movie clip in this  keyframe.</p>
<p><img title="Removing the blur filter." src="http://www.flashexplained.com/img/design/ceb/ceb_046.gif" alt="Removing the blur filter." width="141" height="53" /></p>
<p>61 Right-click anywhere on the gray area  between the two keyframes in the current layer and select <strong>Create  Motion Tween</strong>. An uninterrupted arrow on magenta background  will appear indicating that you have just made a proper motion tween  animation.</p>
<p><img title="Making a motion tween animation in Flash." src="http://www.flashexplained.com/img/design/ceb/ceb_047.gif" alt="Making a motion tween animation in Flash." width="391" height="44" /></p>
<p>62 Right-click on <strong>frame 1</strong> of this same layer and select <strong> Copy Frames </strong> from the  menu.</p>
<p>63 Right-click on <strong>frame 39</strong> and select <strong>Paste Frames</strong>. Your <em>background</em> layer should now look like this:</p>
<p><img title="A third keyframe is added to to the current layer." src="http://www.flashexplained.com/img/design/ceb/ceb_048.gif" alt="A  third keyframe is added to to the current layer." width="351" height="23" /></p>
<p>Right-click on the gray area between the middle and the last keyframe  and select <strong>Create Motion Tween</strong> just like you did for  the first segment of the animation.</p>
<p><img title="The background animation is now complete." src="http://www.flashexplained.com/img/design/ceb/ceb_049.gif" alt="The  background animation is now complete." width="351" height="23" /></p>
<p>Why did you had to copy the first keyframe and paste it at the end of  the animation? Well, this saves you time: instead of turning the blur  filter on again and setting the same values as before, copying is much  simpler. And since you are going to enable the user to start the in  focus/out of focus animation for the background with a move of the  mouse, this is just the best thing to do: The background going out of  focus has to come to the same level of blurness as it started out with.  That’s why you just copied the first frame.</p>
<p>You are going to make a similar animation in the <em>car</em> layer  in a moment.</p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Creating the sharp/blur animation for the car</h3>
<p>64 Lock the <em>background</em> layer and  hide it. Unhide the <em>car</em> layer and unlock it. Click the first  keyframe of the <em>car</em> layer to select it for working. Your layers  should look like this:</p>
<p><img title="Preparing the scene for work in the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_050.gif" alt="Preparing the scene for work in the car layer." width="214" height="67" /></p>
<p>65 Click the image in this layer to select  it. Press <strong>F8</strong> to convert it to a <strong>Movie clip</strong> symbol. Call it <em>car mc</em> and click OK.</p>
<p>A small note: you can use the same movie clip that you used in the <em>background</em> layer (<em>background mc</em>) for this animation, as it sits in a  separate layer. However, in order to do that, you should delete the  image from this layer and replace it with the <em>background mc</em> movie clip. This movie clip would have to be positioned exactly as the  one in the layer below it, so I find it easier to just make a new movie  clip here.</p>
<p>66 Right-click on <strong>frame 20</strong> in this layer and <strong>Insert a Keyframe</strong>.</p>
<p><img title="Inserting a second keyframe in the car layer." src="http://www.flashexplained.com/img/design/ceb/ceb_051.gif" alt="Inserting a second keyframe in the car layer." width="373" height="41" /></p>
<p>67 Click on the movie clip in this keyframe  to select it and then click on the <strong>Filters</strong> tab below  the scene. Apply the same settings as you did for the movie clip in the <em>background</em> layer: select <strong>Blur</strong> as filter, put the <strong>X</strong> and <strong>Y</strong> values to <strong>9</strong> and select <strong>Medium</strong> quality.</p>
<p>68 Right-click on the grey zone between the  two keyframes and make a <strong>Motion tween</strong>.</p>
<p>69 Right-click on <strong>frame 1</strong> of this layer and select <strong>Copy Frames</strong>.</p>
<p>70 Right-click on <strong>frame 39</strong> and select <strong>Paste Frames</strong>.</p>
<p>71 Right-click anywhere between the second  and third keyframes and select <strong>Create Motion Tween</strong>.  Here is how the timeline of the <em>car</em> layer should look now,  together with the one below it:</p>
<p><img title="Both animations in the two adjacent layers are now  complete." src="http://www.flashexplained.com/img/design/ceb/ceb_052.gif" alt="Both  animations in the two adjacent layers are now complete." width="507" height="66" /></p>
<p>72 There is still one more thing to do  before proceeding to make this movie interactive with ActionScript: you  must prolong the duration of the mask. The mask must cover the car  animation in its entirety if you want the final SWF file to be  impeccable.</p>
<p>Therefore, right-click on <strong>frame 39</strong> of the <em>car  mask</em> layer and select <strong>Insert Frame</strong>. There is no  need to insert a keyframe here, as there isn’t going to be any animation  present. The mask will just last as long as the layer below it, with no  modifications.</p>
<p><strong>Lock</strong> the car layer. Here’s the final look of the  three layers:</p>
<p><img title="The mask layer must last as long as the animation in the  layer beneath it." src="http://www.flashexplained.com/img/design/ceb/ceb_053.gif" alt="The  mask layer must last as long as the animation in the layer beneath it." width="507" height="66" /></p>
<p>73 Of course, the buttons should be present  at all times, so that your users can interact with the movie without  any problems. Do the following:</p>
<p>Right-click on <strong>frame 39</strong> of the <em>car button</em> layer and <strong>Insert a frame</strong>. Do <em><strong>not</strong></em> make the mistake of inserting a keyframe! A frame should be inserted  here if everything is to function properly. Remember, you are not  animating the buttons, you are just making them last throughout the  whole animation.</p>
<p>Do the same thing with the second button: <strong>Insert a frame</strong> in <strong>frame 39</strong> of the <em>bkg button</em> layer. There  you are! You can finally start ActionScripting.</p>
<p><img title="All the design and animation layers and their final  appearance." src="http://www.flashexplained.com/img/design/ceb/ceb_054.gif" alt="All  the design and animation layers and their final appearance." width="360" height="87" /></p>
<p><a target="_blank" href="http://flashexplained.com/design/making-the-camera-focus-change-effect-in-flash-with-the-aid-of-the-blending-filters/#container">Top  of page</a></p>
<h3>Adding interactivity with ActionScript</h3>
<p>74 You can make all the layer visible  again, but lock any unlocked ones. Create a new layer above all the  existing ones and call it <em>actions</em>.</p>
<p><img title="A new layer for ActionScript code is added." src="http://www.flashexplained.com/img/design/ceb/ceb_055.gif" alt="A  new layer for ActionScript code is added." width="214" height="69" /></p>
<p>75 Click the first keyframe of the <em>actions</em> layer to select it for placing ActionScript.</p>
<p>76 Press <strong>F9</strong> (or select <strong>Window  &gt; Actions</strong>) to to open  up the Actions panel. Put the  following code inside it:</p>
<p>stop();<br />
var carIsFocused:Boolean = true;<br />
background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
play();<br />
}<br />
};<br />
car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
play();<br />
}<br />
}</p>
<p>77 Now, <strong>right-click</strong> on <strong>frame  20</strong> of the <em>actions</em> layer and select <strong>Insert  Keyframe</strong>. The timeline of the <em>actions</em> layer will now  look like this:</p>
<p><img title="A second keyframe is inserted into the layer reserved for  actionscript." src="http://www.flashexplained.com/img/design/ceb/ceb_056.gif" alt="A  second keyframe is inserted into the layer reserved for actionscript." width="341" height="46" /></p>
<p>78 While this new keyframe is still  selected, open the Actions panel if you have closed it, and insert the  following ActionScript code inside:</p>
<p>stop();<br />
carIsFocused = false;</p>
<p>79 Test your movie by pressing <strong>Ctrl+Enter</strong> or selecting <strong>Control &gt; Test Movie</strong>. If your car  appears blurred (and it shouldn’t be), do the following:</p>
<ol>
<li>Close the testing movie and go back to your FLA document.</li>
<li>Unlock the <em>car mask</em> layer.</li>
<li>If your mask shape appears to be selected, just click anywhere  outside the stage to unselect everything.</li>
<li>Lock the <em>car mask</em> layer.</li>
</ol>
<p>I don’t know why this is so, but the mask doesn’t function if it is  selected. I know that this is annoying, but somehow this little  “misfunction” exists within Flash, so you have to live with it.</p>
<p>Test your movie again and roll your mouse over the background. It  will come into focus, while the car along with its surrounding area will  fade out of focus and will become blurred. Then try the opposite: place  your cursor over the car and see it coming into sharp focus, while the  background gets blurred out. Neat, huh? Superb! But let me explain you  how this functions.</p>
<p>The first line of the ActionScript code in the first frame is simply:</p>
<p>stop();</p>
<p>This stops the playhead from going on. This is a necessary piece of  code if you don’t want your animation to loop endlessly – it wouldn’t  make any sense and the interaction with the movie would have no meaning.</p>
<p>Next, you are creating a variable to make Flash aware that the car is  now in sharp focus.</p>
<p>var carIsFocused:Boolean = true;</p>
<p>When you want to create a variable, you first write the keyword <code>var</code>,  followed by the variable’s name. In this example, I chose the name to  be <code>carIsFocused</code>. I just liked it that way and this name is  also meaningful – it reminds me of the variable’s purpose. I could have  called it <code>carFocus</code>, <code>carissharp</code> or any way I  liked.</p>
<p>The colon after the variable’s name (<code>:</code>) signals to Flash  that there is the type of value going to be written next. The value of  this variable is of the <code>Boolean</code> kind. This type of value  can be either <code>true</code> or false, and not any other whatsoever. A  variable can also have a numerical value, textual, and so on.</p>
<p>So, why is this necesssary at all? In order to have this kind of  basic interactivity, where the two buttons react to the mouse being  rolled over them, you must tell Flash what’s currently in focus and  what’s not, so that it can tell the buttons how to react to the mouse.</p>
<p>By setting the value  of the <code>carIsFocused</code> variable to <code>true</code>,  you make it clear to Flash that the car is in focus now, which is  really the case at the start of your animation.</p>
<p>Now comes the function which controls the <code>background_btn</code> button’s response to user’s actions:</p>
<p>background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
play();<br />
}<br />
};</p>
<p>When you want a button to react to a roll over mouse event happening,  the easiest way to do this is to tie this event to a function. This  function will then execute when a user rolls her mouse over that  particular button.</p>
<p>So, the  line</p>
<p>background_btn.onRollOver = function():Void  {</p>
<p>does exactly that. The button’s rollover event is handled by the <strong>event  handler</strong> for this event: <code>background_btn.onRollOver</code>.  When you place the assignment operator (<code>=</code>) after it,  followed by the keyword <code>function</code>, this function will be run  once this event has transpired. The <code>Void</code> keyword after the  colon (<code>:</code>) tells Flash that this function <strong>does not  return a value</strong>. Some functions are set up so that they return a  value, be it numerical, text or some other kind of value. Even if there  is no value being returned, like in the case of the aforementioned  function, you must tell Flash this too.</p>
<p>And when a function is being run, what is in fact being executed is  all the ActionScript code placed between its curly brackets: <code>{</code> and <code>}</code>. Let’s have a look at this code:</p>
<p>if (carIsFocused) {<br />
play();<br />
}</p>
<p>What you see above is a simple conditional statement. Conditional  logic is used so that the computer can decide by itself what actions to  take, based on the input.</p>
<p>The first line of this simple <code>if</code> conditional statement  says</p>
<p>if (carIsFocused) {</p>
<p>Translated to English, this means: <code>if</code> the value of the <code>carIsFocused</code> variable equals <code>true</code>, the code between the statement’s  curly brackets will get executed.</p>
<div>
<p>In the case of an <code>if</code> conditional statement, when you use  the shorthand version of checking if a variable’s value equals <code>true</code>,  you write only the name of a variable between the parentheses (<code>carIsFocused</code>).  This has the same effect as if you had written the full version: (<code>carIsFocused  == true</code>).</p>
</div>
<p>So, if this is true (which it is at the beginning, because you had  set the value of the <code>carIsFocused</code> variable to <code>true</code> in the second line of your ActionScript code), the code between the  conditional statement’s curly brackets will be executed. And this code  is a single line containing a single command:</p>
<p>play();</p>
<p>To sum it all up, this is what happens when a user rolls her mouse  over the <em>background_btn</em> button:</p>
<p>Flash runs the function which is connected to the button’s <code>onRollOver</code> event handler. This function checks if the <code>carIsFocused</code> variable has a value of <code>true</code>. It has, so the animation  starts playing.</p>
<p>The playhead goes on until it arrives at <strong>frame 20</strong>,  where it is stopped. Why? Because at this moment Flash reads the  ActionScript code contained within this keyframe and executes it:</p>
<p>stop();<br />
carIsFocused = false;</p>
<p>The first line is clear: it is a simple <code>stop();</code> action  which stops the animation.</p>
<p>The second line sets the value of the <code>carIsFocused</code> variable to <code>false</code>. This makes sense, because at this point  of the animation, the car is blurred, and the background is in focus.</p>
<p>Now, at this point in the animation, if a user rolls his mouse over  the background button, nothing will happen. Why? Well, the function  attached to this button’s <code>onRollOver</code> event handler will  check if the <code>carIsFocused</code> varaible equals <code>true</code>.  Since Flash has just set it to <code>false</code>, nothing will happen.</p>
<p>That’s the basic way an <code>if</code> conditional statement works:  if the condition is <code>true</code>, the code between its curly  brackets will be executed. If it turns out to be <code>false</code>,  nothing happens. Flash simply skips the code between the curly brackets  as if it wasn’t there at all.</p>
<p>OK, so the background button does nothing at this point. But the <em>car_btn</em> is active now. To see why, just take a look at the function associated  with this button’s <code>onRollOver</code> event handler:</p>
<p>car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
play();<br />
}<br />
}</p>
<p>This function bears a very close resemblance to the one attached to <em>background_btn</em> button. The only thing that’s different is the conditional <code>if</code> statement.</p>
<p>In this function, the conditional statement checks if the value of  the <code>carIsFocused</code> variable equals <code>false</code>. And it  does – when the playhead has arrived to frame 20, Flash read and  executed the line of code</p>
<p>carIsFocused = false;</p>
<p>which has effectively set the value of this variable to <code>false</code>.</p>
<p>When you want a conditional <code>if</code> statement in ActionScript  to check if the value of a variable equals <code>false</code>, all you  have to do is place an exclamation mark (<code>!</code>) right in front  of the variable’s name:</p>
<p>if (!carIsFocused) {</p>
<p>So the code placed between this conditional statement’s curly  brackets will be run, and again, it is a simple <code>play();</code> command. What happens at this point is that the animation continues  playing, comes at the end (frame 39), and as every Flash animation does,  it goes back to the beginning (frame 1), where it reads the <code>stop();</code> command and it stops there.</p>
<p>The value of the <code>carIsFocused</code> variable is set back to <code>true</code>,  so the background button becomes active again, and the car button  inactive.</p>
<p>And that’s it! I will show you just a small trick before the end of  this lesson: how to make the instant transition from focused to blurred  possible, with a simple modification to your ActionScript code (the  modified parts are shown in bold). This change is applied to the code  found in the first keyframe only. The code in the frame 20 stays  unchanged.</p>
<p>stop();<br />
var carIsFocused:Boolean = true;<br />
background_btn.onRollOver = function():Void  {<br />
if (carIsFocused) {<br />
<strong>gotoAndStop(20);</strong><br />
}<br />
};<br />
car_btn.onRollOver = function():Void {<br />
if (!carIsFocused) {<br />
<strong>gotoAndStop(1);</strong><br />
}<br />
}</p>


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